How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(...

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();10Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();11Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor();

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UpdatePredecessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 HeadChanged head = new HeadChanged();12 head.UpdatePredecessor();13 }14 }15}16Error CS0246 The type or namespace name 'HeadChanged' could not be found (are you missing a using directive or an assembly reference?) 2.cs 14 Active

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UpdatePredecessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;6{7 {8 private ActorId Predecessor;9 protected override void OnInitialize()10 {11 this.Predecessor = null;12 }13 protected override void OnEvent(Event e)14 {15 switch (e)16 {17 this.Predecessor = u.Predecessor;18 break;19 }20 }21 }22}23using System;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;27using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;28{29 {30 private ActorId Predecessor;31 protected override void OnInitialize()32 {33 this.Predecessor = null;34 }35 protected override void OnEvent(Event e)36 {37 switch (e)38 {39 this.Predecessor = u.Predecessor;40 break;41 }42 }43 }44}45using System;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;49using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;50{51 {52 private ActorId Predecessor;53 protected override void OnInitialize()54 {55 this.Predecessor = null;56 }57 protected override void OnEvent(Event e)58 {59 switch (e)60 {

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(HeadChanged));10 runtime.CreateActor(typeof(LinkedList));11 runtime.Wait();12 }13 }14 {15 private ActorId head;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 this.head = this.CreateActor(typeof(Node));19 this.SendEvent(this.head, new Node.Initialize(this.Id));20 return Task.CompletedTask;21 }22 }23 {24 private ActorId next;25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 if (initialEvent is Initialize e)28 {29 this.next = this.CreateActor(typeof(Node));30 this.SendEvent(this.next, new Initialize(e.Head));31 }32 else if (initialEvent is UpdatePredecessor e)33 {34 this.next = e.Predecessor;35 }36 return Task.CompletedTask;37 }38 {39 public ActorId Head;40 public Initialize(ActorId head)41 {42 this.Head = head;43 }44 }45 {46 public ActorId Predecessor;47 public UpdatePredecessor(ActorId predecessor)48 {49 this.Predecessor = predecessor;50 }51 }52 }53}54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 var runtime = RuntimeFactory.Create();62 runtime.RegisterMonitor(typeof(HeadChanged));63 runtime.CreateActor(typeof(LinkedList));64 runtime.Wait();65 }66 }67 {68 private ActorId head;69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 this.head = this.CreateActor(typeof(Node));72 this.SendEvent(this.head, new Node.Initialize(this.Id));73 return Task.CompletedTask;74 }75 }76 {

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UpdatePredecessor

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId, Microsoft.Coyote.Actors.ActorId);9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdatePredecessor(Microsoft.Coyote.Actors.ActorId,

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var head = await runtime.CreateActor(typeof(HeadChanged));12 await runtime.SendEvent(head, new UpdatePredecessor(5));13 }14 }15}

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UpdatePredecessor

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static void Main(string[] args)7 {8 var runtime = Runtime.Create();9 var actor = runtime.CreateActor(typeof(HeadChanged));10 runtime.SendEvent(actor, new UpdatePredecessor());11 }12 }13}14using Microsoft.Coyote.Actors;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 var runtime = Runtime.Create();22 var actor = runtime.CreateActor(typeof(HeadChanged));23 runtime.SendEvent(actor, new UpdateSuccessor());24 }25 }26}27using Microsoft.Coyote.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public static void Main(string[] args)33 {34 var runtime = Runtime.Create();35 var actor = runtime.CreateActor(typeof(HeadChanged));36 runtime.SendEvent(actor, new UpdatePredecessor());37 }38 }39}40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43{44 {45 public static void Main(string[] args)46 {47 var runtime = Runtime.Create();48 var actor = runtime.CreateActor(typeof(HeadChanged));49 runtime.SendEvent(actor, new UpdateSuccessor());50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55using System.Threading.Tasks;56{57 {58 public static void Main(string[] args)59 {60 var runtime = Runtime.Create();61 var actor = runtime.CreateActor(typeof(HeadChanged));62 runtime.SendEvent(actor, new UpdatePredecessor());63 }

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