How to use GetPrev method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.GetPrev

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Types;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine;13using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Types;16using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Utils;17using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Utils.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Utils.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Utils.Types;20using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Machine.Utils.Utils;21using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Types;22using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils;23using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Types;26using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils;27using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils.Events;28using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils.States;29using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils.Types;30using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils.Utils;31using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Utils.Utils.Utils.Utils.Events;

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 public static void Main()10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.EnableCycleDetection = true;14 config.EnableDataRaceDetection = true;15 config.EnableIntegerOverflowChecking = true;16 config.EnableActorGarbageCollection = true;17 config.EnableActorMonitoring = true;18 config.EnableHotStateDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableObjectTracking = true;21 config.EnableStateGraph = true;22 config.EnableStateGraphTracing = true;23 config.EnableStateGraphScheduling = true;24 config.EnableActorGroupScheduling = true;25 config.EnableRandomScheduling = true;26 config.EnableFairScheduling = true;27 config.EnableFairSchedulingWithFairLiveness = true;28 config.EnableFairSchedulingWithFairFairness = true;29 config.EnableFairSchedulingWithFairFairFairness = true;30 config.EnableFairSchedulingWithFairFairFairFairness = true;31 config.EnableFairSchedulingWithFairFairFairFairFairness = true;32 config.EnableFairSchedulingWithFairFairFairFairFairFairness = true;33 config.EnableFairSchedulingWithFairFairFairFairFairFairFairness = true;34 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairness = true;35 config.EnableFairSchedulingWithFairFairFairFairFairFairFairFairFairness = true;

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(HeadChanged));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(HeadChanged));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(HeadChanged));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(HeadChanged));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(HeadChanged));67 runtime.Wait();68 }69 }70}

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(HeadChanged));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor2 = this.CreateActor(typeof(Actor2));19 this.SendEvent(actor2, new E());20 }21 }22 {23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.Assert(false);26 }27 }28}

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public string Value;5 public HeadChanged(string value)6 {7 this.Value = value;8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 public string Value;15 public TailChanged(string value)16 {17 this.Value = value;18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 public string Value;25 public ValueChanged(string value)26 {27 this.Value = value;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public string Value;35 public ValueChanged(string value)36 {37 this.Value = value;38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public string Value;45 public ValueChanged(string value)46 {47 this.Value = value;48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public string Value;55 public ValueChanged(string value)56 {

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Using AI Code Generation

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1await GetPrev();2await GetPrev();3await GetPrev();4await GetPrev();5await GetPrev();6await GetPrev();7await GetPrev();8await GetPrev();9await GetPrev();10await GetPrev();11await GetPrev();12await GetPrev();13await GetPrev();14await GetPrev();15await GetPrev();16await GetPrev();17await GetPrev();18await GetPrev();19await GetPrev();20await GetPrev();21await GetPrev();22await GetPrev();23await GetPrev();24await GetPrev();25await GetPrev();26await GetPrev();27await GetPrev();28await GetPrev();29await GetPrev();30await GetPrev();31await GetPrev();32await GetPrev();33await GetPrev();34await GetPrev();35await GetPrev();36await GetPrev();37await GetPrev();38await GetPrev();39await GetPrev();40await GetPrev();41await GetPrev();42await GetPrev();43await GetPrev();44await GetPrev();45await GetPrev();46await GetPrev();47await GetPrev();48await GetPrev();49await GetPrev();50await GetPrev();51await GetPrev();52await GetPrev();53await GetPrev();54await GetPrev();55await GetPrev();

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 HeadChanged h = new HeadChanged();12 int prev = h.GetPrev();13 }14 }15}

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