How to use FindPredecessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.FindPredecessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))...

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FindPredecessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;7{8 {9 private static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var findSuccessor = runtime.CreateActor(typeof(FindSuccessor));14 runtime.SendEvent(findSuccessor, new FindPredecessorResp(1));15 runtime.SendEvent(findSuccessor, new FindPredecessorResp(2));16 runtime.SendEvent(findSuccessor, new FindPredecessorResp(3));17 runtime.SendEvent(findSuccessor, new FindPredecessorResp(4));18 runtime.SendEvent(findSuccessor, new FindPredecessorResp(5));19 runtime.SendEvent(findSuccessor, new FindPredecessorResp(6));20 runtime.SendEvent(findSuccessor, new FindPredecessorResp(7));21 runtime.SendEvent(findSuccessor, new FindPredecessorResp(8));22 runtime.SendEvent(findSuccessor, new FindPredecessorResp(9));23 runtime.SendEvent(findSuccessor, new FindPredecessorResp(10));24 runtime.SendEvent(findSuccessor, new FindPredecessorResp(11));25 runtime.SendEvent(findSuccessor, new FindPredecessorResp(12));26 runtime.SendEvent(findSuccessor, new FindPredecessorResp(13));27 runtime.SendEvent(findSuccessor, new FindPredecessorResp(14));

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FindPredecessorResp

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var id = runtime.CreateActor(typeof(FindSuccessor));10 runtime.SendEvent(id, new FindPredecessorReq(4));11 runtime.SendEvent(id, new FindPredecessorReq(6));12 runtime.SendEvent(id, new FindPredecessorReq(7));13 Console.ReadLine();14 }15 }16}

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FindPredecessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;5using System;6using System.Threading.Tasks;7using System.Collections.Generic;8using System.Linq;9{10 {11 private List<ActorId> nodes;12 private Dictionary<int, ActorId> dict;13 private int key;14 private ActorId pred;15 private ActorId succ;16 private ActorId succOfSucc;17 private ActorId predOfPred;18 private ActorId predOfSucc;19 private ActorId succOfPred;20 private ActorId client;21 private ActorId self;22 private int count;23 private int count1;24 private int count2;25 private int count3;26 private int count4;27 private int count5;28 private int count6;29 private int count7;30 private int count8;31 private int count9;32 private int count10;33 private int count11;34 private int count12;35 private int count13;36 private int count14;37 private int count15;38 private int count16;39 private int count17;40 private int count18;41 private int count19;42 private int count20;43 private int count21;44 private int count22;45 private int count23;46 private int count24;47 private int count25;48 private int count26;49 private int count27;50 private int count28;51 private int count29;52 private int count30;53 private int count31;54 private int count32;55 private int count33;56 private int count34;57 private int count35;58 private int count36;59 private int count37;60 private int count38;61 private int count39;62 private int count40;63 private int count41;64 private int count42;65 private int count43;66 private int count44;67 private int count45;68 private int count46;69 private int count47;70 private int count48;71 private int count49;72 private int count50;73 private int count51;74 private int count52;75 private int count53;

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FindPredecessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public async Task FindPredecessorRespTestAsync()7 {8 var config = Configuration.Create();9 config.TestingIterations = 1;10 config.SchedulingIterations = 1;11 config.MaxFairSchedulingSteps = 1000;12 config.MaxUnfairSchedulingSteps = 1000;13 config.MaxStepsFromAnyEntryToExit = 1000;14 config.MaxStepsFromProductionToExit = 1000;15 config.MaxStepsFromAnyEntryToProduction = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxUnfairSchedulingSteps = 1000;18 config.MaxStepsFromAnyEntryToExit = 1000;19 config.MaxStepsFromProductionToExit = 1000;20 config.MaxStepsFromAnyEntryToProduction = 1000;21 config.MaxFairSchedulingSteps = 1000;22 config.MaxUnfairSchedulingSteps = 1000;23 config.MaxStepsFromAnyEntryToExit = 1000;24 config.MaxStepsFromProductionToExit = 1000;25 config.MaxStepsFromAnyEntryToProduction = 1000;26 config.MaxFairSchedulingSteps = 1000;27 config.MaxUnfairSchedulingSteps = 1000;28 config.MaxStepsFromAnyEntryToExit = 1000;29 config.MaxStepsFromProductionToExit = 1000;30 config.MaxStepsFromAnyEntryToProduction = 1000;31 config.MaxFairSchedulingSteps = 1000;32 config.MaxUnfairSchedulingSteps = 1000;33 config.MaxStepsFromAnyEntryToExit = 1000;34 config.MaxStepsFromProductionToExit = 1000;35 config.MaxStepsFromAnyEntryToProduction = 1000;36 config.MaxFairSchedulingSteps = 1000;37 config.MaxUnfairSchedulingSteps = 1000;38 config.MaxStepsFromAnyEntryToExit = 1000;39 config.MaxStepsFromProductionToExit = 1000;40 config.MaxStepsFromAnyEntryToProduction = 1000;41 config.MaxFairSchedulingSteps = 1000;

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FindPredecessorResp

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.TestingServices;12using Microsoft.Coyote.TestingServices.BugFinding;13using Microsoft.Coyote.TestingServices.BugFinding.Strategies;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.SchedulingStrategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule;17using Microsoft.Coyote.Tests.Common;18using Microsoft.Coyote.Tests.Common.Actors;19using Microsoft.Coyote.Tests.Common.Events;20using Microsoft.Coyote.Tests.Common.Runtime;21using Microsoft.Coyote.Tests.Common.TestingServices;22using Microsoft.Coyote.Tests.Common.TestingServices.BugFinding;23using Microsoft.Coyote.Tests.Common.TestingServices.BugFinding.Strategies;24using Microsoft.Coyote.Tests.Common.TestingServices.Runtime;25using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;26using Microsoft.Coyote.Tests.Common.Utilities;27using Microsoft.Coyote.Utilities;28using Microsoft.Coyote.IO;29using Microsoft.Coyote.SystematicTesting;30using Microsoft.Coyote.SystematicTesting.Strategies;31{32 {33 private ActorId predecessor;34 private ActorId successor;35 private int id;36 [OnEventGotoState(typeof(Init), typeof(InitState))]37 {38 }39 [OnEventDoAction(typeof(Join), nameof(JoinHandler))]40 {41 }42 [OnEventDoAction(typeof(FindSuccessorReq), nameof(FindSuccessorReqHandler))]43 [OnEventDoAction(typeof(FindPredecessorResp), nameof(FindPredecessorRespHandler))]44 {45 }

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FindPredecessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;4using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.FindPredecessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.FindSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Join;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Stabilize;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateFingers;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateOthers;12using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList;13using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList;15using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList;17using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList;19using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList.Tasks.UpdateSuccessorList;

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