Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.ResponseToQueryAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }...
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.BugFinding;8using Microsoft.Coyote.BugFinding.Strategies;9using Microsoft.Coyote.BugFinding.Strategies.Scheduling;10using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies;11using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalk;12using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.ScheduleReduction;13using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.ScheduleReduction.ReductionRules;14{15 {16 static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.SchedulingStrategy = new RandomExecutionStrategy();20 configuration.SchedulingIterations = 100;21 configuration.SchedulingMaxSteps = 10000;22 configuration.SchedulingRandomSeed = 1;23 configuration.SchedulingTraceLevel = SchedulingTraceLevel.Verbose;24 var bugFindingTask = BugFindingEngine.RunAsync(configuration, new HeadChanged());25 bugFindingTask.Wait();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding;35using Microsoft.Coyote.BugFinding;36using Microsoft.Coyote.BugFinding.Strategies;37using Microsoft.Coyote.BugFinding.Strategies.Scheduling;38using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies;39using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.RandomWalk;40using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.ScheduleReduction;41using Microsoft.Coyote.BugFinding.Strategies.Scheduling.ScheduleExplorationStrategies.ScheduleReduction.ReductionRules;42{43 {44 static void Main(string
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;10{11 {12 static void Main(string[] args)13 {14 Console.WriteLine("Hello World!");15 Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged();16 headChanged.ResponseToQueryAction();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;28using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;29{30 {31 static void Main(string[] args)32 {33 Console.WriteLine("Hello World!");34 Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged headChanged = new Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.HeadChanged();35 headChanged.ResponseToQueryAction();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;47using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;48{49 {50 static void Main(string[] args)51 {52 Console.WriteLine("Hello World!");
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Runtime;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing.Schedule;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var testingEngine = TestingEngineFactory.Create(runtime, new SchedulingStrategy());17 var actorUnderTest = new HeadChanged();18 var bugFindingSession = testingEngine.CreateBugFindingSession(actorUnderTest);19 bugFindingSession.SetConfiguration("MaxSchedulingSteps", 2000);20 bugFindingSession.SetConfiguration("MaxFairSchedulingSteps", 2000);21 bugFindingSession.SetConfiguration("MaxUnfairSchedulingSteps", 2000);22 bugFindingSession.SetConfiguration("MaxInterleavings", 2000);23 bugFindingSession.SetConfiguration("MaxFairInterleavings", 2000);24 bugFindingSession.SetConfiguration("MaxUnfairInterleavings", 2000);25 bugFindingSession.SetConfiguration("MaxFairSchedulingStepsWithFairInterleavings", 2000);26 bugFindingSession.SetConfiguration("MaxUnfairSchedulingStepsWithUnfairInterleavings", 2000);27 bugFindingSession.SetConfiguration("MaxFairSchedulingStepsWithUnfairInterleavings", 2000);28 bugFindingSession.SetConfiguration("MaxUnfairSchedulingStepsWithFairInterleavings",
ResponseToQueryAction
Using AI Code Generation
1var headChanged = new HeadChanged();2headChanged.ResponseToQueryAction();3var headChanged = new HeadChanged();4headChanged.ResponseToQueryAction();5var headChanged = new HeadChanged();6headChanged.ResponseToQueryAction();7var headChanged = new HeadChanged();8headChanged.ResponseToQueryAction();9var headChanged = new HeadChanged();10headChanged.ResponseToQueryAction();11var headChanged = new HeadChanged();12headChanged.ResponseToQueryAction();13var headChanged = new HeadChanged();14headChanged.ResponseToQueryAction();15var headChanged = new HeadChanged();16headChanged.ResponseToQueryAction();17var headChanged = new HeadChanged();18headChanged.ResponseToQueryAction();19var headChanged = new HeadChanged();20headChanged.ResponseToQueryAction();21var headChanged = new HeadChanged();22headChanged.ResponseToQueryAction();
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Task t = Task.Run(() => { Run(); });11 t.Wait();12 }13 static void Run()14 {15 var runtime = RuntimeFactory.Create();16 runtime.CreateActor(typeof(HeadChanged));17 runtime.SendEvent(HeadChanged.Id, new ResponseToQueryAction("abc"));18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27 {28 static void Main(string[] args)29 {30 Task t = Task.Run(() => { Run(); });31 t.Wait();32 }33 static void Run()34 {35 var runtime = RuntimeFactory.Create();36 runtime.CreateActor(typeof(HeadChanged));37 runtime.SendEvent(HeadChanged.Id, new ResponseToQueryAction());38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using System;45using System.Threading.Tasks;46{47 {48 static void Main(string[] args)49 {50 Task t = Task.Run(() => { Run(); });51 t.Wait();52 }53 static void Run()54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(HeadChanged));57 runtime.SendEvent(HeadChanged.Id, new ResponseToQueryAction("abc", 1));58 }59 }60}61using Microsoft.Coyote;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using System;65using System.Threading.Tasks;66{
ResponseToQueryAction
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 using (var runtime = RuntimeFactory.Create(configuration))10 {11 var actor = runtime.CreateActor(typeof(HeadChanged));12 runtime.SendEvent(actor, new QueryEvent());13 var response = runtime.ReceiveEvent<ResponseEvent>();14 Console.WriteLine(response.Message);15 }16 }17 }18}19Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 2)20Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 3)21Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 4)22Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 5)23Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 6)24Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 7)25Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 8)26Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 9)27Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 10)28Coyote: A Testing Framework for Concurrent and Distributed Systems (Part 11)
ResponseToQueryAction
Using AI Code Generation
1{2 protected override void OnEvent(Event e)3 {4 if (e is QueryEvent q)5 {6 this.ResponseToQueryAction(q);7 }8 }9}10{11 protected override void OnEvent(Event e)12 {13 if (e is QueryEvent q)14 {15 this.ResponseToQueryAction(q);16 }17 }18}19{20 protected override void OnEvent(Event e)21 {22 if (e is QueryEvent q)23 {24 this.ResponseToQueryAction(q);25 }26 }27}28{29 protected override void OnEvent(Event e)30 {31 if (e is QueryEvent q)32 {33 this.ResponseToQueryAction(q);34 }35 }36}37{38 protected override void OnEvent(Event e)39 {40 if (e is QueryEvent q)41 {42 this.ResponseToQueryAction(q);43 }44 }45}46{47 protected override void OnEvent(Event e)48 {49 if (e is QueryEvent q)50 {51 this.ResponseToQueryAction(q);52 }53 }54}55{56 protected override void OnEvent(Event e)57 {
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