Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Client;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Server;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Shared;10{11 {12 public static void Main(string[] args)13 {14 var config = Configuration.Create().WithTestingIterations(1000).WithRandomSchedulingBugFinding();15 var runtime = RuntimeFactory.Create(config);16 runtime.CreateActor(typeof(ForwardUpdate));17 runtime.Wait();18 }19 }20 {21 private ActorId client;22 private ActorId server;23 [OnEntry(nameof(InitOnEntry))]24 [OnEventDoAction(typeof(Start), nameof(Start))]25 [OnEventDoAction(typeof(Update), nameof(Update))]26 [OnEventDoAction(typeof(End), nameof(End))]27 [OnEventDoAction(typeof(Ack), nameof(Ack))]28 [OnEventDoAction(typeof(Prev), nameof(Prev))]29 private class Init : MachineState { }30 private void InitOnEntry(Event e)31 {32 this.client = this.CreateActor(typeof(Client));33 this.server = this.CreateActor(typeof(Server));34 this.SendEvent(this.client, new Start(this.server));35 }36 private void Start(Event e)37 {38 var start = e as Start;39 this.SendEvent(start.Server, new Start(start.Client));40 }41 private void Update(Event e)42 {43 var update = e as Update;44 this.SendEvent(update.Server, new Update(update.Client, update.Value));45 }46 private void End(Event e)47 {48 var end = e as End;49 this.SendEvent(end.Server, new End(end.Client));50 }51 private void Ack(Event e)52 {53 var ack = e as Ack;54 this.SendEvent(ack.Client, new Ack(ack.Server));55 }56 private void Prev(Event e)57 {58 var prev = e as Prev;59 this.SendEvent(prev.Client, new Prev(prev.Server, prev.Value));60 }61 }
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(ForwardUpdate));14 runtime.Wait();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(ForwardUpdate));31 runtime.Wait();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(ForwardUpdate));48 runtime.Wait();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 var runtime = RuntimeFactory.Create();64 runtime.CreateActor(typeof(ForwardUpdate));65 runtime.Wait();66 }67 }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;73using System.Threading.Tasks;
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int x;8 private int y;9 private int z;10 [OnEventDoAction(typeof(InitEvent), nameof(Init))]11 [OnEventDoAction(typeof(IncXEvent), nameof(IncX))]12 [OnEventDoAction(typeof(IncYEvent), nameof(IncY))]13 [OnEventDoAction(typeof(IncZEvent), nameof(IncZ))]14 private class Init : State { }15 private void Init(Event e)16 {17 this.x = 0;18 this.y = 0;19 this.z = 0;20 }21 private void IncX(Event e)22 {23 this.x++;24 }25 private void IncY(Event e)26 {27 this.y++;28 }29 private void IncZ(Event e)30 {31 this.z++;32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 private int x;42 private int y;43 private int z;44 [OnEventDoAction(typeof(InitEvent), nameof(Init))]45 [OnEventDoAction(typeof(IncXEvent), nameof(IncX))]46 [OnEventDoAction(typeof(IncYEvent), nameof(IncY))]47 [OnEventDoAction(typeof(IncZEvent), nameof(IncZ))]48 private class Init : State { }49 private void Init(Event e)50 {51 this.x = 0;52 this.y = 0;53 this.z = 0;54 }55 private void IncX(Event e)56 {57 this.x++;58 }59 private void IncY(Event e)60 {61 this.y++;62 }63 private void IncZ(Event e)64 {65 this.z++;66 }67 }68}
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(ForwardUpdate));10 runtime.Wait();11 }12 }13}14 at Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.GetPrev()15 at Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.OnEvent(Event e)16 at Microsoft.Coyote.Actors.Actor.OnEventAsync(Event e)17 at Microsoft.Coyote.Actors.Actor.ReceiveEventAsync(Event e)18 at Microsoft.Coyote.Actors.Actor.ReceiveEventAsync()19 at Microsoft.Coyote.Actors.Actor.RunAsync()20 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent, Object[] args)21 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Event initialEvent)22 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type)23 at BugFindingTests.Program.Main(String[] args) in C:\Users\user\source\repos\BugFindingTests\BugFindingTests\Program.cs:line 1024using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests;
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 private int counter;8 protected override async Task OnInitializeAsync(Event initialEvent)9 {10 this.counter = 0;11 await this.RaiseEventAsync(new e1());12 }13 [OnEventDoAction(typeof(e1), nameof(ForwardUpdateMethod))]14 {15 }16 private async Task ForwardUpdateMethod()17 {18 this.counter++;19 await this.RaiseEventAsync(new e2());20 }21 [OnEventDoAction(typeof(e2), nameof(ForwardUpdateMethod))]22 {23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 private int counter;33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 this.counter = 0;36 await this.RaiseEventAsync(new e1());37 }38 [OnEventDoAction(typeof(e1), nameof(ForwardUpdateMethod))]39 {40 }41 private async Task ForwardUpdateMethod()42 {43 this.counter++;44 await this.RaiseEventAsync(new e2());45 }46 [OnEventDoAction(typeof(e2), nameof(ForwardUpdateMethod))]47 {48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using System;54using System.Threading.Tasks;55{56 {57 private int counter;58 protected override async Task OnInitializeAsync(Event initialEvent)59 {60 this.counter = 0;61 await this.RaiseEventAsync(new
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;4using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents;5using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents;6using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents;7using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents;8using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;9using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;10using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;11using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;12using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;13using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;14using Microsoft.Coyote.Actors.BugFinding.Tests.NestedEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents.TwoEvents;
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 ForwardUpdate f = new ForwardUpdate();9 f.Insert(1);10 f.Insert(2);11 f.Insert(3);12 f.GetPrev();13 }14 }15}16 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String message)17 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition, String format, Object[] args)18 at Microsoft.Coyote.Actors.ActorRuntime.Assert(Boolean condition)19 at Microsoft.Coyote.Actors.ActorRuntime.AssertExecutingAction(Actor actor)20 at Microsoft.Coyote.Actors.ActorRuntime.AssertExecutingAction(ActorId actorId)21 at Microsoft.Coyote.Actors.ActorRuntime.AssertExecutingAction(ActorId actorId)22 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info, Guid opGroupId)23 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group, EventInfo info)24 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, EventGroup group)25 at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e)26 at Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.GetPrev()27 at CoyoteTest.Program.Main(String[] args) in C:\Users\MyUser\source\repos\CoyoteTest\CoyoteTest\Program.cs:line 14
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main()7 {8 ForwardUpdate forwardUpdate = new ForwardUpdate();9 forwardUpdate.GetPrev(2);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 public static void Main()19 {20 ForwardUpdate forwardUpdate = new ForwardUpdate();21 forwardUpdate.GetPrev(3);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 public static void Main()31 {32 ForwardUpdate forwardUpdate = new ForwardUpdate();33 forwardUpdate.GetPrev(4);34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 public static void Main()43 {44 ForwardUpdate forwardUpdate = new ForwardUpdate();45 forwardUpdate.GetPrev(5);46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 public static void Main()55 {56 ForwardUpdate forwardUpdate = new ForwardUpdate();57 forwardUpdate.GetPrev(6);58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 public static void Main()
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Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Collections.Immutable;5 using System.Linq;6 using System.Threading.Tasks;7 using Microsoft.Coyote.Actors;8 using Microsoft.Coyote.Actors.BugFinding;9 using Microsoft.Coyote.Actors.BugFinding.Tests;10 using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Deadlock;12 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithReentrant;13 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYield;14 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInGoto;15 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInReceive;16 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInSend;17 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWait;18 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInGoto;19 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInReceive;20 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInSend;21 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWait;22 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInGoto;23 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInReceive;24 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInSend;25 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInWait;26 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInWaitInGoto;27 using Microsoft.Coyote.Actors.BugFinding.Tests.DeadlockWithYieldInWaitInWaitInWaitInReceive;
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