How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 100;14 configuration.MaxFairSchedulingSteps = 100;15 configuration.SchedulingIterations = 100;16 using (var runtime = BugFindingTestRuntime.Create(configuration))17 {18 var actor = runtime.CreateActor(typeof(HeadChanged));19 var e = new Event1();20 runtime.SendEvent(actor, e);21 runtime.WaitAllActors();22 var node = runtime.CheckWhichNodeFailed();23 Console.WriteLine(node.ToString());24 }25 Console.ReadLine();26 }27 }28}29var actor = runtime.CreateActor(typeof(HeadChanged));30var e = new Event1();31runtime.SendEvent(actor, e);32runtime.WaitAllActors();33var node = runtime.CheckWhichNodeFailed();34Console.WriteLine(node.ToString());35var runtime = BugFindingTestRuntime.Current;36var configuration = Configuration.Create();

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9{10 {11 static async Task Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.SchedulingStrategy = new RandomStrategy();15 configuration.SchedulingIterations = 1000;16 configuration.TestingIterations = 1000;17 configuration.MaxFairSchedulingSteps = 1000;18 configuration.MaxUnfairSchedulingSteps = 1000;19 configuration.ReportActivityCoverage = true;20 configuration.ReportFairScheduling = true;21 configuration.ReportUnfairScheduling = true;22 configuration.ReportCoverageData = true;23 configuration.ReportActivityCoverage = true;24 configuration.ReportFairScheduling = true;25 configuration.ReportUnfairScheduling = true;26 configuration.ReportCoverageData = true;27 configuration.ReportActivityCoverage = true;28 configuration.ReportFairScheduling = true;29 configuration.ReportUnfairScheduling = true;30 configuration.ReportCoverageData = true;31 configuration.ReportActivityCoverage = true;32 configuration.ReportFairScheduling = true;33 configuration.ReportUnfairScheduling = true;34 configuration.ReportCoverageData = true;35 configuration.ReportActivityCoverage = true;36 configuration.ReportFairScheduling = true;37 configuration.ReportUnfairScheduling = true;38 configuration.ReportCoverageData = true;39 configuration.ReportActivityCoverage = true;40 configuration.ReportFairScheduling = true;41 configuration.ReportUnfairScheduling = true;42 configuration.ReportCoverageData = true;43 configuration.ReportActivityCoverage = true;44 configuration.ReportFairScheduling = true;45 configuration.ReportUnfairScheduling = true;46 configuration.ReportCoverageData = true;47 configuration.ReportActivityCoverage = true;48 configuration.ReportFairScheduling = true;49 configuration.ReportUnfairScheduling = true;50 configuration.ReportCoverageData = true;51 configuration.ReportActivityCoverage = true;52 configuration.ReportFairScheduling = true;53 configuration.ReportUnfairScheduling = true;54 configuration.ReportCoverageData = true;55 configuration.ReportActivityCoverage = true;56 configuration.ReportFairScheduling = true;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 runtime.CreateActor(typeof(HeadChanged));

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var headChanged = new HeadChanged(1, 2);10 headChanged.CheckWhichNodeFailed();11 Console.ReadLine();12 }13 }14}

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingSeed = 0;12 config.SchedulingStrategy = SchedulingStrategy.PCT;13 config.SchedulingVerbosity = 2;14 config.SchedulingMaxSteps = 100;15 config.SchedulingFairScheduling = true;16 config.SchedulingRandomExecution = false;17 config.SchedulingMaxFairSchedulingSteps = 100;18 config.SchedulingMaxInterleavings = 100;19 config.SchedulingMaxSchedulingSteps = 100;20 config.BugFindingStrategy = BugFindingStrategy.HeadChanged;21 config.BugFindingMaxUnprovenSteps = 100;22 var runtime = RuntimeFactory.Create(config);23 runtime.RegisterMonitor(typeof(HeadChanged));24 runtime.CreateActor(typeof(Tester));25 runtime.WaitAsync().Wait();26 }27 }28 {29 protected override async Task OnInitializeAsync(Event initialEvent)30 {31 await this.CreateActorAsync(typeof(HeadChanged));32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 }45 }46}47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var config = Configuration.Create();57 config.SchedulingIterations = 100;58 config.SchedulingSeed = 0;59 config.SchedulingStrategy = SchedulingStrategy.PCT;60 config.SchedulingVerbosity = 2;61 config.SchedulingMaxSteps = 100;62 config.SchedulingFairScheduling = true;63 config.SchedulingRandomExecution = false;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 10000;13 config.MaxFairSchedulingSteps = 10000;14 config.MaxStepsFromBugFinding = 10000;15 config.MaxFairStepsFromBugFinding = 10000;16 config.MaxUnfairSchedulingSteps = 10000;17 config.MaxUnfairStepsFromBugFinding = 10000;18 config.MaxUnfairStepsFromAnyEntryToExit = 10000;19 config.MaxUnfairStepsFromAnyActionToExit = 10000;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var test = new HeadChanged();13 var bugReport = test.CheckWhichNodeFailed();14 Console.WriteLine(bugReport);15 Console.ReadLine();16 }17 }18}19 Assert.IsTrue(this.Head == null || this.Head.Value <= value)20 HeadChanged.cs(37,0): at HeadChanged.Insert(Int32 value)21 HeadChanged.cs(47,0): at HeadChanged.Run()22 Program.cs(14,0): at CoyoteBugReport.Program.Main(String[] args)

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CheckWhichNodeFailed

Using AI Code Generation

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1string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();2Console.WriteLine("The failed node is: " + failedNode);3string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();4Console.WriteLine("The failed node is: " + failedNode);5string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();6Console.WriteLine("The failed node is: " + failedNode);7string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();8Console.WriteLine("The failed node is: " + failedNode);9string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();10Console.WriteLine("The failed node is: " + failedNode);11string failedNode = Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.CheckWhichNodeFailed();12Console.WriteLine("The failed node is:

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