How to use NewSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.NewSuccessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

copy

Full Screen

...408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)...

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Monitors;9using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create().WithNumberOfIterations(1000);10 using (var runtime = RuntimeFactory.Create(configuration))11 {12 runtime.CreateActor(typeof(ForwardUpdate));13 runtime.Wait();14 }15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var configuration = Configuration.Create().WithNumberOfIterations(1000);27 using (var runtime = RuntimeFactory.Create(configuration))28 {29 runtime.CreateActor(typeof(ReverseUpdate));30 runtime.Wait();31 }32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var configuration = Configuration.Create().WithNumberOfIterations(1000);44 using (var runtime = RuntimeFactory.Create(configuration))45 {46 runtime.CreateActor(typeof(SelfUpdate));47 runtime.Wait();48 }49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var configuration = Configuration.Create().WithNumberOfIterations(1000);

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 {10 public ActorId A;11 public ActorId B;12 public ActorId C;13 }14 private ActorId A;15 private ActorId B;16 private ActorId C;17 [OnEntry(nameof(InitOnEntry))]18 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateAction))]19 private class Init : MachineState { }20 private void InitOnEntry(Event e)21 {22 var config = (Config)e.Payload;23 this.A = config.A;24 this.B = config.B;25 this.C = config.C;26 }27 private void ForwardUpdateAction()28 {29 this.Send(this.A, new UnitEvent());30 this.Send(this.B, new UnitEvent());31 this.Send(this.C, new UnitEvent());32 this.Raise(new Halt());33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 {45 public ActorId A;46 public ActorId B;47 public ActorId C;48 }49 private ActorId A;50 private ActorId B;51 private ActorId C;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateAction))]54 private class Init : MachineState { }55 private void InitOnEntry(Event e)56 {57 var config = (Config)e.Payload;58 this.A = config.A;59 this.B = config.B;60 this.C = config.C;61 }62 private void ForwardUpdateAction()63 {64 this.Send(this.A, new UnitEvent());65 this.Send(this.B, new UnitEvent());66 this.Send(this.C, new UnitEvent());67 this.Raise(new Halt());

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;8{9 {10 public ForwardUpdate()11 {12 int x = 1;13 int y = 1;14 int z = 1;15 int a = 1;16 int b = 1;17 int c = 1;18 int d = 1;19 int e = 1;20 int f = 1;21 int g = 1;22 int h = 1;23 int i = 1;24 int j = 1;25 int k = 1;26 int l = 1;27 int m = 1;28 int n = 1;29 int o = 1;30 int p = 1;31 int q = 1;32 int r = 1;33 int s = 1;34 int t = 1;35 int u = 1;36 int v = 1;37 int w = 1;38 int aa = 1;39 int bb = 1;40 int cc = 1;41 int dd = 1;42 int ee = 1;43 int ff = 1;44 int gg = 1;45 int hh = 1;46 int ii = 1;47 int jj = 1;48 int kk = 1;49 int ll = 1;50 int mm = 1;51 int nn = 1;52 int oo = 1;53 int pp = 1;54 int qq = 1;55 int rr = 1;56 int ss = 1;57 int tt = 1;58 int uu = 1;59 int vv = 1;60 int ww = 1;61 int aaa = 1;62 int bbb = 1;63 int ccc = 1;64 int ddd = 1;65 int eee = 1;66 int fff = 1;67 int ggg = 1;68 int hhh = 1;69 int iii = 1;

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Collections.Generic;5using System.Diagnostics;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var forwardUpdate = new ForwardUpdate();14 var successor = forwardUpdate.NewSuccessor();15 Console.WriteLine(successor);16 Console.ReadLine();17 }18 }19}20public ForwardUpdate NewSuccessor()21{22 return new ForwardUpdate();23}24public ForwardUpdate NewSuccessor()25{26 return (ForwardUpdate) new ForwardUpdate();27}

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Machines;9{10 {11 public static async Task Main()12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var m = ActorId.CreateRandom();16 runtime.CreateActor(typeof(ForwardUpdate), m);17 await runtime.WaitAsync(m);18 }19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using System;25using System.Threading.Tasks;26using Microsoft.Coyote;27using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;28using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Machines;30{31 {32 private ActorId successor;33 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]34 {35 }36 private void InitOnEntry()37 {38 this.successor = this.CreateActor(typeof(ForwardUpdate));39 this.SendEvent(this.successor, new UnitEvent());40 }41 [OnEventDoAction(typeof(UnitEvent), nameof(ForwardUpdateOnEntry))]42 {43 }44 private void ForwardUpdateOnEntry()45 {46 this.successor = this.NewSuccessor(this.successor, typeof(ForwardUpdate));47 this.SendEvent(this.successor, new UnitEvent());48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(1));11 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(2));12 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(3));13 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(4));14 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(5));15 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(6));16 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(7));17 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(8));18 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(9));19 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(10));20 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(11));21 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(12));22 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(13));23 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(14));24 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(15));25 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(16));26 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(17));27 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(18));28 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(19));29 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(20));30 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(21));31 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(22));32 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(23));33 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(24));34 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(25));35 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(26));36 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(27));37 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(28));38 runtime.CreateActor(typeof(ForwardUpdate), new ActorId(29));

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1var actor = new ForwardUpdate();2var result = actor.NewSuccessor(1, 2);3var actor = new ForwardUpdate();4var result = actor.NewSuccessor(1, 1);5var actor = new ForwardUpdate();6var result = actor.NewSuccessor(2, 1);7var actor = new ForwardUpdate();8var result = actor.NewSuccessor(2, 2);9var actor = new ForwardUpdate();10var result = actor.NewSuccessor(2, 3);11var actor = new ForwardUpdate();12var result = actor.NewSuccessor(3, 2);13var actor = new ForwardUpdate();14var result = actor.NewSuccessor(3, 3);15var actor = new ForwardUpdate();16var result = actor.NewSuccessor(3, 4);17var actor = new ForwardUpdate();18var result = actor.NewSuccessor(4, 3);19var actor = new ForwardUpdate();20var result = actor.NewSuccessor(4, 4);

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1{2 {3 public static void NewSuccessor()4 {5 var a = new Actor();6 a.SendEvent(new Event1());7 }8 }9}10{11 {12 public static void NewSuccessor()13 {14 var a = new Actor();15 a.SendEvent(new Event1());16 }17 }18}19{20 {21 public static void NewSuccessor()22 {23 var a = new Actor();24 a.SendEvent(new Event1());25 }26 }27}28{29 {30 public static void NewSuccessor()31 {32 var a = new Actor();33 a.SendEvent(new Event1());34 }35 }36}37{38 {39 public static void NewSuccessor()40 {41 var a = new Actor();42 a.SendEvent(new Event1());43 }44 }45}46{47 {48 public static void NewSuccessor()49 {50 var a = new Actor();51 a.SendEvent(new Event1());52 }53 }54}

Full Screen

Full Screen

NewSuccessor

Using AI Code Generation

copy

Full Screen

1{2 {3 public static ActorId NewSuccessor(ActorId oldSuccessor)4 {5 }6 }7}8{9 {10 public static ActorId NewSuccessor(ActorId oldSuccessor)11 {12 }13 }14}15{16 {17 public static ActorId NewSuccessor(ActorId oldSuccessor)18 {19 }20 }21}22{23 {24 public static ActorId NewSuccessor(ActorId oldSuccessor)25 {26 }27 }28}29{30 {31 public static ActorId NewSuccessor(ActorId oldSuccessor)32 {33 }34 }35}36{37 {38 public static ActorId NewSuccessor(ActorId oldSuccessor)39 {40 }41 }42}

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful