Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.BackwardAck
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)...
BackwardAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 CoyoteRuntime runtime = new CoyoteRuntime();14 ActorId id = runtime.CreateActor(typeof(HeadChanged));15 runtime.SendEvent(id, new InitEvent());16 runtime.Wait();17 runtime.Dispose();18 Console.ReadLine();19 }20 }21}22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 public class InitEvent : Event { }32 public class AckEvent : Event { }33 {34 [OnEventDoAction(typeof(InitEvent), nameof(HeadChangedInit))]35 class Init : State { }36 [OnEventDoAction(typeof(AckEvent), nameof(HeadChangedAck))]37 class Ack : State { }38 private void HeadChangedInit()39 {40 this.SendEvent(this.Id, new AckEvent());41 this.RaiseGotoStateEvent<HeadChanged.Ack>();42 }43 private void HeadChangedAck()44 {45 this.SendEvent(this.Id, new AckEvent());46 this.RaiseGotoStateEvent<HeadChanged.Ack>();47 }48 }49}
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.EnableCycleDetection = false;13 config.EnableDataRaceDetection = false;14 config.EnableDeadlockDetection = false;15 config.EnableOperationCanceledExceptionSupport = false;16 config.EnableObjectTracking = false;17 config.EnableActorTracking = false;18 config.EnableStateGraph = false;19 config.EnableStateGraphScheduling = false;20 config.EnableStateGraphSchedulingExploration = false;21 config.EnableStateGraphSchedulingFairness = false;22 config.EnableStateGraphSchedulingRandomization = false;23 config.EnableStateGraphSchedulingMaxSteps = false;24 config.EnableStateGraphSchedulingMaxFairSteps = false;25 config.EnableStateGraphSchedulingMaxUnfairSteps = false;26 config.EnableStateGraphSchedulingMaxStepsBound = false;27 config.EnableStateGraphSchedulingMaxFairStepsBound = false;28 config.EnableStateGraphSchedulingMaxUnfairStepsBound = false;29 config.EnableStateGraphSchedulingMaxFairSchedulingSteps = false;30 config.EnableStateGraphSchedulingMaxUnfairSchedulingSteps = false;31 config.EnableStateGraphSchedulingMaxFairSchedulingStepsBound = false;32 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsBound = false;33 config.EnableStateGraphSchedulingMaxFairSchedulingStepsFactor = false;34 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsFactor = false;35 config.EnableStateGraphSchedulingMaxFairSchedulingStepsFactorBound = false;36 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsFactorBound = false;37 config.EnableStateGraphSchedulingMaxFairSchedulingStepsFactorBound = false;38 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsFactorBound = false;39 config.EnableStateGraphSchedulingMaxFairSchedulingStepsFactorBound = false;40 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsFactorBound = false;41 config.EnableStateGraphSchedulingMaxFairSchedulingStepsFactorBound = false;42 config.EnableStateGraphSchedulingMaxUnfairSchedulingStepsFactorBound = false;
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(HeadChanged));11 runtime.SendEvent(actor, new BackwardAck());12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(HeadChanged));25 runtime.SendEvent(actor, new BackwardAck());26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var actor = runtime.CreateActor(typeof(HeadChanged));39 runtime.SendEvent(actor, new BackwardAck());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(HeadChanged));53 runtime.SendEvent(actor, new BackwardAck());54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{
BackwardAck
Using AI Code Generation
1await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.BackwardAck());2await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ForwardAck());3await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Forward());4await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Backward());5await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Start());6await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Reset());7await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Stop());8await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Resume());9await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Pause());10await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Start());11await this.Runtime.SendEvent(this.Id, new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Reset());
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Test();11 Console.WriteLine("Test Completed");12 Console.ReadLine();13 }14 static void Test()15 {16 var runtime = RuntimeFactory.Create();17 runtime.RegisterMonitor(typeof(HeadChangedMonitor));18 runtime.CreateActor(typeof(HeadChanged));19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 var monitor = this.Runtime.GetMonitor<HeadChangedMonitor>();25 monitor.Assert(!monitor.HeadChanged);26 this.SendEvent(this.Id, new e1());27 monitor.Assert(!monitor.HeadChanged);28 this.SendEvent(this.Id, new e2());29 monitor.Assert(monitor.HeadChanged);30 }31 }32}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime.Create();9 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();10 config.SchedulingStrategy = Microsoft.Coyote.SchedulingStrategies.RandomExecutionStrategy();11 config.MaxSchedulingSteps = 1000;12 config.ThrowOnFailure = false;13 config.EnableCycleDetection = false;14 config.EnableDataRaceDetection = false;15 config.EnableDeadlockDetection = false;16 config.EnableOperationCanceledException = false;17 config.EnableObjectDisposedException = false;18 config.EnableActorDuplicatedEventException = false;19 config.EnableActorEventWithoutHandlerException = false;20 config.EnableActorMethodAccessInEventHandlerException = false;21 config.EnableActorTaskReturnedToCallerException = false;22 config.EnableActorTaskReturnedToRuntimeException = false;23 config.EnableActorTaskReturnedToRuntimeWarning = false;24 config.EnableActorUnhandledExceptionInEventHandlerException = false;25 config.EnableActorUnhandledExceptionInMailboxException = false;26 config.EnableActorUnhandledExceptionInStateExceptionHandler = false;27 config.EnableActorUnhandledEventException = false;28 config.EnableActorUnhandledEventWarning = false;29 config.EnableActorStateTransitionException = false;30 config.EnableActorStateTransitionWarning = false;31 config.EnableActorStateTransitionAssertionFailureException = false;32 config.EnableActorStateTransitionAssertionFailureWarning = false;33 config.EnableActorTimerAlreadyExistsException = false;34 config.EnableActorTimerAlreadyExistsWarning = false;35 config.EnableActorTimerDoesNotExistException = false;36 config.EnableActorTimerDoesNotExistWarning = false;37 config.EnableActorTimerNotDeliveredException = false;38 config.EnableActorTimerNotDeliveredWarning = false;39 config.EnableActorTimerNotReceivedException = false;40 config.EnableActorTimerNotReceivedWarning = false;41 config.EnableActorTimerNotSentException = false;42 config.EnableActorTimerNotSentWarning = false;43 config.EnableActorTimerNotSetException = false;44 config.EnableActorTimerNotSetWarning = false;45 config.EnableActorTimerNotWaitedException = false;46 config.EnableActorTimerNotWaitedWarning = false;47 config.EnableActorTimerOverflowException = false;48 config.EnableActorTimerOverflowWarning = false;
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime.Create();9 var headChanged = new HeadChanged(runtime);10 await headChanged.BackwardAck();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = Microsoft.Coyote.Runtime.Create();22 var headChanged = new HeadChanged(runtime);23 await headChanged.BackwardAck();24 }25 }26}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 2;10 runtime.CreateActor(typeof(HeadChanged), config);
BackwardAck
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();2actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();4actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();6actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();8actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();10actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());
BackwardAck
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.T sts.HeadChanged actfr = new Microsoat.Coyote.Actors.BugFinding.Tests.HeadChangedl);2actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.se; config)(;;4actor.BackwardAck(1 newMirosft.Coyote.Actors.BugFinding.Tests.Ack());5Microsot.Coyote.Actors.BugFindn.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged(6actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();8actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();10actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());
BackwardAck
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChangedatr = ew Microsot.Coyote.Actors.BugFindng.Tests.HeadChaned(2actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();4actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();6actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();8actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged actor = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();10actor.BackwardAck(1, new Microsoft.Coyote.Actors.BugFinding.Tests.Ack());11 config.EnableCycleDetection = false;12 config.EnableDataRaceDetection = false;13 config.EnableDeadlockDetection = false;14 config.EnableOperationCanceledException = false;15 config.EnableObjectDisposedException = false;16 config.EnableActorDuplicatedEventException = false;17 config.EnableActorEventWithoutHandlerException = false;18 config.EnableActorMethodAccessInEventHandlerException = false;19 config.EnableActorTaskReturnedToCallerException = false;20 config.EnableActorTaskReturnedToRuntimeException = false;21 config.EnableActorTaskReturnedToRuntimeWarning = false;22 config.EnableActorUnhandledExceptionInEventHandlerException = false;23 config.EnableActorUnhandledExceptionInMailboxException = false;24 config.EnableActorUnhandledExceptionInStateExceptionHandler = false;25 config.EnableActorUnhandledEventException = false;26 config.EnableActorUnhandledEventWarning = false;27 config.EnableActorStateTransitionException = false;28 config.EnableActorStateTransitionWarning = false;29 config.EnableActorStateTransitionAssertionFailureException = false;30 config.EnableActorStateTransitionAssertionFailureWarning = false;31 config.EnableActorTimerAlreadyExistsException = false;32 config.EnableActorTimerAlreadyExistsWarning = false;33 config.EnableActorTimerDoesNotExistException = false;34 config.EnableActorTimerDoesNotExistWarning = false;35 config.EnableActorTimerNotDeliveredException = false;36 config.EnableActorTimerNotDeliveredWarning = false;37 config.EnableActorTimerNotReceivedException = false;38 config.EnableActorTimerNotReceivedWarning = false;39 config.EnableActorTimerNotSentException = false;40 config.EnableActorTimerNotSentWarning = false;41 config.EnableActorTimerNotSetException = false;42 config.EnableActorTimerNotSetWarning = false;43 config.EnableActorTimerNotWaitedException = false;44 config.EnableActorTimerNotWaitedWarning = false;45 config.EnableActorTimerOverflowException = false;46 config.EnableActorTimerOverflowWarning = false;
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime.Create();9 var headChanged = new HeadChanged(runtime);10 await headChanged.BackwardAck();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = Microsoft.Coyote.Runtime.Create();22 var headChanged = new HeadChanged(runtime);23 await headChanged.BackwardAck();24 }25 }26}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 2;10 runtime.CreateActor(typeof(HeadChanged), config);
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