Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.NewSuccInfo
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)...
NewSuccInfo
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairExecution;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13{14 {15 protected override SchedulingStrategy GetSchedulingStrategy()16 {17 return new RandomStrategy();18 }19 [Fact(Timeout = 5000)]20 public void Test()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor<HeadChanged>();25 r.CreateActor(typeof(T1));26 },27 configuration: GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31 {32 protected override async Task OnInitializeAsync(Event initialEvent)33 {34 }35 private async Task OnE1(Event e)36 {37 }38 private async Task OnE2(Event e)39 {40 }41 private async Task OnE3(Event e)42 {43 }44 private async Task OnE4(Event e)45 {46 }47 private async Task OnE5(Event e)48 {49 }50 private async Task OnE6(Event e)51 {52 }53 private async Task OnE7(Event e)54 {55 await this.SendEvent(this.Id, new E
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(HeadChanged));11 runtime.Run();12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.CreateActor(typeof(HeadChanged));26 runtime.Run();27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.CreateActor(typeof(HeadChanged));41 runtime.Run();42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.CreateActor(typeof(HeadChanged));56 runtime.Run();57 Console.ReadLine();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{66 {67 static void Main(string[] args)68 {
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Testing;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairDeterministic;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairProbabilistic;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Probabilistic;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairDeterministic;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.Probabilistic;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.Unfair;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.UnfairDeterministic;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.UnfairProbabilistic;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.UnfairProbabilistic.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairProbabilistic.Strategies.UnfairProbabilistic.Strategies.DPOR;
NewSuccInfo
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 var id = new ActorId();12 var headChanged = new HeadChanged(id, runtime);13 var result = headChanged.NewSuccInfo(1);14 Console.WriteLine(result);15 Console.ReadLine();16 }17 }18}19 at Microsoft.Coyote.Runtime.Core.Runtime.Assert(Boolean condition, String message)20 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition, String message)21 at Microsoft.Coyote.Actors.Actor.Assert(Boolean condition)22 at Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.NewSuccInfo(Int32 id) in D:\a\1\s\Source\BugFindingTests\HeadChanged.cs:line 1923using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static async Task Main(string[] args)30 {31 Console.WriteLine("Hello World!");32 var headChanged = new HeadChanged();33 var result = headChanged.NewSuccInfo(1);34 Console.WriteLine(result);35 Console.ReadLine();36 }37 }38}
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 static void Main(string[] args)6 {7 var head = new HeadChanged();8 head.NewSuccInfo(new NodeInfo() { Id = 1, Successor = new NodeInfo() { Id = 2, Successor = new NodeInfo() { Id = 3, Successor = null } } });9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14{15 {16 static void Main(string[] args)17 {18 var head = new HeadChanged();19 head.NewSuccInfo(new NodeInfo() { Id = 1, Successor = new NodeInfo() { Id = 2, Successor = new NodeInfo() { Id = 3, Successor = new NodeInfo() { Id = 4, Successor = null } } } });20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25{26 {27 static void Main(string[] args)28 {29 var head = new HeadChanged();30 head.NewSuccInfo(new NodeInfo() { Id = 1, Successor = new NodeInfo() { Id = 2, Successor = new NodeInfo() { Id = 3, Successor = new NodeInfo() { Id = 4, Successor = new NodeInfo() { Id = 5, Successor = null } } } });31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36{37 {38 static void Main(string[] args)39 {40 var head = new HeadChanged();41 head.NewSuccInfo(new NodeInfo() { Id = 1, Successor
NewSuccInfo
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Testing;6{7 {8 public static void Main(string[] args)9 {10 HeadChanged headChanged = new HeadChanged();11 headChanged.NewSuccInfo();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Testing;20{21 {22 public static void Main(string[] args)23 {24 HeadChanged headChanged = new HeadChanged();25 headChanged.NewSuccInfo();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Testing;34{35 {36 public static void Main(string[] args)37 {38 HeadChanged headChanged = new HeadChanged();39 headChanged.NewSuccInfo();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Testing;48{49 {50 public static void Main(string[] args)51 {52 HeadChanged headChanged = new HeadChanged();53 headChanged.NewSuccInfo();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Testing;62{63 {64 public static void Main(string[] args)65 {66 HeadChanged headChanged = new HeadChanged();
NewSuccInfo
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4{5 {6 static void Main(string[] args)7 {8 var headChanged = new HeadChanged();9 var headChanged1 = new HeadChanged();10 Specification.Assert(headChanged.NewSuccInfo(headChanged1) == headChanged1);11 }12 }13}14The type or namespace name 'Coyote' does not exist in the namespace 'Microsoft' (are you missing an assembly
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