How to use TestLivenessBugInChordProtocol method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessor.TestLivenessBugInChordProtocol

ChordTests.cs

Source:ChordTests.cs Github

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...695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;707 this.TestWithError(r =>708 {709 r.RegisterMonitor<LivenessMonitor>();710 r.CreateActor(typeof(ClusterManager));711 },712 configuration: configuration,713 expectedError: "LivenessMonitor detected potential liveness bug in hot state 'Requested'.",...

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TestLivenessBugInChordProtocol

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.TestingServices;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 private readonly Dictionary<string, string> store;11 internal KeyValueStore()12 {13 this.store = new Dictionary<string, string>();14 }15 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnStart))]16 private class Init : MachineState { }17 private void InitOnStart()18 {19 this.RaiseEvent(new UnitEvent());20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]22 private class Configured : MachineState { }23 private void OnUnitEvent()24 {25 this.RaiseEvent(new UnitEvent());26 }27 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]28 private class Configured2 : MachineState { }29 private void OnUnitEvent()30 {31 this.RaiseEvent(new UnitEvent());32 }33 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]34 private class Configured3 : MachineState { }35 private void OnUnitEvent()36 {37 this.RaiseEvent(new UnitEvent());38 }39 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]40 private class Configured4 : MachineState { }41 private void OnUnitEvent()42 {43 this.RaiseEvent(new UnitEvent());44 }45 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]46 private class Configured5 : MachineState { }47 private void OnUnitEvent()48 {49 this.RaiseEvent(new UnitEvent());50 }51 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]52 private class Configured6 : MachineState { }53 private void OnUnitEvent()54 {55 this.RaiseEvent(new UnitEvent());56 }57 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]58 private class Configured7 : MachineState { }59 private void OnUnitEvent()60 {61 this.RaiseEvent(new UnitEvent());62 }

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