How to use ProcessFindPredecessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessFindPredecessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Models;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Services;12using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Utilities;14using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip;15using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip.Models;17using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip.Services;18using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.Gossip.Utilities;20using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster;21using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster.Models;23using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster.Services;24using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.GossipCluster.Utilities;26using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure;27using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure.Models;29using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure.Services;30using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure.States;31using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailure.Utilities;32using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailureCluster;33using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailureCluster.Interfaces;34using Microsoft.Coyote.Actors.BugFinding.Tests.GossipWithFailureCluster.Models;

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ProcessFindPredecessorResp

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8{9 {10 public static async Task Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var test = runtime.CreateActor(typeof(TestFindSuccessor));15 await runtime.WaitAsync(test);16 }17 }18 }19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 var sut = this.CreateActor(typeof(FindSuccessor), new FindSuccessor.SetupEvent(2, 4));23 this.SendEvent(sut, new FindSuccessor.FindSuccessorEvent(5));24 var response = await this.ReceiveEventAsync<FindSuccessor.FindSuccessorResponseEvent>();25 Specification.Assert(response.Successor == 4, "Successor is incorrect.");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Specifications;37{38 {39 {40 public int NumNodes;41 public int Successor;42 public SetupEvent(int numNodes, int successor)43 {

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ProcessFindPredecessorResp

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Network;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Node;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Ring;10using Microsoft.Coyote.Specifications;11using Microsoft.Coyote.SystematicTesting;12using Microsoft.Coyote.SystematicTesting.Strategies;13using Microsoft.Coyote.Tasks;14using Microsoft.Coyote.Timers;15{16 {17 public static void Main(string[] args)18 {19 using (var sys = TestingSystem.Create())20 {21 sys.SetStrategy(new RandomStrategy(sys)22 {23 });24 sys.RegisterMonitor(typeof(RingMonitor));25 sys.RegisterMonitor(typeof(NodeMonitor));26 sys.RegisterMonitor(typeof(NetworkMonitor));27 sys.Run();28 }29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;38using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Network;39using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Node;40using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Ring;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.SystematicTesting;43using Microsoft.Coyote.SystematicTesting.Strategies;44using Microsoft.Coyote.Tasks;45using Microsoft.Coyote.Timers;46{47 {48 public static void Main(string[] args)49 {50 using (var sys = TestingSystem.Create())51 {52 sys.SetStrategy(new RandomStrategy

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var findSuccessor = runtime.CreateActor(typeof(FindSuccessor));14 var processFindPredecessorResp = new ProcessFindPredecessorResp()15 {16 Successor = new ActorId(2)17 };18 runtime.SendEvent(findSuccessor, processFindPredecessorResp);19 }20 }21}22Microsoft (R) Program Maintenance Utility Version 14.16.27034.023 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategies.SystematicTestingStrategy.OnUnhandledEvent(Event e, MachineId mid)24 at Microsoft.Coyote.SystematicTesting.Runtime.SchedulingStrategies.SystematicTestingStrategy.OnEventEnqueued(Event e, MachineId mid)25 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairStrategyBase.OnEventEnqueued(Event e, MachineId mid)26 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairStrategyBase.OnEvent(Event e, MachineId mid)27 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairStrategyBase.Execute()28 at Microsoft.Coyote.SystematicTesting.Runtime.SystematicTestingEngine.Execute()29 at Microsoft.Coyote.SystematicTesting.Runtime.SystematicTestingEngine.Execute(Boolean isReplay)30 at Microsoft.Coyote.SystematicTesting.Runtime.SystematicTestingEngine.Run()31 at Microsoft.Coyote.SystematicTesting.Runtime.SystematicTestingEngine.Run(Boolean isReplay)

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ProcessFindPredecessorResp

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;4using Microsoft.Coyote.Specifications;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 ActorRuntime runtime = RuntimeFactory.Create();15 ActorId root = runtime.CreateActor(typeof(Root));16 ActorId findSuccessor = runtime.CreateActor(typeof(FindSuccessor));17 runtime.SendEvent(root, new FindSuccessor(findSuccessor));18 Console.ReadLine();19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;25using Microsoft.Coyote.Specifications;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31{32 {33 {34 public ActorId Root;35 public ActorId Predecessor;36 public ActorId Successor;37 public Config(ActorId root, ActorId predecessor, ActorId successor)38 {39 this.Root = root;40 this.Predecessor = predecessor;41 this.Successor = successor;42 }43 }44 internal class FindPredecessor : Event { }45 internal class FindSuccessor : Event { }46 {47 public ActorId Successor;48 public FindSuccessorResp(ActorId successor)49 {50 this.Successor = successor;51 }52 }53 ActorId Root;54 ActorId Predecessor;55 ActorId Successor;56 [OnEventDoAction(typeof(Config), nameof(Configure))]57 [OnEventDoAction(typeof(FindPredecessor), nameof(F

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ProcessFindPredecessorResp

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor;7using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Network;8using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Network.Messages;9using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Node;10using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Node.Messages;11using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.Node.States;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.SystematicTesting;14using Microsoft.Coyote.SystematicTesting.Strategies;15using Microsoft.Coyote.Tasks;16using Microsoft.Coyote.Tests.Common;17using Xunit;18using Xunit.Abstractions;19{20 {21 public FindSuccessorTests(ITestOutputHelper output)22 : base(output)23 {24 }25 [Fact(Timeout = 5000)]26 public void TestFindSuccessor()27 {28 this.Test(r =>29 {30 r.RegisterMonitor<FindSuccessorMonitor>();31 r.RegisterMonitor<NetworkMonitor>();32 r.RegisterMonitor<NodeMonitor>();33 r.RegisterMonitor<FindPredecessorMonitor>();34 r.RegisterMonitor<FindSuccessorMonitor>();35 r.RegisterMonitor<NetworkMonitor>();36 r.RegisterMonitor<NodeMonitor>();37 r.RegisterMonitor<FindPredecessorMonitor>();38 r.CreateActor(typeof(Node), new Node.Config(1, null, null));39 r.CreateActor(typeof(Node), new Node.Config(2, null, null));40 r.CreateActor(typeof(Node), new Node.Config(3, null, null));41 r.CreateActor(typeof(Node), new Node.Config(4, null, null));42 r.CreateActor(typeof(Node), new Node.Config(5, null, null));43 r.CreateActor(typeof(Node), new Node.Config(6, null, null));44 r.CreateActor(typeof(Node), new Node.Config(7, null, null));45 r.CreateActor(typeof(Node), new Node.Config(8, null, null));46 r.CreateActor(typeof(Node), new Node.Config(9, null, null));47 r.CreateActor(typeof(Network), new Network.Config());48 },

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ProcessFindPredecessorResp

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1Microsoft.Coyote.Actors.ActorId sender = new Microsoft.Coyote.Actors.ActorId();2Microsoft.Coyote.Actors.ActorId pred = new Microsoft.Coyote.Actors.ActorId();3Microsoft.Coyote.Actors.ActorId succ = new Microsoft.Coyote.Actors.ActorId();4int key = 0;5int id = 0;6int findId = 0;7int hops = 0;8Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessFindPredecessorResp(sender, pred, succ, key, id, findId, hops);9Microsoft.Coyote.Actors.ActorId sender = new Microsoft.Coyote.Actors.ActorId();10Microsoft.Coyote.Actors.ActorId pred = new Microsoft.Coyote.Actors.ActorId();11Microsoft.Coyote.Actors.ActorId succ = new Microsoft.Coyote.Actors.ActorId();12int key = 0;13int id = 0;14int findId = 0;15int hops = 0;16Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.ProcessFindSuccessorResp(sender, pred, succ, key, id, findId, hops);

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