How to use ProcessBecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.ProcessBecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));...

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.BugFinding;10using Microsoft.Coyote.BugFinding.Strategies;11using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization;12using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression;14using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree;15using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Data;16using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning;17using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies;18using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Sampling;19using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Splitting;20using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Termination;21using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training;22using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training.Strategies;23using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training.Strategies.Regression;24using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training.Strategies.Regression.RegressionTree;25using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training.Strategies.Regression.RegressionTree.Data;26using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization.Strategies.Regression.RegressionTree.Learning.Strategies.Training.Strategies.Regression.RegressionTree.Learning;

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ProcessBecomeHead

Using AI Code Generation

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1var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();2forwardUpdate.ProcessBecomeHead();3var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();4forwardUpdate.ProcessBecomeHead();5var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();6forwardUpdate.ProcessBecomeHead();7var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();8forwardUpdate.ProcessBecomeHead();9var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();10forwardUpdate.ProcessBecomeHead();11var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();12forwardUpdate.ProcessBecomeHead();13var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();14forwardUpdate.ProcessBecomeHead();15var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();16forwardUpdate.ProcessBecomeHead();17var forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();18forwardUpdate.ProcessBecomeHead();

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.MaxSchedulingSteps = 1000000;14 config.MaxFairSchedulingSteps = 1000000;15 config.MaxStepsInPathExploration = 1000000;16 config.MaxUnfairSchedulingSteps = 1000000;17 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;18 config.MaxUnfairSchedulingStepsInFairScheduling = 1000000;19 config.MaxFairSchedulingStepsInPathExploration = 1000000;20 config.MaxFairSchedulingStepsInUnfairScheduling = 1000000;21 config.MaxUnfairSchedulingStepsInFairScheduling = 1000000;22 config.MaxFairSchedulingStepsInUnfairScheduling = 1000000;23 config.MaxStepsInPathExploration = 1000000;24 config.MaxFairSchedulingStepsInPathExploration = 1000000;25 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;26 config.MaxStepsInPathExploration = 1000000;27 config.MaxFairSchedulingStepsInPathExploration = 1000000;28 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;29 config.MaxStepsInPathExploration = 1000000;30 config.MaxFairSchedulingStepsInPathExploration = 1000000;31 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;32 config.MaxStepsInPathExploration = 1000000;33 config.MaxFairSchedulingStepsInPathExploration = 1000000;34 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;35 config.MaxStepsInPathExploration = 1000000;36 config.MaxFairSchedulingStepsInPathExploration = 1000000;37 config.MaxUnfairSchedulingStepsInPathExploration = 1000000;38 config.MaxStepsInPathExploration = 1000000;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.BugFinding;7{8 {9 static void Main(string[] args)10 {11 using var runtime = BugFindingRuntime.Create();12 var actor = runtime.CreateActor(typeof(ForwardUpdate));13 runtime.SendEvent(actor, new BecomeHead());14 runtime.WaitAllActorsTerminatedAsync().Wait();15 }16 }17}18using System;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.BugFinding;24{25 {26 static void Main(string[] args)27 {28 using var runtime = BugFindingRuntime.Create();29 var actor = runtime.CreateActor(typeof(ForwardUpdate));30 runtime.SendEvent(actor, new BecomeTail());31 runtime.WaitAllActorsTerminatedAsync().Wait();32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.BugFinding;41{42 {43 static void Main(string[] args)44 {45 using var runtime = BugFindingRuntime.Create();46 var actor = runtime.CreateActor(typeof(ForwardUpdate));47 runtime.SendEvent(actor, new BecomeMiddle());

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 Runtime.RegisterMonitor(typeof(ForwardUpdate));9 ActorId actor = ActorId.CreateRandom();10 Runtime.CreateActor(typeof(ForwardUpdate), actor);11 Runtime.SendEvent(actor, new BecomeHeadEvent());12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 static void Main(string[] args)21 {22 Runtime.RegisterMonitor(typeof(ForwardUpdate));23 ActorId actor = ActorId.CreateRandom();24 Runtime.CreateActor(typeof(ForwardUpdate), actor);25 Runtime.SendEvent(actor, new BecomeHeadEvent());26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 Runtime.RegisterMonitor(typeof(ForwardUpdate));37 ActorId actor = ActorId.CreateRandom();38 Runtime.CreateActor(typeof(ForwardUpdate), actor);39 Runtime.SendEvent(actor, new BecomeHeadEvent());40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 Runtime.RegisterMonitor(typeof(ForwardUpdate));51 ActorId actor = ActorId.CreateRandom();52 Runtime.CreateActor(typeof(ForwardUpdate), actor);53 Runtime.SendEvent(actor, new BecomeHeadEvent());54 }55 }56}57using System;58using Microsoft.Coyote.Actors;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Specifications;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Specifications;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Specifications;13using Microsoft.Coyote.Actors.BugFinding.Strategies;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Specifications;16using Microsoft.Coyote.Actors.BugFinding.Strategies;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Specifications;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Strategies;22using Microsoft.Coyote.Actors.BugFinding.Specifications;23using Microsoft.Coyote.Actors.BugFinding.Strategies;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Strategies;26using Microsoft.Coyote.Actors.BugFinding.Specifications;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Strategies;29using Microsoft.Coyote.Actors.BugFinding.Specifications;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Strategies;32using Microsoft.Coyote.Actors.BugFinding.Specifications;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Strategies;35using Microsoft.Coyote.Actors.BugFinding.Specifications;36using Microsoft.Coyote.Actors.BugFinding;37using Microsoft.Coyote.Actors.BugFinding.Strategies;38using Microsoft.Coyote.Actors.BugFinding.Specifications;39using Microsoft.Coyote.Actors.BugFinding;40using Microsoft.Coyote.Actors.BugFinding.Strategies;41using Microsoft.Coyote.Actors.BugFinding.Specifications;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var machine = new ForwardUpdate();8 machine.ProcessBecomeHead();9 }10 }11}12 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.AssertRegisteredActor(ActorId id)13 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.CreateActor(ActorId id, Type type, Boolean isReplaying, Object[] args)14 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.CreateActor(ActorId id, Type type, Object[] args)15 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Object[] args)16 at Microsoft.Coyote.Actors.Actor.CreateActor(ActorId id, Type type, Object[] args)17 at Microsoft.Coyote.Actors.Actor.CreateActor(Type type, Object[] args)18 at Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.ProcessBecomeHead()19 at BugFinding.Program.Main(String[] args) in C:\Users\user\Documents\Visual Studio 2017\Projects\BugFinding\BugFinding\Program.cs:line 1020 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.AssertRegisteredActor(ActorId id)21 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.CreateActor(ActorId id, Type type, Boolean isReplaying, Object[] args)22 at Microsoft.Coyote.Runtime.Scheduling.Scheduler.CreateActor(ActorId id, Type type, Object[] args)23 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Object[] args)24 at Microsoft.Coyote.Actors.Actor.CreateActor(ActorId id, Type type, Object[] args)25 at Microsoft.Coyote.Actors.Actor.CreateActor(Type type, Object[] args)26 at Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.ProcessBecomeHead()27 at BugFinding.Program.Main(String[] args

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var actor = Actor.CreateActor(typeof(ForwardUpdate));9 ForwardUpdate.ProcessBecomeHead(actor);10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 var actor = Actor.CreateActor(typeof(ForwardUpdate));21 ForwardUpdate.ProcessBecomeHead(actor);22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 var actor = Actor.CreateActor(typeof(ForwardUpdate));33 ForwardUpdate.ProcessBecomeHead(actor);34 }35 }36}

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