How to use SendKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.SendKeys

ChordTests.cs

Source:ChordTests.cs Github

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...380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {...

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SendKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe;10using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe;11using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player;14using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands;16using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.CreateGame;17using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.JoinGame;18using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove;19using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands;21using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands.CheckMove;22using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands.CheckMove.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands.CheckMove.Commands;24using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands.CheckMove.Commands.CheckGame;25using Microsoft.Coyote.Actors.BugFinding.Tests.TicTacToe.TicTacToe.Actors.Player.Commands.MakeMove.Commands.CheckMove.Commands.CheckGame.Events;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Test;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.RandomExecution;8using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks;9using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System;10using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.IO;11using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Net;12using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Net.Sockets;13using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Text;14using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Threading;15using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Threading.Tasks;16using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Windows.Forms;17using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml;18using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Linq;19using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.XPath;20using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.XPath.Extensions;21using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.XPath.Internal;22using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.XPath.XDocument;23using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.XPath.XmlDocument;24using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Xsl;25using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Xsl.Runtime;26using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Xsl.Xslt;27using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Xsl.XsltOld;28using Microsoft.Coyote.BugFinding.Strategies.RandomExecution.Mocks.System.Xml.Xsl.XsltOld.Debugger;

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SendKeys

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Strategies;6using Microsoft.Coyote.BugFinding.Tracing;7using Microsoft.Coyote.Tasks;8{9 {10 private static readonly ActorId FindPredecessorRespId = ActorId.CreateActorIdFromName(typeof(FindPredecessorResp).FullName);11 private static readonly ActorId FindSuccessorRespId = ActorId.CreateActorIdFromName(typeof(FindSuccessorResp).FullName);12 public static void Main(string[] args)13 {14 Runtime runtime = RuntimeFactory.Create();15 runtime.RegisterBugFindingStrategy(new RandomStrategy());16 runtime.RegisterTraceListener(new BugFindingTraceListener());17 runtime.RegisterBugFindingReporter(new BugFindingReporter());18 runtime.RunAsync(async () =>19 {20 var actor = await Actor.CreateActorAsync<FindPredecessorResp>(FindPredecessorRespId);21 await actor.SendEventAsync(new FindPredecessorResp.FindSuccessorEvent(FindSuccessorRespId));22 await Task.Delay(1000);23 await actor.SendEventAsync(new FindPredecessorResp.FindSuccessorEvent(FindSuccessorRespId));24 await Task.Delay(1000);25 await actor.SendEventAsync(new FindPredecessorResp.FindSuccessorEvent(FindSuccessorRespId));26 await Task.Delay(1000);27 await actor.SendEventAsync(new FindPredecessorResp.FindSuccessorEvent(FindSuccessorRespId));28 await Task.Delay(1000);29 await actor.SendEventAsync(new FindPredecessorResp.FindSuccessorEvent(FindSuccessorRespId));

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SendKeys

Using AI Code Generation

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1using System;2using System.Diagnostics;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration;8using Microsoft.Coyote.Actors.BugFinding.Strategies.RandomExploration.Strategies;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.Strategy = new RandomStrategy(1000);15 configuration.SchedulingIterations = 1000;16 configuration.MaxSchedulingSteps = 1000;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.TestingIterations = 1000;20 configuration.Verbose = 1;21 configuration.BugFindingTimeout = 1000;22 configuration.EnableCycleDetection = true;23 configuration.EnableDataRaceDetection = true;24 configuration.EnableDeadlockDetection = true;25 configuration.EnableLivelockDetection = true;26 configuration.EnableOperationInterleavings = true;27 configuration.EnableRandomExecution = true;28 configuration.EnableStateGraphAnalysis = true;29 configuration.EnableTaskInterleavings = true;30 configuration.EnableUnfairScheduling = true;31 configuration.EnableUnfairSchedulingAnalysis = true;32 configuration.EnableWeakFairScheduling = true;33 configuration.EnableWeakFairSchedulingAnalysis = true;34 configuration.EnableStrongFairScheduling = true;35 configuration.EnableStrongFairSchedulingAnalysis = true;36 configuration.EnableFairSchedulingAnalysis = true;37 configuration.EnableFairScheduling = true;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Windows.Forms;4using System.Threading;5{6 {7 static void Main(string[] args)8 {9 SendKeys.SendWait("{ENTER}");10 }11 }12}13The type or namespace name 'SendKeys' could not be found (are you missing a using directive or an assembly reference?)14The type or namespace name 'SendKeys' could not be found (are you missing a using directive or an assembly reference?)15The type or namespace name 'SendKeys' could not be found (are you missing a using directive or an assembly reference?)16The type or namespace name 'SendKeys' could not be found (are you missing a using directive or an assembly reference?)

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2FindPredecessorResp findPredecessorResp = new FindPredecessorResp();3findPredecessorResp.SendKeys();4using Microsoft.Coyote.Actors.BugFinding.Tests;5FindPredecessorResp findPredecessorResp = new FindPredecessorResp();6findPredecessorResp.SendKeys();7using Microsoft.Coyote.Actors.BugFinding.Tests;8FindPredecessorResp findPredecessorResp = new FindPredecessorResp();9findPredecessorResp.SendKeys();10using Microsoft.Coyote.Actors.BugFinding.Tests;11FindPredecessorResp findPredecessorResp = new FindPredecessorResp();12findPredecessorResp.SendKeys();13using Microsoft.Coyote.Actors.BugFinding.Tests;14FindPredecessorResp findPredecessorResp = new FindPredecessorResp();15findPredecessorResp.SendKeys();16using Microsoft.Coyote.Actors.BugFinding.Tests;17FindPredecessorResp findPredecessorResp = new FindPredecessorResp();18findPredecessorResp.SendKeys();19using Microsoft.Coyote.Actors.BugFinding.Tests;20FindPredecessorResp findPredecessorResp = new FindPredecessorResp();21findPredecessorResp.SendKeys();22using Microsoft.Coyote.Actors.BugFinding.Tests;23FindPredecessorResp findPredecessorResp = new FindPredecessorResp();24findPredecessorResp.SendKeys();25using Microsoft.Coyote.Actors.BugFinding.Tests;26FindPredecessorResp findPredecessorResp = new FindPredecessorResp();

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SendKeys

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var sendKeys = new SendKeys();5 sendKeys.SendKey("1");6 sendKeys.SendKey("1");7 sendKeys.SendKey("1");8 sendKeys.SendKey("1");9 }10}11{12 static void Main(string[] args)13 {14 var sendKeys = new SendKeys();15 sendKeys.SendKey("1");16 sendKeys.SendKey("1");17 sendKeys.SendKey("1");18 sendKeys.SendKey("1");19 }20}21{22 static void Main(string[] args)23 {24 var sendKeys = new SendKeys();25 sendKeys.SendKey("1");26 sendKeys.SendKey("1");27 sendKeys.SendKey("1");28 sendKeys.SendKey("1");29 }30}31{32 static void Main(string[] args)33 {34 var sendKeys = new SendKeys();35 sendKeys.SendKey("1");36 sendKeys.SendKey("1");37 sendKeys.SendKey("1");38 sendKeys.SendKey("1");39 }40}41{42 static void Main(string[] args)43 {44 var sendKeys = new SendKeys();45 sendKeys.SendKey("1");46 sendKeys.SendKey("1");47 sendKeys.SendKey("1");

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