Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.ProcessUpdateOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public ForwardUpdateTests(ITestOutputHelper output)14 : base(output)15 {16 }17 [Fact(Timeout = 5000)]18 public void TestForwardUpdate()19 {20 this.Test(r =>21 {22 r.RegisterMonitor<ForwardUpdateMonitor>();23 r.CreateActor(typeof(ForwardUpdate));24 },25 configuration: this.GetConfiguration().WithTestingIterations(1000));26 }27 }28}29using System;30using System.Collections.Generic;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;36using Microsoft.Coyote.Specifications;37using Microsoft.Coyote.Tests.Common;38using Xunit;39using Xunit.Abstractions;40{41 {42 public ForwardUpdateTests(ITestOutputHelper output)43 : base(output)44 {45 }46 [Fact(Timeout = 5000)]47 public void TestForwardUpdate()48 {49 this.Test(r =>50 {51 r.RegisterMonitor<ForwardUpdateMonitor>();52 r.CreateActor(typeof(ForwardUpdate));53 },54 configuration: this.GetConfiguration().WithTestingIterations(1000));55 }56 }57}58using System;59using System.Collections.Generic;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding;63using Microsoft.Coyote.Actors.BugFinding.Tests;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.SchedulingIterations = 1000000;13 config.SchedulingSeed = 0;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableOperationCanceledExceptionSupport = true;18 config.EnableObjectDisposedExceptionSupport = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorStatePrinting = true;21 config.EnableHotStatePrinting = true;22 config.EnableHotStateDetection = true;23 config.EnableHotStateDetectionInProduction = true;24 config.EnableHotStateDetectionInTesting = true;25 config.EnableHotStateDetectionInMonitoring = true;26 config.EnableHotStateDetectionInBugFinding = true;27 config.EnableHotStateDetectionInReplay = true;28 config.EnableHotStateDetectionInRandomTesting = true;29 config.EnableHotStateDetectionInLivenessTesting = true;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;22using Microsoft.Coyote.Actors.BugFinding;23using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;30using Microsoft.Coyote.Actors.BugFinding;31using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;54using Microsoft.Coyote.Actors.BugFinding;55using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ForwardUpdate));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15}16using System;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(ForwardUpdate));26 runtime.CreateActor(typeof(Actor1));27 runtime.Wait();28 }29 }30}31using System;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(ForwardUpdate));41 runtime.CreateActor(typeof(Actor1));42 runtime.Wait();43 }44 }45}46using System;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(ForwardUpdate));56 runtime.CreateActor(typeof(Actor1));57 runtime.Wait();58 }59 }60}61using System;62using Microsoft.Coyote;63using Microsoft.Coyote.Actors;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main()9 {10 var configuration = BugFindingEngine.CreateDefaultBugFindingConfiguration();11 configuration.SchedulingIterations = 100;12 configuration.EnableDataRaceDetection = true;13 configuration.EnableCycleDetection = true;14 configuration.EnableLivelockDetection = true;15 configuration.EnableDeadlockDetection = true;16 configuration.EnableHotStateDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnableRandomExecution = true;19 configuration.EnableActorTesting = true;20 configuration.EnableStateGraphTesting = true;21 configuration.EnableStateTesting = true;22 configuration.EnableActionTesting = true;23 configuration.EnableFairScheduling = true;24 configuration.EnableFairSchedulingWithFairnessBound = true;25 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeight = true;26 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistribution = true;27 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemory = true;28 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemoryAndFairnessPenalty = true;29 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemoryAndFairnessPenaltyAndFairnessThreshold = true;30 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemoryAndFairnessPenaltyAndFairnessThresholdAndFairnessDecay = true;31 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemoryAndFairnessPenaltyAndFairnessThresholdAndFairnessDecayAndFairnessMax = true;32 configuration.EnableFairSchedulingWithFairnessBoundAndFairnessWeightAndFairnessDistributionAndFairnessMemoryAndFairnessPenaltyAndFairnessThresholdAndFairnessDecayAndFairnessMaxAndFairnessMin = true;
ProcessUpdateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;4using System;5using System.Threading.Tasks;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActor(typeof(ForwardUpdate));12 await Task.Delay(1000);13 await runtime.DisposeAsync();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;20using System;21using System.Threading.Tasks;22{23 {24 private static async Task Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = await runtime.CreateActor(typeof(ForwardUpdate));28 await Task.Delay(1000);29 await runtime.DisposeAsync();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;36using System;37using System.Threading.Tasks;38{39 {40 private static async Task Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var actor = await runtime.CreateActor(typeof(ForwardUpdate));44 await Task.Delay(1000);45 await runtime.SendEvent(actor, new Halt());46 await runtime.DisposeAsync();47 }48 }49}50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;53using System;54using System.Threading.Tasks;55{56 {57 private static async Task Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();
ProcessUpdateOnEntry
Using AI Code Generation
1{2 {3 public int Value;4 public ForwardUpdate(int value)5 {6 this.Value = value;7 }8 }9 {10 [OnEntry(nameof(InitializeOnEntry))]11 [OnEventDoAction(typeof(ForwardUpdate), nameof(ProcessUpdateOnEntry))]12 {13 }14 private void InitializeOnEntry()15 {16 this.SendEvent(this.Id, new ForwardUpdate(1));17 }18 private void ProcessUpdateOnEntry(Event e)19 {20 }21 }22}23{24 {25 public int Value;26 public ForwardUpdate(int value)27 {28 this.Value = value;29 }30 }31 {32 [OnEntry(nameof(InitializeOnEntry))]33 [OnEventDoAction(typeof(ForwardUpdate), nameof(ProcessUpdateOnEntry))]34 {35 }36 private void InitializeOnEntry()37 {38 this.SendEvent(this.Id, new ForwardUpdate(1));39 }40 private void ProcessUpdateOnEntry(Event e)41 {42 }43 }44}
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;6using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Machine1;7{8 {9 private int x;10 private int y;11 [OnEntry(nameof(InitOnEntry))]12 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]13 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]14 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateState))]15 {16 }17 private void InitOnEntry(Event e)18 {19 this.x = 0;20 this.y = 0;21 }22 [OnEntry(nameof(State1OnEntry))]23 [OnEventGotoState(typeof(UnitEvent), typeof(State2))]24 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateState))]25 {26 }27 private void State1OnEntry(Event e)28 {29 this.x = 0;30 }31 [OnEntry(nameof(State2OnEntry))]32 [OnEventGotoState(typeof(UnitEvent), typeof(State1))]33 [OnEventDoAction(typeof(UnitEvent), nameof(UpdateState))]34 {35 }36 private void State2OnEntry(Event e)37 {38 this.y = 0;39 }40 private void UpdateState()41 {42 this.ProcessUpdateOnEntry();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;51using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.Machine1;
ProcessUpdateOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.CreateActor(typeof(ForwardUpdate));11 runtime.SendEvent(new ForwardUpdate.UpdateEvent());12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 ActorRuntime runtime = ActorRuntime.Create();24 runtime.CreateActor(typeof(ForwardUpdate));25 runtime.SendEvent(new ForwardUpdate.UpdateEvent());26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 ActorRuntime runtime = ActorRuntime.Create();38 runtime.CreateActor(typeof(ForwardUpdate));39 runtime.SendEvent(new ForwardUpdate.UpdateEvent());40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 ActorRuntime runtime = ActorRuntime.Create();
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