Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HistoryUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...
HistoryUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.Toy;10using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Machines;15using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Machines.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Machines.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Machines.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks;19using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks;22using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks.States;30using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;31using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;32using Microsoft.Coyote.Actors.BugFinding.Tests.Toy.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies;11using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.DPOR;12using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Fuzzing;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.Probabilistic;14using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.RandomExecution;15using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.RandomScheduling;16using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Graph;18using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search;19using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Graph;20using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Graph.TraversalStrategies;21using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies;22using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Actors;23using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Bounded;24using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Unbounded;25using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Unbounded.NonDeterministic;26using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Unbounded.NonDeterministic.Actors;27using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Unbounded.NonDeterministic.Actors.Bounded;28using Microsoft.Coyote.TestingServices.Runtime.Scheduling.Strategies.StateExploration.Search.Strategies.Unbounded.NonDeterministic.Actors.Bounded.Fair;
HistoryUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public int NewHead { get; }9 public HeadChanged(int newHead)10 {11 this.NewHead = newHead;12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public int NewHead { get; }23 public HeadChanged(int newHead)24 {25 this.NewHead = newHead;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 {36 public int NewHead { get; }37 public HeadChanged(int newHead)38 {39 this.NewHead = newHead;40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 public int NewHead { get; }51 public HeadChanged(int newHead)52 {53 this.NewHead = newHead;54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 public int NewHead { get; }65 public HeadChanged(int newHead)66 {67 this.NewHead = newHead;68 }69 }70}71using System;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(HeadChanged));14 runtime.CreateActor(typeof(Head));15 runtime.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.RegisterMonitor(typeof(HeadChanged));32 runtime.CreateActor(typeof(Head));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 var runtime = RuntimeFactory.Create();49 runtime.RegisterMonitor(typeof(HeadChanged));50 runtime.CreateActor(typeof(Head));51 runtime.Wait();52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 var runtime = RuntimeFactory.Create();67 runtime.RegisterMonitor(typeof(HeadChanged));68 runtime.CreateActor(typeof(Head));69 runtime.Wait();70 }71 }72}
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var head = new HeadChanged();12 var headId = await runtime.CreateActorAsync(head);13 await runtime.SendEventAsync(headId, new HistoryUpdate());14 }15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var head = new HeadChanged();29 var headId = await runtime.CreateActorAsync(head);30 await runtime.SendEventAsync(headId, new HistoryUpdate());31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var head = new HeadChanged();46 var headId = await runtime.CreateActorAsync(head);47 await runtime.SendEventAsync(headId, new HistoryUpdate());48 }49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 using (var runtime = RuntimeFactory.Create())61 {62 var head = new HeadChanged();63 var headId = await runtime.CreateActorAsync(head);64 await runtime.SendEventAsync(headId, new HistoryUpdate());65 }66 }67 }68}
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var headChanged = runtime.CreateActor(typeof(HeadChanged));12 var task = runtime.CreateActorTask(typeof(HeadChanged), "HistoryUpdate", headChanged);13 task.Wait();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Specifications;19using System;20{21 {22 private int head;23 private int tail;24 private int[] history;25 private int size;26 private int count;27 public HeadChanged()28 {29 this.head = 0;30 this.tail = 0;31 this.size = 10;32 this.count = 0;33 this.history = new int[this.size];34 }35 [OnEventDoAction(typeof(UnitEvent), nameof(HistoryUpdate))]36 {37 }38 private void HistoryUpdate()39 {40 this.count++;41 if (this.count > this.size)42 {43 this.count = this.size;44 }45 this.head = (this.head + 1) % this.size;46 this.history[this.head] = this.count;47 this.tail = (this.head + this.size - this.count) % this.size;48 this.Assert(this.tail >= 0 && this.tail < this.size, "Tail is out of bounds");49 }50 }51}52using Microsoft.Coyote.Actors;53using System;54{55 {56 public bool IsSatisfied { get; protected set; }57 public string Message { get; protected set; }58 public bool IsViolated { get { return !this.IsSatisfied; } }59 public void Assert(bool condition, string message)60 {61 if (!
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.RuntimeFactory.Create();9 var headChanged = new HeadChanged(runtime);10 await headChanged.HistoryUpdate();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var runtime = Microsoft.Coyote.RuntimeFactory.Create();22 var headChanged = new HeadChanged(runtime);23 await headChanged.HistoryUpdate();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31 {32 static async Task Main(string[] args)33 {34 var runtime = Microsoft.Coyote.RuntimeFactory.Create();35 var headChanged = new HeadChanged(runtime);36 await headChanged.HistoryUpdate();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 static async Task Main(string[] args)46 {47 var runtime = Microsoft.Coyote.RuntimeFactory.Create();48 var headChanged = new HeadChanged(runtime);49 await headChanged.HistoryUpdate();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57 {58 static async Task Main(string[] args)59 {60 var runtime = Microsoft.Coyote.RuntimeFactory.Create();61 var headChanged = new HeadChanged(runtime);
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.EnableBuggyExecution = true;12 config.BuggyExecutionProbability = 0.5;13 config.MaxSchedulingSteps = 1000000000;14 config.MaxFairSchedulingSteps = 1000000000;15 config.SchedulingIterations = 1000000000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableActorStatePrinting = true;21 config.EnableActorStateValidation = true;22 config.EnableActorGroupStateValidation = true;
HistoryUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 public static void Main()7 {8 ActorRuntime runtime = ActorRuntime.Create();9 var headChanged = runtime.CreateActor(typeof(HeadChanged));10 runtime.SendEvent(headChanged, new HistoryUpdate());11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 public static void Main()20 {21 ActorRuntime runtime = ActorRuntime.Create();22 var headChanged = runtime.CreateActor(typeof(HeadChanged));23 runtime.SendEvent(headChanged, new HistoryUpdate());24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31 {32 public static void Main()33 {34 ActorRuntime runtime = ActorRuntime.Create();35 var headChanged = runtime.CreateActor(typeof(HeadChanged));36 runtime.SendEvent(headChanged, new HistoryUpdate());37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43{44 {45 public static void Main()46 {47 ActorRuntime runtime = ActorRuntime.Create();48 var headChanged = runtime.CreateActor(typeof(HeadChanged));49 runtime.SendEvent(headChanged, new HistoryUpdate());50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56{57 {58 public static void Main()59 {60 ActorRuntime runtime = ActorRuntime.Create();
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