How to use ProcessBecomeHead method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessBecomeHead

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));...

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<HeadChanged>();10 ActorId actor = ActorId.CreateRandom();11 ActorRuntime.CreateActor(typeof(Actor), actor);12 await Task.Delay(1000);13 ActorRuntime.SendEvent(actor, new e1());14 await Task.Delay(1000);15 ActorRuntime.SendEvent(actor, new e2());16 await Task.Delay(1000);17 ActorRuntime.SendEvent(actor, new e3());18 await Task.Delay(1000);19 ActorRuntime.SendEvent(actor, new e4());20 await Task.Delay(1000);21 ActorRuntime.SendEvent(actor, new e5());22 await Task.Delay(1000);23 ActorRuntime.SendEvent(actor, new e6());24 await Task.Delay(1000);25 }26 }27 {28 protected override Task OnInitializeAsync(Event initialEvent)29 {30 this.SendEvent(this.Id, new e1());31 return Task.CompletedTask;32 }33 private async Task ProcessBecomeHead()34 {35 this.SendEvent(this.Id, new e2());36 }37 private async Task ProcessBecomeTail()38 {39 this.SendEvent(this.Id, new e3());40 }41 [OnEventDoAction(typeof(e1), nameof(ProcessBecomeHead))]42 [OnEventDoAction(typeof(e2), nameof(ProcessBecomeTail))]43 {44 }45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58}59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static async Task Main(string[] args)66 {67 ActorRuntime.RegisterMonitor<HeadChanged>();

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(HeadChanged));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(HeadChanged));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(HeadChanged));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(HeadChanged));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(HeadChanged));67 Console.ReadLine();68 }

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;16{17 {18 protected override bool IsDeterministic => false;19 protected override bool IsReproducible => false;20 protected override bool IsVerbose => true;21 protected override bool IsParallelBugFinding => false;22 protected override int RandomSeed => 0;23 protected override int MaxSchedulingSteps => 1000;24 protected override int MaxFairSchedulingSteps => 1000;25 protected override int MaxStepsFromBugFinding => 1000;26 protected override int MaxFairStepsFromBugFinding => 1000;27 protected override int MaxFairStepsFromAnyLivelock => 1000;28 protected override int MaxFairStepsFromAnyDeadlock => 1000;29 protected override int MaxFairStepsFromAnyBlocking => 1000;30 protected override int MaxFairStepsFromAnyProgress => 1000;

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine1;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine2;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine3;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine4;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine5;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machine6;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 {20 var configuration = Configuration.Create();21 configuration.MaxUnfairSchedulingSteps = 10000;22 configuration.MaxFairSchedulingSteps = 10000;23 configuration.SchedulingIterations = 10000;24 configuration.EnableCycleDetection = true;25 configuration.EnableDataRaceDetection = true;26 configuration.EnableDeadlockDetection = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableActorGarbageCollection = true;30 configuration.EnableActorScopeChecking = true;31 configuration.EnableActorTaskInlining = true;32 configuration.EnableActorTaskOptimizations = true;33 configuration.EnableActorTaskInterleavings = true;34 configuration.EnableActorTaskCaching = true;35 configuration.EnableActorTaskCaching = true;36 configuration.EnableStateGraphPruning = true;37 configuration.EnableStateGraphScheduling = true;38 configuration.EnableStateGraphSchedulingWithFairness = true;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(HeadChanged));10 runtime.Wait();11 }12}13{14 "BugTrace": {

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ProcessBecomeHead

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7{8 {9 public static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 1;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.SchedulingRandomSeed = 1;15 configuration.SchedulingMaxSteps = 1000;16 configuration.SchedulingVerbosity = 1;17 configuration.SchedulingIterations = 1;18 configuration.SchedulingTimeout = 1000;19 configuration.SchedulingMaxFairSchedulesToExplore = 10000;20 configuration.SchedulingFairScheduling = true;21 configuration.SchedulingFairScheduleExplorationDepth = 1000;22 configuration.SchedulingFairScheduleExplorationTimeout = 1000;23 configuration.SchedulingFairScheduleExplorationVerbosity = 1;24 configuration.SchedulingFairScheduleExplorationMaxSchedules = 1000;25 configuration.SchedulingFairScheduleExplorationMaxSteps = 1000;26 configuration.SchedulingFairScheduleExplorationMaxFairSchedules = 1000;27 configuration.SchedulingFairScheduleExplorationMaxFairSteps = 1000;28 configuration.SchedulingFairScheduleExplorationMaxFairTransitions = 1000;29 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerStep = 1000;30 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerCycle = 1000;31 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerState = 1000;32 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerMachine = 1000;33 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerNesting = 1000;34 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerChoice = 1000;35 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerAction = 1000;36 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerSend = 1000;37 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerReceive = 1000;38 configuration.SchedulingFairScheduleExplorationMaxFairTransitionsPerGoto = 1000;

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ProcessBecomeHead

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 100;12 config.TestingIterations = 100;13 config.SchedulingIterations = 100;14 config.Verbose = 2;15 config.TestReporters.Add(new TextLogReporter());16 config.TestReporters.Add(new HtmlReporter());17 config.TestReporters.Add(new XmlReporter());18 config.TestReporters.Add(new JsonReporter());19 config.TestReporters.Add(new HtmlCoverageReporter());20 config.TestReporters.Add(new XmlCoverageReporter());21 config.TestReporters.Add(new JsonCoverageReporter());22 config.TestReporters.Add(new HtmlTraceReporter());23 config.TestReporters.Add(new XmlTraceReporter());24 config.TestReporters.Add(new JsonTraceReporter());25 config.TestReporters.Add(new HtmlStateGraphReporter());26 config.TestReporters.Add(new XmlStateGraphReporter());27 config.TestReporters.Add(new JsonStateGraphReporter());28 config.TestReporters.Add(new HtmlDataRaceReporter());29 config.TestReporters.Add(new XmlDataRaceReporter());30 config.TestReporters.Add(new JsonDataRaceReporter());31 config.TestReporters.Add(new HtmlLivenessCheckerReporter());32 config.TestReporters.Add(new XmlLivenessCheckerReporter());33 config.TestReporters.Add(new JsonLivenessCheckerReporter());34 config.TestReporters.Add(new HtmlActivityCoverageReporter());35 config.TestReporters.Add(new XmlActivityCoverageReporter());36 config.TestReporters.Add(new JsonActivityCoverageReporter());37 config.TestReporters.Add(new HtmlStateCoverageReporter());38 config.TestReporters.Add(new XmlStateCoverageReporter());39 config.TestReporters.Add(new JsonStateCoverageReporter());40 config.TestReporters.Add(new HtmlEventCoverageReporter());41 config.TestReporters.Add(new XmlEventCoverageReporter());42 config.TestReporters.Add(new JsonEventCoverageReporter());43 config.TestReporters.Add(new HtmlFairScheduleReporter());44 config.TestReporters.Add(new XmlFairScheduleReporter());45 config.TestReporters.Add(new JsonFairScheduleReporter());46 config.TestReporters.Add(new HtmlFairScheduleCheckerReporter());47 config.TestReporters.Add(new XmlFairScheduleCheckerReporter());48 config.TestReporters.Add(new Json

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