How to use UpdateKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys

ChordTests.cs

Source:ChordTests.cs Github

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...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;10{11 {12 public void FindPredecessorResp()13 {14 FindPredecessorResp();15 }16 public void UpdateKeys()17 {18 UpdateKeys();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding;30using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;31{32 {33 public void FindPredecessorResp()34 {35 FindPredecessorResp();36 }37 public void UpdateKeys()38 {39 UpdateKeys();40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding;51using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;52{53 {54 public void FindPredecessorResp()55 {56 FindPredecessorResp();57 }58 public void UpdateKeys()59 {60 UpdateKeys();61 }62 }63}

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actor = runtime.CreateActor(typeof(FindPredecessorResp));14 runtime.SendEvent(actor, new UpdateKeys(1));15 Console.ReadLine();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var actor = runtime.CreateActor(typeof(FindPredecessorResp));32 runtime.SendEvent(actor, new UpdateKeys(2));33 Console.ReadLine();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 var actor = runtime.CreateActor(typeof(FindPredecessorResp));50 runtime.SendEvent(actor, new UpdateKeys(3));51 Console.ReadLine();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();

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UpdateKeys

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdateKeys(1, 1, 1, 1);

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UpdateKeys

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();2actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();4actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();6actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();8actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();10actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();12actor.UpdateKeys(new System.Collections.Generic.List<int> { 1, 2, 3, 4, 5 });13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp();14actor.UpdateKeys(new System.Collections.Generic.List<int>

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7namespace CoyoteTest{8class Program{9static void Main(string[] args){10FindPredecessorResp fpr = new FindPredecessorResp();11Dictionary<int,int> d = new Dictionary<int,int>();12d.Add(1, 1);13d.Add(2, 2);14d.Add(3, 3);15d.Add(4, 4);16d.Add(5, 5);17d.Add(6, 6);18fpr.UpdateKeys(d);19Console.WriteLine("Keys in the dictionary after updating");20foreach(int key in d.Keys){21Console.WriteLine(key);22}23Console.ReadLine();24}25}26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33namespace CoyoteTest{34class Program{35static void Main(string[] args){36FindPredecessorResp fpr = new FindPredecessorResp();37Dictionary<int,int> d = new Dictionary<int,int>();38d.Add(1, 1);39d.Add(2, 2);40d.Add(3, 3);41d.Add(4, 4);42d.Add(5, 5);43d.Add(6, 6);44fpr.UpdateKeys(d);45Console.WriteLine("Keys in the dictionary after updating");46foreach(int key in d.Keys){47Console.WriteLine(key);48}49Console.ReadLine();50}51}52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59namespace CoyoteTest{60class Program{61static void Main(string[] args){62FindPredecessorResp fpr = new FindPredecessorResp();63Dictionary<int,int> d = new Dictionary<int,int>();64d.Add(1, 1);65d.Add(2, 2);66d.Add(3, 3);

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