Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll
WildCardEventTests.cs
Source:WildCardEventTests.cs  
...141            private LogEvent Config;142            [Start]143            [OnEntry(nameof(OnInitEntry))]144            [OnEventDoAction(typeof(E1), nameof(HandleE1))]145            [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146            public class Init : State147            {148            }149            public void OnInitEntry(Event initialEvent)150            {151                this.Config = (LogEvent)initialEvent;152            }153            private void HandleE1()154            {155                this.Config.WriteLine("handle E1");156            }157            [OnEntry(nameof(OnCatchAll))]158            public class CatchAll : State159            {160            }161            private void OnCatchAll(Event e)162            {163                this.Config.WriteLine("catch " + e.GetType().Name);164            }165            public static void RunTest(IActorRuntime r, LogEvent config)166            {167                var actor = r.CreateActor(typeof(W), config);168                r.SendEvent(actor, new E1());169                r.SendEvent(actor, new E2());170            }171        }172        [Fact(Timeout = 5000)]173        public void TestWildGotoInStateMachine()174        {175            var config = new LogEvent();176            this.Test(r =>177            {178                W.RunTest(r, config);179            });180            string actual = config.ToString();181            Assert.True(actual is "handle E1,catch E2");182        }183        /// <summary>184        /// Test that wildcard can be overridden by push.185        /// </summary>186        internal class X : StateMachine187        {188            private LogEvent Config;189            [Start]190            [OnEntry(nameof(OnInit))]191            [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193            public class Init : State194            {195            }196            public void OnInit(Event initialEvent)197            {198                this.Config = (LogEvent)initialEvent;199            }200            private void HandleEvent(Event e)201            {202                this.Config.WriteLine("handle " + e.GetType().Name);203            }204            private void CatchAll(Event e)205            {206                this.Config.WriteLine("catch " + e.GetType().Name);207                if (e.GetType() == typeof(E2))208                {209                    // test specific handler for E3 takes over from wildcard210                    this.RaisePushStateEvent(typeof(Ready));211                }212                else if (e.GetType() == typeof(E4))213                {214                    // test wild card is re-instated for E3.215                    this.RaisePopStateEvent();216                }217            }218            [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219            public class Ready : State220            {221            }222            internal static void RunTest(IActorRuntime runtime, LogEvent config)223            {224                var actor = runtime.CreateActor(typeof(X), config);225                runtime.SendEvent(actor, new E1()); // handle226                runtime.SendEvent(actor, new E3()); // catch227                runtime.SendEvent(actor, new E2()); // catch & push to ready228                runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229                runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230                runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231            }232        }233        [Fact(Timeout = 5000)]234        public void TestWildcardPushInStateMachine()235        {236            var config = new LogEvent();237            this.Test(r =>238            {239                X.RunTest(r, config);240            });241            string actual = config.ToString();242            Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243        }244        /// <summary>245        /// Test that wildcard can override inherited action.246        /// </summary>247        internal class X2 : StateMachine248        {249            private LogEvent Config;250            [Start]251            [OnEntry(nameof(OnInit))]252            [OnEventDoAction(typeof(E1), nameof(HandleE1))]253            public class Init : State254            {255            }256            public void OnInit(Event initialEvent)257            {258                this.Config = (LogEvent)initialEvent;259            }260            private void HandleE1()261            {262                this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263                this.RaisePushStateEvent<Active>();264            }265            [OnEntry(nameof(OnActive))]266            [OnEventDoAction(typeof(E2), nameof(HandleE2))]267            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268            public class Active : State269            {270            }271            private void OnActive()272            {273                this.Config.WriteLine("Active");274            }275            private void HandleE2()276            {277                this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278            }279            private void CatchAll(Event e)280            {281                this.Config.WriteLine("Catch " + e.GetType().Name);282            }283            internal static void RunTest(IActorRuntime runtime, LogEvent config)284            {285                var actor = runtime.CreateActor(typeof(X2), config);286                runtime.SendEvent(actor, new E1()); // handle E1 & push active287                runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288                runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289            }290        }291        [Fact(Timeout = 5000)]292        public void TestWildcardOverrideActionStateMachine()293        {294            var config = new LogEvent();295            this.Test(r =>296            {297                X2.RunTest(r, config);298            });299            string actual = config.ToString();300            Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301        }302        /// <summary>303        /// Test that wildcard can override deferred event action using a pushed state.304        /// </summary>305        internal class X3 : StateMachine306        {307            private LogEvent Config;308            [Start]309            [OnEntry(nameof(OnInit))]310            [DeferEvents(typeof(E1))]311            [OnEventPushState(typeof(E2), typeof(Active))]312            public class Init : State313            {314            }315            public void OnInit(Event initialEvent)316            {317                this.Config = (LogEvent)initialEvent;318                this.Config.WriteLine("Init");319            }320            [OnEntry(nameof(OnActive))]321            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322            public class Active : State323            {324            }325            private void OnActive()326            {327                this.Config.WriteLine("Active");328            }329            private void CatchAll(Event e)330            {331                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332            }333            internal static void RunTest(IActorRuntime runtime, LogEvent config)334            {335                var actor = runtime.CreateActor(typeof(X3), config);336                runtime.SendEvent(actor, new E1()); // deferred337                runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338            }339        }340        [Fact(Timeout = 5000)]341        public void TestWildcardOverrideDeferStateMachine()342        {343            var config = new LogEvent();344            this.Test(r =>345            {346                X3.RunTest(r, config);347            });348            string actual = config.ToString();349            Assert.True(actual is "Init,Active,Catch E1 in State Active");350        }351        /// <summary>352        /// Test that wildcard can override ignored event action using a pushed state.353        /// </summary>354        internal class X4 : StateMachine355        {356            private LogEvent Config;357            [Start]358            [OnEntry(nameof(OnInit))]359            [IgnoreEvents(typeof(E1))]360            [OnEventPushState(typeof(E2), typeof(Active))]361            public class Init : State362            {363            }364            public void OnInit(Event initialEvent)365            {366                this.Config = (LogEvent)initialEvent;367                this.Config.WriteLine("Init");368            }369            [OnEntry(nameof(OnActive))]370            [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371            public class Active : State372            {373            }374            private void OnActive()375            {376                this.Config.WriteLine("Active");377            }378            private void CatchAll(Event e)379            {380                this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381            }382            internal static void RunTest(IActorRuntime runtime, LogEvent config)383            {384                var actor = runtime.CreateActor(typeof(X3), config);385                runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386                runtime.SendEvent(actor, new E2()); // push state Active.387                runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388            }389        }390        [Fact(Timeout = 5000)]391        public void TestWildcardOverrideIgnoreStateMachine()392        {...CatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Exceptions;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Events;11{12    {13        {14            public Config(string s)15            {16                this.s = s;17            }18            public string s;19        }20        {21            public InitEvent(string s)22            {23                this.s = s;24            }25            public string s;26        }27        private class Done : Event { }28        {29            public E(string s)30            {31                this.s = s;32            }33            public string s;34        }35        {36            public E2(string s)37            {38                this.s = s;39            }40            public string s;41        }42        {43            public E3(string s)44            {45                this.s = s;46            }47            public string s;48        }49        {50            public E4(string s)51            {52                this.s = s;53            }54            public string s;55        }56        {57            public E5(string s)58            {59                this.s = s;60            }61            public string s;62        }63        {64            public E6(string s)65            {66                this.s = s;67            }68            public string s;69        }70        {71            public E7(string s)72            {73                this.s = s;74            }75            public string s;76        }77        {78            public E8(string s)79            {80                this.s = s;81            }82            public string s;83        }84        {85            public E9(string s)86            {87                this.s = s;88            }89            public string s;90        }91        {92            public E10(string sCatchAll
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13    {14        public BugFindingTests(ITestOutputHelper output)15            : base(output)16        {17        }18        [Fact(Timeout = 5000)]19        public void TestCatchAll()20        {21            this.TestWithError(r =>22            {23                r.RegisterMonitor(typeof(Init));24                r.CreateActor(typeof(A));25            },26            configuration: GetConfiguration().WithTestingIterations(100),27            replay: true);28        }29        {30            protected override Task OnInitializeAsync(Event initialEvent)31            {32                this.SendEvent(this.Id, new E());33                return Task.CompletedTask;34            }35        }36        {37        }38    }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.Tracing.Schedule;47using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;48using Microsoft.Coyote.Tests.Common;49using Xunit;50using Xunit.Abstractions;51{52    {53        public BugFindingTests(ITestOutputHelper output)54            : base(output)55        {56        }57        [Fact(Timeout = 5000)]58        public void TestCatchAll()59        {60            this.TestWithError(r =>61            {62                r.RegisterMonitor(typeof(Init));63                r.CreateActor(typeof(A));64            },65            configuration: GetConfiguration().WithTestingIterations(100),66            replay: true);67        }CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Init;4using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll;5using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll.CatchAll;CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    static async Task Main(string[] args)6    {7        var init = new Init();8        await init.CatchAll();9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Threading.Tasks;14{15    static async Task Main(string[] args)16    {17        var init = new Init();18        await init.CatchAll();19    }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Threading.Tasks;24{25    static async Task Main(string[] args)26    {27        var init = new Init();28        await init.CatchAll();29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35    static async Task Main(string[] args)36    {37        var init = new Init();38        await init.CatchAll();39    }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Threading.Tasks;44{45    static async Task Main(string[] args)46    {47        var init = new Init();48        await init.CatchAll();49    }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Threading.Tasks;54{55    static async Task Main(string[] args)56    {57        var init = new Init();58        await init.CatchAll();59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;CatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4    {5        public static void Main(string[] args)6        {7            ActorRuntime.RegisterActor(typeof(Init));8            ActorRuntime.RegisterActor(typeof(Actor1));9            ActorRuntime.RegisterActor(typeof(Actor2));10            ActorRuntime.RegisterActor(typeof(Actor3));11            ActorRuntime.RegisterActor(typeof(Actor4));12            ActorRuntime.RegisterActor(typeof(Actor5));13            ActorRuntime.RegisterActor(typeof(Actor6));14            ActorRuntime.RegisterActor(typeof(Actor7));15            ActorRuntime.RegisterActor(typeof(Actor8));16            ActorRuntime.RegisterActor(typeof(Actor9));17            ActorRuntime.RegisterActor(typeof(Actor10));18            ActorRuntime.RegisterActor(typeof(Actor11));19            ActorRuntime.RegisterActor(typeof(Actor12));20            ActorRuntime.RegisterActor(typeof(Actor13));21            ActorRuntime.RegisterActor(typeof(Actor14));22            ActorRuntime.RegisterActor(typeof(Actor15));23            ActorRuntime.RegisterActor(typeof(Actor16));24            ActorRuntime.RegisterActor(typeof(Actor17));25            ActorRuntime.RegisterActor(typeof(Actor18));26            ActorRuntime.RegisterActor(typeof(Actor19));27            ActorRuntime.RegisterActor(typeof(Actor20));28            ActorRuntime.RegisterActor(typeof(Actor21));29            ActorRuntime.RegisterActor(typeof(Actor22));30            ActorRuntime.RegisterActor(typeof(Actor23));31            ActorRuntime.RegisterActor(typeof(Actor24));32            ActorRuntime.RegisterActor(typeof(Actor25));33            ActorRuntime.RegisterActor(typeof(Actor26));34            ActorRuntime.RegisterActor(typeof(Actor27));35            ActorRuntime.RegisterActor(typeof(Actor28));36            ActorRuntime.RegisterActor(typeof(Actor29));37            ActorRuntime.RegisterActor(typeof(Actor30));38            ActorRuntime.RegisterActor(typeof(Actor31));39            ActorRuntime.RegisterActor(typeof(Actor32));40            ActorRuntime.RegisterActor(typeof(Actor33));41            ActorRuntime.RegisterActor(typeof(Actor34));42            ActorRuntime.RegisterActor(typeof(Actor35));43            ActorRuntime.RegisterActor(typeof(Actor36));44            ActorRuntime.RegisterActor(typeof(Actor37));45            ActorRuntime.RegisterActor(typeof(Actor38));46            ActorRuntime.RegisterActor(typeof(Actor39));47            ActorRuntime.RegisterActor(typeof(Actor40));48            ActorRuntime.RegisterActor(typeof(Actor41));49            ActorRuntime.RegisterActor(typeof(Actor42));50            ActorRuntime.RegisterActor(typeof(Actor43));51            ActorRuntime.RegisterActor(typeof(Actor44));52            ActorRuntime.RegisterActor(typeofCatchAll
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System.Threading.Tasks;5using System;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.CreateActor(typeof(Init));12            runtime.Wait();13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote;19using System.Threading.Tasks;20using System;21{22    {23        static void Main(string[] args)24        {25            var runtime = RuntimeFactory.Create();26            runtime.CreateActor(typeof(Init));27            runtime.Wait();28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote;34using System.Threading.Tasks;35using System;36{37    {38        static void Main(string[] args)39        {40            var runtime = RuntimeFactory.Create();41            runtime.CreateActor(typeof(Init));42            runtime.Wait();43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote;49using System.Threading.Tasks;50using System;51{52    {53        static void Main(string[] args)54        {55            var runtime = RuntimeFactory.Create();56            runtime.CreateActor(typeof(Init));57            runtime.Wait();58        }59    }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote;64using System.Threading.Tasks;65using System;66{67    {68        static void Main(string[] args)69        {70            var runtime = RuntimeFactory.Create();CatchAll
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.CoyoteActors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.CoyoteActors.Timers;7{8    {9        private async Task Run()10        {11            await this.SendEvent(this.Id, new Init());12            await this.SendEvent(this.Id, new Halt());13        }14    }15}16Thanks for your reply. I tried to call CoyoteRuntime.Initialize() but I getLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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