How to use ProcessUpdateOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ProcessUpdateOnEntry

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(...

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;10using System.Threading;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;13{14 {15 private readonly int initialHead;16 private int head;17 public HeadChanged(int h)18 {19 this.initialHead = h;20 this.head = h;21 }22 [OnEventDoAction(typeof(InitEvent), nameof(Init))]23 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]24 private class InitState : State { }25 private void Init()26 {27 this.head = this.initialHead;28 this.Raise(new UpdateEvent());29 }30 private void Update()31 {32 this.head = (this.head + 1) % 2;33 this.Send(this.Id, new UpdateEvent(), 0);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding;45using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;46using System.Threading;47using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;48using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;49{50 {51 private readonly int initialHead;52 private int head;53 public HeadChanged(int h)54 {55 this.initialHead = h;56 this.head = h;57 }58 [OnEventDoAction(typeof(InitEvent), nameof(Init))]59 [OnEventDoAction(typeof(UpdateEvent), nameof(Update))]60 private class InitState : State { }

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Controllers;12using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;14using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;16using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Services;17using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Controllers;18using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;20using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;22using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Services;23using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Controllers;24using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;26using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;28using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Services;29using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Controllers;30using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Interfaces;31using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;32using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;34using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Services;35using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Controllers;

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ProcessUpdateOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var headChanged = runtime.CreateActor(typeof(HeadChanged));17 runtime.SendEvent(headChanged, new UpdateHead());18 runtime.Wait();19 runtime.SendEvent(headChanged, new UpdateHead());20 runtime.Wait();21 runtime.SendEvent(headChanged, new UpdateHead());22 runtime.Wait();23 runtime.SendEvent(headChanged, new UpdateHead());24 runtime.Wait();25 runtime.SendEvent(headChanged, new UpdateHead());26 runtime.Wait();27 runtime.SendEvent(headChanged, new UpdateHead());28 runtime.Wait();29 runtime.SendEvent(headChanged, new UpdateHead());30 runtime.Wait();31 runtime.SendEvent(headChanged, new UpdateHead());32 runtime.Wait();33 runtime.SendEvent(headChanged, new UpdateHead());34 runtime.Wait();

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ProcessUpdateOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(HeadChanged), new HeadChanged.SetupEvent());14 Console.ReadLine();15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22using System.Collections.Generic;23using System.Linq;24{25 {26 static void Main(string[] args)27 {28 var config = Configuration.Create();29 var runtime = RuntimeFactory.Create(config);30 runtime.CreateActor(typeof(HeadChanged), new HeadChanged.SetupEvent());31 Console.ReadLine();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39using System.Collections.Generic;40using System.Linq;41{42 {43 static void Main(string[] args)44 {45 var config = Configuration.Create();46 var runtime = RuntimeFactory.Create(config);47 runtime.CreateActor(typeof(HeadChanged), new HeadChanged.SetupEvent());48 Console.ReadLine();49 }50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56using System.Collections.Generic;57using System.Linq;58{59 {60 static void Main(string[] args)61 {62 var config = Configuration.Create();63 var runtime = RuntimeFactory.Create(config);64 runtime.CreateActor(typeof(HeadChanged), new HeadChanged.SetupEvent());65 Console.ReadLine();66 }67 }68}

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