Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }...
UpdateSuccessor
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();2Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();3Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();4Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();5Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();6Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();7Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();8Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();9Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();10Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();11Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor();
UpdateSuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 Runtime runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(HeadChanged));12 runtime.CreateActor(typeof(Actor1));13 runtime.Wait();14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 var actor2 = this.CreateActor(typeof(Actor2));
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(HeadChanged));12 runtime.Wait();13 }14 catch (Exception e)15 {16 Console.WriteLine(e.Message);17 }18 }19 }20}21Unhandled Exception: Microsoft.Coyote.AssertFailureException: Assertion failure at Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor() in C:\Users\user\source\repos\Microsoft\coyote\Source\BugFinding\Tests\HeadChanged.cs:line 5822 at Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.UpdateSuccessor() in C:\Users\user\source\repos\Microsoft\coyote\Source\BugFinding\Tests\HeadChanged.cs:line 5823 at Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.<>c__DisplayClass4_0.<Run>b__0() in C:\Users\user\source\repos\Microsoft\coyote\Source\BugFinding\Tests\HeadChanged.cs:line 5124 at Microsoft.Coyote.Actors.ActorTask.HandleException(Exception ex) in C:\Users\user\source\repos\Microsoft\coyote\Source\Runtime\Actors\ActorTask.cs:line 10425 at Microsoft.Coyote.Actors.ActorTask.Execute() in C:\Users\user\source\repos\Microsoft\coyote\Source\Runtime\Actors\ActorTask.cs:line 8226 at Microsoft.Coyote.Actors.ActorTaskScheduler.ExecuteTask(ActorTask task) in C:\Users\user\source\repos\Microsoft\coyote\Source\Runtime\Actors\ActorTaskScheduler.cs:line 10027 at Microsoft.Coyote.Actors.ActorTaskScheduler.ExecuteTask(ActorTask task) in C:\Users\user\source\repos\Microsoft\coyote\Source\Runtime\Actors\ActorTaskScheduler.cs:line 10628 at Microsoft.Coyote.Actors.ActorTaskScheduler.ExecuteTask(ActorTask task) in C:\Users\user\source\repos\Microsoft\
UpdateSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;6using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks.Messages;9using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks.Tasks;10{11 {12 public TaskB(TaskId id, Head head, ActorId successor) : base(id, head, successor)13 {14 }15 protected override void OnReceiveEvent(ActorId sender, Event e)16 {17 if (e is Start)18 {19 this.SendEvent(this.Head, new HeadChanged(this.Id, this.Head));20 this.SendEvent(this.Successor, new Start());21 this.RaiseGotoStateEvent<Done>();22 }23 {24 this.RaiseUnhandledEvent(e);25 }26 }27 }28}29using System;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;32using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Events;33using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Models;34using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.States;35using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks.Messages;37using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged.Tasks.Tasks;38{39 {40 public TaskC(TaskId id, Head head, ActorId successor) : base(id, head, successor)41 {42 }43 protected override void OnReceiveEvent(ActorId sender, Event e)44 {45 if (e is Start)46 {47 this.SendEvent(this.Head
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2HeadChanged obj = new HeadChanged();3obj.UpdateSuccessor(1, 2);4using Microsoft.Coyote.Actors.BugFinding.Tests;5HeadChanged obj = new HeadChanged();6obj.UpdateSuccessor(1, 2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8HeadChanged obj = new HeadChanged();9obj.UpdateSuccessor(1, 2);10using Microsoft.Coyote.Actors.BugFinding.Tests;11HeadChanged obj = new HeadChanged();12obj.UpdateSuccessor(1, 2);13using Microsoft.Coyote.Actors.BugFinding.Tests;14HeadChanged obj = new HeadChanged();15obj.UpdateSuccessor(1, 2);16using Microsoft.Coyote.Actors.BugFinding.Tests;17HeadChanged obj = new HeadChanged();18obj.UpdateSuccessor(1, 2);19using Microsoft.Coyote.Actors.BugFinding.Tests;20HeadChanged obj = new HeadChanged();21obj.UpdateSuccessor(1, 2);22using Microsoft.Coyote.Actors.BugFinding.Tests;23HeadChanged obj = new HeadChanged();24obj.UpdateSuccessor(1, 2);25using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdateSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;3{4 {5 private static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.RegisterMonitor(typeof(HeadChangedMonitor));9 runtime.CreateActor(typeof(HeadChangedTest));10 runtime.Start();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;16{17 {18 protected override void OnInitialize()19 {20 var head = this.CreateActor(typeof(Head));21 var tail = this.CreateActor(typeof(Tail));22 this.SendEvent(head, new UpdateSuccessor(tail));23 this.SendEvent(tail, new UpdateSuccessor(head));24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.HeadChanged;29{30 {31 private ActorId successor;32 protected override void OnInitialize()33 {34 this.successor = null;35 this.RegisterMonitor(typeof(HeadChangedMonitor));36 this.Monitor<HeadChangedMonitor>(new HeadChangedEvent(this.Id));37 }38 protected override void OnEvent(Event e)39 {40 if (e is UpdateSuccessor update)41 {42 this.successor = update.Successor;43 this.Monitor<HeadChangedMonitor>(new HeadChangedEvent(this.Id));44 }45 else if (e is Ping)46 {47 this.SendEvent(this.successor, new Ping());48 }49 }50 }51}52using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdateSuccessor
Using AI Code Generation
1{2 {3 public static void UpdateSuccessor()4 {5 var head = new ActorId();6 var successor = new ActorId();7 var successor2 = new ActorId();8 var successor3 = new ActorId();9 var successor4 = new ActorId();10 var successor5 = new ActorId();11 var successor6 = new ActorId();12 var successor7 = new ActorId();13 var successor8 = new ActorId();14 var successor9 = new ActorId();15 var successor10 = new ActorId();16 var successor11 = new ActorId();17 var successor12 = new ActorId();18 var successor13 = new ActorId();19 var successor14 = new ActorId();20 var successor15 = new ActorId();21 var successor16 = new ActorId();22 var successor17 = new ActorId();23 var successor18 = new ActorId();24 var successor19 = new ActorId();25 var successor20 = new ActorId();26 var successor21 = new ActorId();27 var successor22 = new ActorId();28 var successor23 = new ActorId();29 var successor24 = new ActorId();30 var successor25 = new ActorId();31 var successor26 = new ActorId();32 var successor27 = new ActorId();33 var successor28 = new ActorId();34 var successor29 = new ActorId();35 var successor30 = new ActorId();36 var successor31 = new ActorId();37 var successor32 = new ActorId();38 var successor33 = new ActorId();39 var successor34 = new ActorId();40 var successor35 = new ActorId();41 var successor36 = new ActorId();42 var successor37 = new ActorId();43 var successor38 = new ActorId();44 var successor39 = new ActorId();45 var successor40 = new ActorId();46 var successor41 = new ActorId();47 var successor42 = new ActorId();48 var successor43 = new ActorId();49 var successor44 = new ActorId();50 var successor45 = new ActorId();51 var successor46 = new ActorId();52 var successor47 = new ActorId();53 var successor48 = new ActorId();54 var successor49 = new ActorId();55 var successor50 = new ActorId();
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