Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor
ChordTests.cs
Source:ChordTests.cs  
...382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }...UpdatePredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;11{12    {13        public ActorId Predecessor;14        public UpdatePredecessor(ActorId predecessor)15        {16            this.Predecessor = predecessor;17        }18    }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;30{31    {32        public ActorId Predecessor;33        public UpdatePredecessor(ActorId predecessor)34        {35            this.Predecessor = predecessor;36        }37    }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;42using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;49{UpdatePredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Types;14using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Exceptions;15using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Exceptions;20using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;21using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Types;24using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Exceptions;25using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;26using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Types;29using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Exceptions;30using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Machines;31using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.Interfaces;UpdatePredecessor
Using AI Code Generation
1{2    {3        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]4        {5        }6        private void Init()7        {8            this.UpdatePredecessor(1);9        }10    }11}12{13    {14        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]15        {16        }17        private void Init()18        {19            this.UpdatePredecessor(1);20        }21    }22}23{24    {25        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]26        {27        }28        private void Init()29        {30            this.UpdatePredecessor(1);31        }32    }33}34{35    {36        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]37        {38        }39        private void Init()40        {41            this.UpdatePredecessor(1);42        }43    }44}45{46    {47        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]48        {UpdatePredecessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);2Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);3Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);4Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);5Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);6Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);7Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);8Microsoft.Coyote.Actors.BugFinding.Tests.FindPredecessorResp.UpdatePredecessor(1, 2, 3);UpdatePredecessor
Using AI Code Generation
1{2    static void Main(string[] args)3    {4        var configuration = Configuration.Create().WithTestingIterations(100);5        configuration.SchedulingIterations = 100;6        configuration.SchedulingSeed = 0;7        configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;8        configuration.SchedulingVerbosity = 4;9        configuration.SchedulingMaxSteps = 1000;10        configuration.SchedulingMaxFairSchedulesToExplore = 1000;11        configuration.SchedulingMaxInterleavingsToExplore = 1000;12        configuration.SchedulingMaxStepsInFairSchedule = 1000;13        configuration.SchedulingMaxStepsInInterleaving = 1000;14        configuration.SchedulingMaxFairSchedulesPerDepth = 1000;15        configuration.SchedulingMaxInterleavingsPerDepth = 1000;16        var test = new FindPredecessorResp(configuration);17        test.UpdatePredecessor();18    }19}20Microsoft (R) Build Engine version 16.3.0+0f4c62fea for .NET CoreUpdatePredecessor
Using AI Code Generation
1    public void TestMethod1()2    {3        var runtime = RuntimeFactory.Create();4        runtime.RegisterMonitor<FindPredecessorResp>();5        runtime.CreateActor(typeof(Actor1));6        runtime.Wait();7    }8}9   at Microsoft.Coyote.Runtime.Runtime.CheckActorIsRegistered(ActorId actorId) in C:\Users\akaviani\source\repos\coyote\Source\Runtime\Runtime.cs:line 11710   at Microsoft.Coyote.Runtime.Runtime.UpdateActorState(ActorId actorId, Type type, String methodName, Object[] args, Boolean isEventHandler) in C:\Users\akaviani\source\repos\coyote\Source\Runtime\Runtime.cs:line 13511   at Microsoft.Coyote.Runtime.Runtime.UpdateActorState(ActorId actorId, Type type, String methodName, Object[] args) in C:\Users\akaviani\source\repos\coyote\Source\Runtime\Runtime.cs:line 11112   at Microsoft.Coyote.Actors.Actor.UpdateState(Type type, String methodName, Object[] args) in C:\Users\akaviani\source\repos\coyote\Source\Actors\Actor.cs:line 19113   at Microsoft.Coyote.Actors.Actor.UpdateState(Type type, String methodName) in C:\Users\akaviani\source\repos\coyote\Source\Actors\Actor.cs:line 18314   at Microsoft.Coyote.Actors.BugFinding.Tests.Actor1.OnEvent(FindPredecessor e) in C:\Users\akaviani\source\repos\coyote\Source\Actors\BugFinding\Tests\Actor1.cs:line 1915   at Microsoft.Coyote.Actors.Actor.ReceiveEvent(Event e) in C:\Users\akaviani\source\repos\coyote\Source\Actors\Actor.cs:line 22716   at Microsoft.Coyote.Actors.Actor.ReceiveEvent(Event e) in C:\Users\akaviani\source\repos\coyote\Source\Actors\Actor.cs:line 23817   at Microsoft.Coyote.Actors.Actor.ReceiveEvent(Event e) in C:\UpdatePredecessor
Using AI Code Generation
1{2    private ActorId predecessor;3    private ActorId successor;4    private ActorId self;5    private ActorId client;6    private int id;7    private int key;8    private int maxId;9    private int minId;10    private ActorId[] fingers;11    private ActorId[] successors;12    private ActorId[] predecessors;13    private int[] fingerStartIds;14    [OnEventGotoState(typeof(Configure), typeof(Configured))]15    private class Init : MachineState { }16    private void Configure()17    {18        this.id = (int)this.ReceivedEvent.Id;19        this.key = (int)this.ReceivedEvent.Key;20        this.maxId = (int)this.ReceivedEvent.MaxId;21        this.minId = (int)this.ReceivedEvent.MinId;22        this.fingers = (ActorId[])this.ReceivedEvent.Fingers;23        this.successors = (ActorId[])this.ReceivedEvent.Successors;24        this.predecessors = (ActorId[])this.ReceivedEvent.Predecessors;25        this.fingerStartIds = (int[])this.ReceivedEvent.FingerStartIds;26        this.self = this.Id;27        this.predecessor = this.Id;28        this.successor = this.Id;29        this.client = this.Id;30    }31    [OnEntry(nameof(Configure))]32    [OnEventDoAction(typeof(Configure), nameof(Configure))]33    private class Configured : MachineState { }34    [OnEventGotoState(typeof(FindPredecessor), typeof(FindingPredecessor))]35    private class Ready : MachineState { }36    private void FindPredecessor()37    {38        this.key = (int)this.ReceivedEvent.Key;39        this.client = this.ReceivedEvent.Client;40        this.successor = this.Id;41        this.predecessor = this.Id;42    }43    [OnEntry(nameof(FindPredecessor))]44    [OnEventDoAction(typeof(FindPredecessor), nameof(FindPredecessor))]45    private class FindingPredecessor : MachineState { }46    [OnEventGotoState(typeof(UpdatePredecessor), typeof(UpdatingPredecessor))]47    private class FindingPredecessor : MachineState { }48    private void UpdatePredecessor()49    {50        this.predecessor = (ActorId)this.ReceivedEvent.PLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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