Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.MergeSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)...
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create();16 configuration.TestingIterations = 100;17 configuration.TestingEngine = TestingEngine.Systematic;18 configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom;19 configuration.ProbabilisticSchedulingSeed = 2;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnablePhaseDivergenceDetection = true;25 configuration.EnablePhaseMerging = true;26 configuration.EnableStateGraphScheduling = true;27 configuration.EnableUnfairnessDetection = true;28 configuration.EnableVerboseTrace = true;29 configuration.MaxFairSchedulingSteps = 10;30 configuration.MaxUnfairSchedulingSteps = 10;31 configuration.MaxUnfairSchedulingStepsInHotState = 10;32 configuration.MaxUnfairSchedulingStepsInPhase = 10;33 configuration.MaxUnfairSchedulingStepsInFinalPhase = 10;34 configuration.MaxUnfairSchedulingStepsInInitialPhase = 10;35 configuration.MaxUnfairSchedulingStepsInState = 10;36 configuration.MaxUnfairSchedulingStepsInTransition = 10;37 configuration.MaxUnfairSchedulingStepsInWaitState = 10;38 configuration.MaxUnfairSchedulingStepsInWaitTransition = 10;39 configuration.MaxUnfairSchedulingStepsInWaitOperation = 10;40 configuration.MaxUnfairSchedulingStepsInWaitEvent = 10;41 configuration.MaxUnfairSchedulingStepsInWaitMachine = 10;42 configuration.MaxUnfairSchedulingStepsInWaitAction = 10;43 configuration.MaxUnfairSchedulingStepsInWaitFunc = 10;44 configuration.MaxUnfairSchedulingStepsInWaitTask = 10;45 configuration.MaxUnfairSchedulingStepsInWaitTaskOfT = 10;46 configuration.MaxUnfairSchedulingStepsInWaitTaskOfTResult = 10;
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;10{11 {12 static void Main(string[] args)13 {14 ForwardUpdate.MergeSeq();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;27{28 {29 static void Main(string[] args)30 {31 ForwardUpdate.MergeSeq();32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Actors.BugFinding;43using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;44{45 {46 static void Main(string[] args)47 {48 ForwardUpdate.MergeSeq();49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.Actors.BugFinding;60using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;61{62 {63 static void Main(string[] args)64 {65 ForwardUpdate.MergeSeq();66 }67 }68}
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromAnyEntryToExit = 1000;17 config.MaxFairStepsFromAnyEntryToExit = 1000;18 config.MaxStepsFromProductionToExit = 1000;19 config.MaxFairStepsFromProductionToExit = 1000;20 config.MaxUnfairSchedulingSteps = 1000;21 config.MaxUnfairStepsFromAnyEntryToExit = 1000;22 config.MaxUnfairStepsFromProductionToExit = 1000;23 config.MaxUnfairStepsFromAnyEntryToExit = 1000;24 config.EnableCycleDetection = true;25 config.EnableDataRaceDetection = true;26 config.EnableDeadlockDetection = true;27 config.EnableLivelockDetection = true;28 config.EnableOperationCanceledException = true;29 config.EnableObjectDisposedException = true;30 config.EnableIndexOutOfRangeException = true;31 config.EnableNullReferenceException = true;32 config.EnableAccessViolationException = true;33 config.EnableDivideByZeroException = true;34 config.EnableActorDeadlockException = true;35 config.EnableActorLivelockException = true;36 config.EnableActorRecursionException = true;37 config.EnableActorTaskDeadlockException = true;38 config.EnableActorTaskRecursionException = true;39 config.EnableEventQueueOverflowException = true;40 config.EnableMissingEventHandlerException = true;41 config.EnableAssertionFailureException = true;42 config.EnableUncontrolledProcessTerminationException = true;43 config.EnableUncontrolledThreadTerminationException = true;44 config.EnableOperationCanceledExceptionInMonitorState = true;45 config.EnableObjectDisposedExceptionInMonitorState = true;46 config.EnableIndexOutOfRangeExceptionInMonitorState = true;47 config.EnableNullReferenceExceptionInMonitorState = true;48 config.EnableAccessViolationExceptionInMonitorState = true;49 config.EnableDivideByZeroExceptionInMonitorState = true;
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create();15 configuration.TestingIterations = 100;16 configuration.SchedulingIterations = 1000;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.ReportActivityCoverage = true;19 configuration.ReportSchedulingCoverage = true;20 configuration.ReportBugFindingCoverage = true;21 configuration.ReportActivityCoverage = true;22 configuration.ReportFairScheduling = true;
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ForwardUpdate.MergeSeq(new int[] { 1, 2, 3, 4 }, new int[] { 5, 6, 7, 8 });13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 ForwardUpdate.MergeSeq(new int[] { 1, 2, 3, 4 }, new int[] { 5, 6, 7, 8 });28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 ForwardUpdate.MergeSeq(new int[] { 1, 2, 3, 4 }, new int[] { 5, 6, 7, 8 });43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 ForwardUpdate.MergeSeq();12 }13 }14}15C:\Users\mohd\source\repos\CoyoteBugFinding\CoyoteBugFinding\Program.cs(13,30,13,47): error CS0117: 'ForwardUpdate' does not contain a definition for 'MergeSeq'
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var test = new ForwardUpdate();9 await test.MergeSeq();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static async Task Main(string[] args)19 {20 var test = new ReverseUpdate();21 await test.MergeSeq();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 var test = new ReverseUpdate2();33 await test.MergeSeq();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static async Task Main(string[] args)43 {44 var test = new ReverseUpdate3();45 await test.MergeSeq();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static async Task Main(string[] args)55 {56 var test = new ReverseUpdate4();57 await test.MergeSeq();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.MergeSeq;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ForwardUpdate));11 runtime.CreateActor(typeof(MergeSeq));12 await Task.Delay(5000);13 runtime.Dispose();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests.MergeSeq;20using System;21using System.Collections.Generic;22{23 {24 private List<int> Seq1;25 private List<int> Seq2;26 private List<int> MergedSeq;27 private int Index1;28 private int Index2;29 protected override void OnInitialize(Event e)30 {31 var e1 = e as Init;32 this.Seq1 = e1.Seq1;33 this.Seq2 = e1.Seq2;34 this.MergedSeq = new List<int>();35 this.Index1 = 0;36 this.Index2 = 0;
MergeSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9{10 {11 static void Main(string[] args)12 {13 ForwardUpdate.MergeSeq();14 Console.ReadLine();15 }16 }17}
MergeSeq
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var test = new ForwardUpdate();15 var a = runtime.CreateActor(typeof(A));16 var b = runtime.CreateActor(typeof(B));17 var merged = ForwardUpdate.MergeSeq(test, a, b);18 var test2 = new ForwardUpdate();19 var a2 = runtime.CreateActor(typeof(A));20 var b2 = runtime.CreateActor(typeof(B));21 var merged2 = ForwardUpdate.MergeSeq(test2, a2, b2);22 var merged3 = ForwardUpdate.MergeSeq(test2, merged, merged2);23 var test3 = new ForwardUpdate();24 var a3 = runtime.CreateActor(typeof(A));25 var b3 = runtime.CreateActor(typeof(B));26 var merged4 = ForwardUpdate.MergeSeq(test3, a3, b3);27 var merged5 = ForwardUpdate.MergeSeq(test3, merged3, merged4);28 var test4 = new ForwardUpdate();29 var a4 = runtime.CreateActor(typeof(A));30 var b4 = runtime.CreateActor(typeof(B));31 var merged6 = ForwardUpdate.MergeSeq(test4, a4, b4);32 var merged7 = ForwardUpdate.MergeSeq(test4, merged5, merged6);
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