How to use NewPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.NewPredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }...

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NewPredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Enums;13using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Structs;14using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Tuples;15using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions;16using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Enums;17using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Structs;18using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Tuples;19using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions;20using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Enums;21using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Structs;22using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Tuples;23using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Unions;24using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Unions.Enums;25using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Unions.Structs;26using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Model.ValueTypes.Unions.Unions.Unions.Tuples;

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.Tests.Common;11using Microsoft.Coyote.Tests.Common.TestingServices;12using Microsoft.Coyote.Tests.Common.Utilities;13using Microsoft.Coyote.Tests.TestingServices;14using Microsoft.Coyote.Tests.TestingServices.Liveness;15using Microsoft.Coyote.Tests.TestingServices.StateCaching;16using Microsoft.Coyote.Tests.TestingServices.StateCaching.Distributed;17using Microsoft.Coyote.Tests.TestingServices.StateCaching.Distributed.Mocks;18using Microsoft.Coyote.Tests.TestingServices.StateCaching.Mocks;19using Microsoft.Coyote.Tests.TestingServices.Timers;20using Microsoft.Coyote.Tests.TestingServices.Timers.Mocks;21using Microsoft.Coyote.Tests.Utilities;22using Microsoft.Coyote.Tests.Utilities.Mocks;23using Microsoft.Coyote.Tests.Utilities.Stubs;24using Microsoft.Coyote.Tests.Utilities.Stubs.Channels;25using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks;26using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Distributed;27using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Distributed.Mocks;28using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Distributed.Mocks.Mocks;29using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks;30using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks;31using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks;32using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks.Mocks;33using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;34using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;35using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;36using Microsoft.Coyote.Tests.Utilities.Stubs.Channels.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks.Mocks;

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ForwardUpdate));11 runtime.CreateActor(typeof(ForwardUpdate));12 Task.Delay(1000).Wait();13 runtime.Dispose();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(ForwardUpdate));27 runtime.CreateActor(typeof(ForwardUpdate));28 Task.Delay(1000).Wait();29 runtime.Dispose();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.CreateActor(typeof(ForwardUpdate));43 runtime.CreateActor(typeof(ForwardUpdate));44 Task.Delay(1000).Wait();45 runtime.Dispose();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.CreateActor(typeof(ForwardUpdate));59 runtime.CreateActor(typeof(ForwardUpdate));60 Task.Delay(1000).Wait();61 runtime.Dispose();62 }63 }64}

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NewPredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.TestingServices;

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NewPredecessor

Using AI Code Generation

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1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();2actor.NewPredecessor(1);3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();4actor.NewPredecessor(1);5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();6actor.NewPredecessor(1);7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();8actor.NewPredecessor(1);9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();10actor.NewPredecessor(1);11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();12actor.NewPredecessor(1);13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();14actor.NewPredecessor(1);15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();16actor.NewPredecessor(1);17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();18actor.NewPredecessor(1);

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NewPredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ForwardUpdate));11 runtime.CreateActor(typeof

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ForwardUpdate f = new ForwardUpdate();9 f.NewPredecessor(1);10 Console.ReadLine();11 }12 }13}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main(string[] args)5 {6 var actor = new ForwardUpdate();7 actor.NewPredecessor(new ForwardUpdate());8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.BugFinding;13{14 {15 static void Main(string[] args)16 {17 BugFindingOptions options = new BugFindingOptions();18 options.MaxSchedulingSteps = 100;19 options.MaxFairSchedulingSteps = 100;20 options.GenerateHtmlReport = true;21 options.ReportFileName = "report.html";22 BugFindingEngine bugFindingEngine = new BugFindingEngine(options);23 bugFindingEngine.RunTest(typeof(Program));24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.BugFinding;29{30 {31 static void Main(string[] args)32 {33 BugFindingOptions options = new BugFindingOptions();34 options.MaxSchedulingSteps = 100;35 options.MaxFairSchedulingSteps = 100;36 options.GenerateHtmlReport = true;37 options.ReportFileName = "report.html";38 BugFindingEngine bugFindingEngine = new BugFindingEngine(options);39 bugFindingEngine.RunTest(typeof(Program));40 }41 }42}

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System.Threading.Tasks;3{4 {5 public int NewPredecessor(int predecessor)6 {7 return predecessor + 1;8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System.Threading.Tasks;13{14 {15 public int NewPredecessor(int predecessor)16 {17 return predecessor + 1;18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System.Threading.Tasks;23{24 {25 public int NewPredecessor(int predecessor)26 {27 return predecessor + 1;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 public int NewPredecessor(int predecessor)36 {37 return predecessor + 1;38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44 {45 public int NewPredecessor(int predecessor)46 {47 return predecessor + 1;48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System.Threading.Tasks;53{

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NewPredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2{3 {4 public static void Main(string[] args)5 {6 .RegisterActor<ForwardUpdate>();7 .RegisterActor<ForwardUpdate2>();8 .RegisterActor<ForwardUpdate3>();9 .RegisterActor<ForwardUpdate4>();10 .RegisterActor<ForwardUpdate5>();11 .RegisterActor<ForwardUpdate6>();12 .RegisterActor<ForwardUpdate7>();13 .RegisterActor<ForwardUpdate8>();14 .RegisterActor<ForwardUpdate9>();15 .RegisterActor<ForwardUpdate10>();16 .RegisterActor<ForwardUpdate11>();17 .RegisterActor<ForwardUpdate12>();18 .RegisterActor<ForwardUpdate13>();19 .RegisterActor<ForwardUpdate14>();20 .RegisterActor<ForwardUpdate15>();21 .RegisterActor<ForwardUpdate16>();22 .RegisterActor<ForwardUpdate17>();23 .RegisterActor<ForwardUpdate18>();24 .RegisterActor<ForwardUpdate19>();25 .RegisterActor<ForwardUpdate20>();26 .RegisterActor<ForwardUpdate21>();27 .RegisterActor<ForwardUpdate22>();28 .RegisterActor<ForwardUpdate23>();29 .RegisterActor<ForwardUpdate24>();30 .RegisterActor<ForwardUpdate25>();31 .RegisterActor<ForwardUpdate26>();32 .RegisterActor<ForwardUpdate27>();33 .RegisterActor<ForwardUpdate28>();34 .RegisterActor<ForwardUpdate29>();35 .RegisterActor<ForwardUpdate30>();36 .RegisterActor<ForwardUpdate31>();37 .RegisterActor<ForwardUpdate32>();38 .RegisterActor<ForwardUpdate33>();39 .RegisterActor<ForwardUpdate34>();40 .RegisterActor<ForwardUpdate35>();

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