How to use ProcessSuccess method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;...

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Coverage;

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Controllers;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Controllers.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Controllers.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Controllers;16using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Controllers.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Controllers.Interfaces;18using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Interfaces.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Interfaces.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines.Interfaces.Interfaces.Interfaces.Actors;22{23 {24 public static void ProcessSuccess()25 {26 var config = Configuration.Create();27 config.EnableBuggyExecution();28 config.EnableRandomExecution();29 config.EnableRandomScheduling();30 config.EnableRandomTesting();31 config.SetRandomSchedulingSeed(0);32 config.SetRandomTestingIterations(1);33 config.SetRandomExecutionBound(1000);34 config.SetRandomSchedulingBound(1000);35 config.SetVerbosity(Verbosity.Verbose);36 config.SetMaxSchedulingSteps(100000);37 config.SetMaxFairSchedulingSteps(100000);38 config.SetMaxFairSchedulingSteps(100000);39 config.SetMaxFairSchedulingSteps(100000);

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 HeadChanged headChanged = new HeadChanged();10 await headChanged.ProcessSuccess();11 }12 }13}14[HeadChanged.zip](

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ProcessSuccess

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();10Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();11Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();12Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();13Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();14Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessSuccess();

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ProcessSuccess

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(HeadChanged));10 runtime.Run();11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(HeadChanged));23 runtime.Run();24 }25 }26}27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(HeadChanged));36 runtime.Run();37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(HeadChanged));49 runtime.Run();50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 public static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(HeadChanged));62 runtime.Run();63 }64 }65}66using Microsoft.Coyote.Actors;67using System;68using System.Threading.Tasks;69{

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ProcessSuccess

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;6using System.Collections.Generic;7{8 {9 private readonly ActorId _next;10 private readonly ActorId _head;11 private readonly ActorId _tail;12 private readonly int _count;13 private readonly int _sum;14 private readonly int _headValue;15 private readonly int _tailValue;16 private readonly ActorId _sender;17 private readonly int _senderValue;18 private readonly ActorId _senderTail;19 public HeadChanged(ActorId next, ActorId head, ActorId tail, int count, int sum, int headValue, int tailValue, ActorId sender, int senderValue, ActorId senderTail)20 {21 _next = next;22 _head = head;23 _tail = tail;24 _count = count;25 _sum = sum;26 _headValue = headValue;27 _tailValue = tailValue;28 _sender = sender;29 _senderValue = senderValue;30 _senderTail = senderTail;31 }32 protected async override Task OnInitializeAsync(Event initialEvent)33 {34 await this.SendEventAsync(_next, new HeadChangedEvent(_head, _tail, _count, _sum, _headValue, _tailValue, _sender, _senderValue, _senderTail));35 }36 }37}

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ProcessSuccess

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(ProcessSuccess))]22 {23 int value;24 int head;25 LinkedList<int> list;26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(Add))]28 {29 }30 void InitOnEntry()31 {32 this.value = 0;33 this.head = 0;34 this.list = new LinkedList<int>();35 this.Raise(new UnitEvent());36 }37 void Add()38 {39 this.list.AddLast(this.value);40 this.value++;41 this.Raise(new UnitEvent());42 }43 [OnEventDoAction(typeof(UnitEvent), nameof(ChangeHead))]44 {45 }46 void ChangeHead()47 {48 this.list.RemoveFirst();49 this.list.AddFirst(this.value);50 this.value++;51 this.Raise(new UnitEvent());52 }53 [OnEventDoAction(typeof(UnitEvent), nameof(ChangeHeadAgain))]54 {55 }56 void ChangeHeadAgain()57 {58 this.list.RemoveFirst();59 this.list.AddFirst(this.value);60 this.value++;61 this.Raise(new UnitEvent());62 }63 [OnEventDoAction(typeof(UnitEvent), nameof(Check))]64 {65 }66 void Check()

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