How to use CheckUpdatePropagationInvariant method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckUpdatePropagationInvariant

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7{8 {9 static void Main(string[] args)10 {11 HeadChanged.Test();12 }13 }14}15using System;16using System.Collections.Generic;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;23{24 {25 {26 public ActorId Id;27 public Config(ActorId id)28 {29 this.Id = id;30 }31 }32 {33 public ActorId Id;34 public E(ActorId id)35 {36 this.Id = id;37 }38 }39 {40 public ActorId Id;41 public M(ActorId id)42 {43 this.Id = id;44 }45 }46 {47 public ActorId Id;48 public N(ActorId id)49 {50 this.Id = id;51 }52 }53 {54 public ActorId Id;55 public X(ActorId id)56 {57 this.Id = id;58 }59 }60 {61 public ActorId Id;62 public Y(ActorId id)63 {64 this.Id = id;65 }66 }67 {68 public ActorId Id;69 public Z(ActorId id)70 {71 this.Id = id;72 }73 }74 {75 }76 {77 }78 {79 private ActorId Id;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Test;8{9 {10 private int counter = 0;11 private int max = 0;12 private bool isFinished = false;13 [OnEventDoAction(typeof(StartEvent), nameof(Start))]14 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]15 {16 }17 private void Start()18 {19 this.max = 100;20 this.isFinished = false;21 this.counter = 0;22 this.RaiseEvent(new StartEvent());23 }24 private void Finish()25 {26 this.isFinished = true;27 }28 [OnEntry(nameof(OnEntry))]29 [OnEventDoAction(typeof(StartEvent), nameof(Start))]30 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]31 {32 }33 private void OnEntry()34 {35 this.counter = 0;36 this.RaiseEvent(new StartEvent());37 }38 [OnEventDoAction(typeof(StartEvent), nameof(Start))]39 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]40 {41 }42 [OnEventDoAction(typeof(StartEvent), nameof(Start))]43 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]44 {45 }46 [OnEventDoAction(typeof(StartEvent), nameof(Start))]47 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]48 {49 }50 [OnEventDoAction(typeof(StartEvent), nameof(Start))]51 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]52 {53 }54 [OnEventDoAction(typeof(StartEvent), nameof(Start))]55 [OnEventDoAction(typeof(FinishEvent), nameof(Finish))]56 {

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Strategies;6using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration;7using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Config;8using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR;10using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.Config;11using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching;12using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Config;13using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies;14using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.Config;15using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.FIFO;16using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.FIFO.Config;17using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LIFO;18using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LIFO.Config;19using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LRU;20using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LRU.Config;21using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LRU.Config;22using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.LRU.Config;23using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.Random;24using Microsoft.Coyote.BugFinding.Strategies.ScheduleExploration.Strategies.DPOR.StateCaching.Strategies.Random.Config;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;10{11 {12 public static void Main(string[] args)13 {14 {15 var config = Configuration.Create().WithStrategy(TestingStrategy.BugFinding);16 config.WithTestingIterations(10);17 config.WithRandomSchedulingSeed(1);18 config.WithVerbosityEnabled();19 config.WithMaxFairSchedulingSteps(100000);20 config.WithMaxUnfairSchedulingSteps(100000);21 config.WithMaxStepsFromAnyEntryToExit(100000);22 config.WithMaxStepsFromAnyEntryToExitInFairScheduling(100000);23 config.WithMaxStepsFromAnyEntryToExitInUnfairScheduling(100000);24 config.WithMaxStepsFromAnyEntryToExitInRandomScheduling(100000);25 config.WithMaxStepsFromAnyEntryToExitInGreedyScheduling(100000);26 config.WithMaxStepsFromAnyEntryToExitInProbabilisticRandomScheduling(100000);27 config.WithMaxStepsFromAnyEntryToExitInProbabilisticGreedyScheduling(100000);28 config.WithMaxStepsFromAnyEntryToExitInPCT(100000);29 config.WithMaxStepsFromAnyEntryToExitInProbabilisticPCT(100000);30 config.WithMaxStepsFromAnyEntryToExitInBoundedRandomScheduling(100000);31 config.WithMaxStepsFromAnyEntryToExitInBoundedGreedyScheduling(100000);32 config.WithMaxStepsFromAnyEntryToExitInProbabilisticBoundedRandomScheduling(100000);33 config.WithMaxStepsFromAnyEntryToExitInProbabilisticBoundedGreedyScheduling(100000);34 config.WithMaxStepsFromAnyEntryToExitInWeightedRandomScheduling(100000);35 config.WithMaxStepsFromAnyEntryToExitInWeightedGreedyScheduling(100000);

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(HeadChanged));12 runtime.CreateActor(typeof(Actor1));13 runtime.CreateActor(typeof(Actor2));14 runtime.CreateActor(typeof(Actor3));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]20 class Init : State { }21 void Init()22 {23 this.SendEvent(this.Id, new UnitEvent());24 }25 }26 {27 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]28 class Init : State { }29 void Init()30 {31 this.SendEvent(this.Id, new UnitEvent());32 }33 }34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]36 class Init : State { }37 void Init()38 {39 this.SendEvent(this.Id, new UnitEvent());40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var config = Configuration.Create();52 var runtime = RuntimeFactory.Create(config);53 runtime.CreateActor(typeof(HeadChanged));54 runtime.CreateActor(typeof(Actor1));55 runtime.CreateActor(typeof(Actor2));56 runtime.CreateActor(typeof(Actor3));57 runtime.Wait();58 }59 }60 {61 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]62 class Init : State { }63 void Init()64 {65 this.SendEvent(this.Id, new UnitEvent());66 }67 }68 {69 [OnEventDoAction(typeof(UnitEvent),

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Monitors;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Monitors.Events;8using Microsoft.Coyote.Actors.Timers;9using System;10using System.Collections.Generic;11using System.Linq;12using System.Text;13using System.Threading.Tasks;14{15 {16 public static void Main(string[] args)17 {18 Test();19 }20 public static void Test()21 {22 var configuration = Configuration.Create().WithTestingIterations(100);23 var runtime = RuntimeFactory.Create(configuration);24 runtime.RegisterMonitor(typeof(HeadChangedMonitor));25 runtime.RegisterMonitor(typeof(HeadChangedMonitor2));26 runtime.RegisterMonitor(typeof(HeadChangedMonitor3));27 runtime.RegisterMonitor(typeof(HeadChangedMonitor4));28 runtime.RegisterMonitor(typeof(HeadChangedMonitor5));29 runtime.RegisterMonitor(typeof(HeadChangedMonitor6));30 runtime.RegisterMonitor(typeof(HeadChangedMonitor7));31 runtime.RegisterMonitor(typeof(HeadChangedMonitor8));32 runtime.RegisterMonitor(typeof(HeadChangedMonitor9));33 runtime.RegisterMonitor(typeof(HeadChangedMonitor10));34 runtime.RegisterMonitor(typeof(HeadChangedMonitor11));35 runtime.RegisterMonitor(typeof(HeadChangedMonitor12));36 runtime.RegisterMonitor(typeof(HeadChangedMonitor13));37 runtime.RegisterMonitor(typeof(HeadChangedMonitor14));38 runtime.RegisterMonitor(typeof(HeadChangedMonitor15));39 runtime.RegisterMonitor(typeof(HeadChangedMonitor16));40 runtime.RegisterMonitor(typeof(HeadChangedMonitor17));41 runtime.RegisterMonitor(typeof(HeadChangedMonitor18));42 runtime.RegisterMonitor(typeof(HeadChangedMonitor19));43 runtime.RegisterMonitor(typeof(HeadChangedMonitor20));44 runtime.RegisterMonitor(typeof(HeadChangedMonitor21));45 runtime.RegisterMonitor(typeof(HeadChangedMonitor22));46 runtime.RegisterMonitor(typeof(HeadChangedMonitor23));47 runtime.RegisterMonitor(typeof(HeadChangedMonitor24));48 runtime.RegisterMonitor(typeof(HeadChangedMonitor25));49 runtime.RegisterMonitor(typeof(HeadChangedMonitor26));50 runtime.RegisterMonitor(typeof(HeadChangedMonitor27));

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States.States.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States.States.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States.States.States.States.States.States.States.States.Events;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableActorLogging = true;12 config.SchedulingIterations = 1000;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.SchedulingSeed = 0;15 config.SchedulingVerbosity = 2;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableTaskInterleavings = true;21 config.EnableUnfairMonitorAccessDetection = true;22 config.EnableUnfairWaitListAccessDetection = true;23 config.EnableWaitOperations = true;24 config.MaxUnfairAccesses = 100;25 config.MaxUnfairWaits = 100;26 config.MaxSteps = 1000;27 config.MaxSchedulingSteps = 1000;28 config.MaxFairSchedulingSteps = 1000;29 config.MaxFairSchedulingStepsPerIteration = 1000;30 config.MaxFairSchedulingStepsPerThread = 1000;31 config.MaxFairSchedulingStepsPerNondetChoice = 1000;32 config.MaxFairSchedulingStepsPerWaitOperation = 1000;33 config.MaxFairSchedulingStepsPerYieldOperation = 1000;34 config.MaxFairSchedulingStepsPerSendOperation = 1000;35 config.MaxFairSchedulingStepsPerReceiveOperation = 1000;36 config.MaxFairSchedulingStepsPerCreateActorOperation = 1000;37 config.MaxFairSchedulingStepsPerMonitorOperation = 1000;38 config.MaxFairSchedulingStepsPerWaitOperation = 1000;39 config.MaxFairSchedulingStepsPerRandomOperation = 1000;40 config.MaxFairSchedulingStepsPerNondetBooleanOperation = 1000;41 config.MaxFairSchedulingStepsPerNondetIntegerOperation = 1000;42 config.MaxFairSchedulingStepsPerNondetStringOperation = 1000;43 config.MaxFairSchedulingStepsPerNondetGuidOperation = 1000;

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CheckUpdatePropagationInvariant

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 CheckUpdatePropagationInvariant();7 }8 }9}

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