How to use SendPong method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],...

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();2forwardUpdate.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();4forwardUpdate.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();6forwardUpdate.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();8forwardUpdate.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();10forwardUpdate.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();12forwardUpdate.SendPong();13Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate forwardUpdate = new Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate();14forwardUpdate.SendPong();

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SendPong

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();2Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();3Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();4Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();5Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();6Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();7Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();8Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();9Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();10Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();11Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.SendPong();

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SendPong

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var forwardUpdate = runtime.CreateActor(typeof(ForwardUpdate));14 runtime.SendEvent(forwardUpdate, new SendPong());15 Console.WriteLine("Press <Enter> to exit.");16 Console.ReadLine();17 runtime.Dispose();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 var forwardUpdate = runtime.CreateActor(typeof(ForwardUpdate));34 runtime.SendEvent(forwardUpdate, new SendPing());35 Console.WriteLine("Press <Enter> to exit.");36 Console.ReadLine();37 runtime.Dispose();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 var forwardUpdate = runtime.CreateActor(typeof(ForwardUpdate));54 runtime.SendEvent(forwardUpdate

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 protected override async Task OnInitializeAsync(Event initialEvent)5 {6 await this.SendPong();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 protected override async Task OnInitializeAsync(Event initialEvent)14 {15 await this.SendPong();16 }17 protected Task SendPong()18 {19 return Task.CompletedTask;20 }21 }22}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(PingPongMonitor));10 runtime.CreateActor(typeof(ForwardUpdate));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;18{19 {20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 runtime.RegisterMonitor(typeof(PingPongMonitor));24 runtime.CreateActor(typeof(ForwardUpdate));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;32{33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.RegisterMonitor(typeof(PingPongMonitor));38 runtime.CreateActor(typeof(ForwardUpdate));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;46{47 {48 static void Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 runtime.RegisterMonitor(typeof(PingPongMonitor));52 runtime.CreateActor(typeof(ForwardUpdate));53 runtime.Wait();54 }55 }56}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ForwardUpdate), new Event());11 runtime.SendEvent(runtime.GetActorIdForActor(typeof(ForwardUpdate)), new SendPong());12 Console.ReadLine();13 }14 }15}

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.Threading.Tasks;10{11 {12 private TaskCompletionSource<bool> tcs;13 private int _count;14 private ActorId _target;15 private ActorId _sender;16 public ForwardUpdate(TaskCompletionSource<bool> tcs, ActorId target)17 {18 this.tcs = tcs;19 this._target = target;20 }21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this._sender = this.Id;24 this.SendEvent(this._target, new Update(this.Id, this._count));25 return Task.CompletedTask;26 }27 private Task OnUpdate(Event e)28 {29 var update = e as Update;30 this._count = update.Count;31 this.SendEvent(this._target, new Update(this.Id, this._count));32 return Task.CompletedTask;33 }34 private Task OnPing(Event e)35 {36 this.SendEvent(this._target, new Pong(this.Id));37 return Task.CompletedTask;38 }39 private Task OnPong(Event e)40 {41 this.SendEvent(this._target, new Ping(this.Id));42 return Task.CompletedTask;43 }44 private Task OnStop(Event e)45 {46 this.tcs.SetResult(true);47 return Task.CompletedTask;48 }49 [OnEventDoAction(typeof(Update), nameof(OnUpdate))]50 [OnEventDoAction(typeof(Ping), nameof(OnPing))]51 [OnEventDoAction(typeof(Pong), nameof(OnPong))]52 [OnEventDoAction(typeof(Stop), nameof(OnStop))]53 private class Init : MachineState { }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Actors;58using System.Threading.Tasks;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading;64using System.Threading.Tasks;65{

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SendPong

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(ForwardUpdate));9 ActorRuntime.RegisterActor(typeof(Ponger));10 var ponger = ActorRuntime.CreateActor(typeof(Ponger));11 var forwardUpdate = ActorRuntime.CreateActor(typeof(ForwardUpdate), ponger);12 ActorRuntime.SendEvent(forwardUpdate, new Ping());13 Task.Delay(1000).Wait();14 }15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 ActorRuntime.RegisterActor(typeof(ForwardUpdate));25 ActorRuntime.RegisterActor(typeof(Ponger));26 var ponger = ActorRuntime.CreateActor(typeof(Ponger));27 var forwardUpdate = ActorRuntime.CreateActor(typeof(ForwardUpdate), ponger);28 ActorRuntime.SendEvent(forwardUpdate, new Ping());29 Task.Delay(1000).Wait();30 }31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 ActorRuntime.RegisterActor(typeof(ForwardUpdate));41 ActorRuntime.RegisterActor(typeof(Ponger));42 var ponger = ActorRuntime.CreateActor(typeof(Ponger));43 var forwardUpdate = ActorRuntime.CreateActor(typeof(ForwardUpdate), ponger);44 ActorRuntime.SendEvent(forwardUpdate, new Ping());45 Task.Delay(1000).Wait();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{53 {

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