Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {...
ClearTempSeq
Using AI Code Generation
1var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();2headChanged.ClearTempSeq();3var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();4headChanged.ClearTempSeq();5var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();6headChanged.ClearTempSeq();7var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();8headChanged.ClearTempSeq();9var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();10headChanged.ClearTempSeq();11var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();12headChanged.ClearTempSeq();13var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();14headChanged.ClearTempSeq();15var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();16headChanged.ClearTempSeq();17var headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged();18headChanged.ClearTempSeq();
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 HeadChanged head = new HeadChanged();13 head.ClearTempSeq();14 }15 }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 TailChanged tail = new TailChanged();29 tail.ClearTempSeq();30 }31 }32}33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 TailChanged tail = new TailChanged();45 tail.ClearTempSeq();46 }47 }48}49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 TailChanged tail = new TailChanged();
ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 HeadChanged headChanged = new HeadChanged();13 headChanged.ClearTempSeq();14 }15 }16}17C:\Users\user\Documents\Visual Studio 2017\Projects\test\test\2.cs(13,13,13,33): error CS0012: The type 'Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged' is defined in an assembly that is not referenced. You must add a reference to assembly 'Microsoft.Coyote.Actors.BugFinding, Version=
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var headChanged = runtime.CreateActor(typeof(HeadChanged));11 runtime.SendEvent(headChanged, new e1());12 runtime.SendEvent(headChanged, new e2());13 runtime.SendEvent(headChanged, new e3());14 runtime.SendEvent(headChanged, new e4());15 runtime.SendEvent(headChanged, new e5());16 runtime.SendEvent(headChanged, new e6());17 runtime.SendEvent(headChanged, new e7());18 runtime.SendEvent(headChanged, new e8());19 runtime.SendEvent(headChanged, new e9());20 runtime.SendEvent(headChanged, new e10());21 runtime.SendEvent(headChanged, new e11());22 runtime.SendEvent(headChanged, new e12());23 runtime.SendEvent(headChanged, new e13());24 runtime.SendEvent(headChanged, new e14());25 runtime.SendEvent(headChanged, new e15());26 runtime.SendEvent(headChanged, new e16());27 runtime.SendEvent(headChanged, new e17());28 runtime.SendEvent(headChanged, new e18());29 runtime.SendEvent(headChanged, new e19());30 runtime.SendEvent(headChanged, new e20());31 runtime.SendEvent(headChanged, new e21());32 runtime.SendEvent(headChanged, new e22());33 runtime.SendEvent(headChanged, new e23());34 runtime.SendEvent(headChanged, new e24());35 runtime.SendEvent(headChanged, new e25());36 runtime.SendEvent(headChanged, new e26());37 runtime.SendEvent(headChanged, new e27());38 runtime.SendEvent(headChanged, new e28());39 runtime.SendEvent(headChanged, new e29());40 runtime.SendEvent(headChanged, new e30());41 runtime.SendEvent(headChanged, new e31());42 runtime.SendEvent(headChanged, new e32());43 runtime.SendEvent(headChanged, new e33());44 runtime.SendEvent(headChanged, new e34());45 runtime.SendEvent(headChanged, new e35());46 runtime.SendEvent(headChanged, new e36());47 runtime.SendEvent(headChanged, new e37());48 runtime.SendEvent(headChanged, new e38());49 runtime.SendEvent(headChanged, new e39
ClearTempSeq
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(HeadChanged));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var headChanged = runtime.CreateActor(typeof(HeadChanged));27 runtime.SendEvent(headChanged, new E());28 runtime.Wait();29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var headChanged = runtime.CreateActor(typeof(HeadChanged));43 runtime.SendEvent(headChanged, new E());44 runtime.SendEvent(headChanged, new E());45 runtime.SendEvent(headChanged, new E());46 runtime.SendEvent(headChanged, new E());47 runtime.Wait();48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 var headChanged = runtime.CreateActor(typeof(HeadChanged));62 runtime.SendEvent(headChanged, new E());63 runtime.SendEvent(headChanged, new E());64 runtime.SendEvent(headChanged,
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(HeadChanged));10 runtime.CreateActor(typeof(HeadChanged));11 runtime.CreateActor(typeof(HeadChanged));12 runtime.Dispose();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(HeadChanged));25 runtime.CreateActor(typeof(HeadChanged));26 runtime.CreateActor(typeof(HeadChanged));27 runtime.Dispose();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.CreateActor(typeof(HeadChanged));40 runtime.CreateActor(typeof(HeadChanged));41 runtime.CreateActor(typeof(HeadChanged));42 runtime.Dispose();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;49{50 {51 static void Main(string[] args)52 {53 var runtime = RuntimeFactory.Create();54 runtime.CreateActor(typeof(HeadChanged));55 runtime.CreateActor(typeof(HeadChanged));56 runtime.CreateActor(typeof(HeadChanged));57 runtime.Dispose();58 }59 }60}
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 {8 public int i;9 public E(int i)10 {11 this.i = i;12 }13 }14 {15 public int i;16 public F(int i)17 {18 this.i = i;19 }20 }21 {22 public int i;23 public G(int i)24 {25 this.i = i;26 }27 }28 {29 public int i;30 public H(int i)31 {32 this.i = i;33 }34 }35 {36 public int i;37 public I(int i)38 {39 this.i = i;40 }41 }42 {43 public int i;44 public J(int i)45 {46 this.i = i;47 }48 }49 {50 public int i;51 public K(int i)52 {53 this.i = i;54 }55 }56 {57 public int i;58 public L(int i)59 {60 this.i = i;61 }62 }63 {64 public int i;65 public M(int i)66 {67 this.i = i;68 }69 }70 {71 public int i;72 public N(int i)73 {74 this.i = i;75 }76 }77 {78 public int i;79 public O(int i)80 {81 this.i = i;82 }83 }84 {85 public int i;86 public P(int i)87 {88 this.i = i;89 }90 }91 {92 public int i;93 public Q(int i)94 {95 this.i = i;96 }97 }98 {99 public int i;100 public R(int i)101 {102 this.i = i;103 }
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime runtime = ActorRuntime.Create();10 runtime.RegisterMonitor(typeof(HeadChanged));11 var id = ActorId.CreateRandom();12 var actor = runtime.CreateActor(typeof(Actor1), id);
ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 HeadChanged headChanged = new HeadChanged();6 headChanged.ClearTempSeq();7 }8}9C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\2.cs(9,9): error CS1501: No overload for method 'ClearTempSeq' takes 0 arguments [C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\BugFinding.csproj]10using Microsoft.Coyote.Actors.BugFinding.Tests;11C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\2.cs(9,9): error CS0103: The name 'HeadChanged' does not exist in the current context [C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\BugFinding.csproj]12using Microsoft.Coyote.Actors;13C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\2.cs(9,9): error CS1061: 'HeadChanged' does not contain a definition for 'ClearTempSeq' and no accessible extension method 'ClearTempSeq' accepting a first argument of type 'HeadChanged' could be found (are you missing a using directive or an assembly reference?) [C:\Users\username\Documents\GitHub\coyote-samples\BugFinding\BugFinding.csproj]14using Microsoft.Coyote.Actors.BugFinding.Tests;
ClearTempSeq
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ClearTempSeq();2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.GetTempSeq();3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.SetTempSeq();4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.TempSeq();5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.TempSeq;6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ClearTempSeq();7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.GetTempSeq();8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.SetTempSeq();
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