How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1{2 {3 [Fact(Timeout = 5000)]4 public void TestForwardUpdate()5 {6 this.Test(r =>7 {8 r.RegisterMonitor<ForwardUpdateMonitor>();9 r.CreateActor(typeof(ForwardUpdateActor));10 });11 }12 }13 {14 private ActorId Monitor;15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.Monitor = this.CreateActor(typeof(ForwardUpdateMonitor));18 this.SendEvent(this.Monitor, new Register());19 this.SendEvent(this.Monitor, new UpdatePredecessor());20 return Task.CompletedTask;21 }22 }23 {24 [OnEventDoAction(typeof(Register), nameof(RegisterAction))]25 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessorAction))]26 class Init : MonitorState { }27 private void RegisterAction()28 {29 this.Assert(false, "Register action should not be executed.");30 }31 private void UpdatePredecessorAction()32 {33 this.Assert(false, "UpdatePredecessor action should not be executed.");34 }35 }36}37[ForwardUpdate.zip](

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 runtime.CreateActor(typeof(ForwardUpdate), config, null);15 runtime.Wait();16 }17 }18}19{20 private ActorId prev;21 [OnEventDoAction(typeof(UpdatePredecessor), nameof(UpdatePredecessor))]22 private class Init : State { }23 private void UpdatePredecessor(Event e)24 {25 this.prev = (e as UpdatePredecessor).Previous;26 this.RaiseEvent(new UpdatePredecessor(this.Id));27 }28}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(ForwardUpdate));10 runtime.SendEvent(actor, new UpdatePredecessor());11 }12 }13}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 private int value;8 {9 }10 private async Task UpdatePredecessor(int newValue)11 {12 this.value = newValue;13 }14 private async Task OnEvent(Init e)15 {16 await this.UpdatePredecessor(1);17 await this.UpdatePredecessor(2);18 await this.UpdatePredecessor(3);19 }20 }21}22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 private int value;28 {29 }30 private async Task UpdatePredecessor(int newValue)31 {32 this.value = newValue;33 }34 private async Task OnEvent(Init e)35 {36 await this.UpdatePredecessor(1);37 await this.UpdatePredecessor(2);38 await this.UpdatePredecessor(3);39 }40 }41}42using Microsoft.Coyote.Actors;43using System;44using System.Threading.Tasks;45{46 {47 private int value;48 {49 }50 private async Task UpdatePredecessor(int newValue)51 {52 this.value = newValue;53 }54 private async Task OnEvent(Init e)55 {56 await this.UpdatePredecessor(1);57 await this.UpdatePredecessor(2);58 await this.UpdatePredecessor(3);59 }60 }61}62using Microsoft.Coyote.Actors;63using System;64using System.Threading.Tasks;65{66 {67 private int value;68 {69 }70 private async Task UpdatePredecessor(int newValue)71 {72 this.value = newValue;73 }

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private ActorId _predecessor;9 [OnEventDoAction(typeof(InitEvent), nameof(OnInit))]10 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]11 {12 }13 private void OnInit(Event e)14 {15 this._predecessor = (e as InitEvent).Predecessor;16 this.Raise(new UnitEvent());17 }18 [OnEntry(nameof(OnActiveEntry))]19 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]20 {21 }22 private void OnActiveEntry()23 {24 this.UpdatePredecessor(this._predecessor);25 }26 }27}28using System;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 private ActorId _predecessor;36 [OnEventDoAction(typeof(InitEvent), nameof(OnInit))]37 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]38 {39 }40 private void OnInit(Event e)41 {42 this._predecessor = (e as InitEvent).Predecessor;43 this.Raise(new UnitEvent());44 }45 [OnEntry(nameof(OnActiveEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]47 {48 }49 private void OnActiveEntry()50 {51 this.UpdatePredecessor(this._predecessor);52 }53 }54}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11using Microsoft.Coyote.Actors;12using Microsoft.Coyote.Runtime;13using Microsoft.Coyote.Tasks;

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UpdatePredecessor

Using AI Code Generation

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1var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();2actor.UpdatePredecessor();3var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();4actor.UpdatePredecessor();5var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();6actor.UpdatePredecessor();7var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();8actor.UpdatePredecessor();9var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();10actor.UpdatePredecessor();11var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();12actor.UpdatePredecessor();13var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();14actor.UpdatePredecessor();15var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();16actor.UpdatePredecessor();17var actor = Actor.Create<Microsoft.Coyote.Actors.BugFinding.Tests.ForwardUpdate>();18actor.UpdatePredecessor();

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