How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 FindSuccessorResp resp = new FindSuccessorResp();12 resp.UpdatePredecessor("test");13 }14 }15}16The type or namespace name 'FindSuccessorResp' could not be found (are you missing a using directive or an assembly reference?)17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.TestingServices;26using Microsoft.Coyote.TestingServices.Runtime;27using Microsoft.Coyote.TestingServices.SchedulingStrategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule;29using Microsoft.Coyote.Tasks;

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(FindSuccessorResp));10 runtime.CreateActor(typeof(FindPredecessor));11 runtime.Wait();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 var successor = this.CreateActor(typeof(FindSuccessor));18 var predecessor = this.CreateActor(typeof(FindPredecessor));19 this.SendEvent(successor, new FindSuccessorReq(predecessor));20 this.SendEvent(predecessor, new FindPredecessorReq(successor));21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(initialEvent.Sender, new FindSuccessorResp(this.Id));27 return Task.CompletedTask;28 }29 }30 {31 public ActorId Successor;32 public FindPredecessorReq(ActorId successor)33 {34 this.Successor = successor;35 }36 }37 {38 public ActorId Predecessor;39 public FindSuccessorReq(ActorId predecessor)40 {41 this.Predecessor = predecessor;42 }43 }44 {45 [OnEventDoAction(typeof(FindSuccessorReq), nameof(UpdatePredecessor))]46 {47 }48 void UpdatePredecessor()49 {50 this.Assert(this.CurrentState is Init);51 }52 }53}54Microsoft.Coyote: error: Found a bug in the program: A monitor assertion failed, in the 'Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp' monitor, in the 'Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorResp.Init' state, on the event 'Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorReq', with the payload 'Microsoft.Coyote.Actors.BugFinding.Tests.FindSuccessorReq', and the sender 'ActorId(1)'. The assertion was: 'this.Current

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 FindSuccessorResp findSuccessorResp = new FindSuccessorResp();14 findSuccessorResp.UpdatePredecessor();15 }16 }17}

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UpdatePredecessor

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1var findSuccessorResp = new FindSuccessorResp();2findSuccessorResp.UpdatePredecessor(1, 2);3var findSuccessorResp = new FindSuccessorResp();4findSuccessorResp.UpdatePredecessor(1, 2);5var findSuccessorResp = new FindSuccessorResp();6findSuccessorResp.UpdatePredecessor(1, 2);7var findSuccessorResp = new FindSuccessorResp();8findSuccessorResp.UpdatePredecessor(1, 2);9var findSuccessorResp = new FindSuccessorResp();10findSuccessorResp.UpdatePredecessor(1, 2);11var findSuccessorResp = new FindSuccessorResp();12findSuccessorResp.UpdatePredecessor(1, 2);13var findSuccessorResp = new FindSuccessorResp();14findSuccessorResp.UpdatePredecessor(1, 2);15var findSuccessorResp = new FindSuccessorResp();16findSuccessorResp.UpdatePredecessor(1, 2);17var findSuccessorResp = new FindSuccessorResp();18findSuccessorResp.UpdatePredecessor(1, 2);

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