How to use HandleE1 method of Microsoft.Coyote.Actors.BugFinding.Tests.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1

ActivityCoverageTests.cs

Source:ActivityCoverageTests.cs Github

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...317 internal class M6 : StateMachine318 {319 [Start]320 [OnEntry(nameof(OnInit))]321 [OnEventDoAction(typeof(E1), nameof(HandleE1))]322 public class Init : State323 {324 }325 private void HandleE1()326 {327 Debug.WriteLine("Handling E1 in State {0}", this.CurrentState);328 }329 private void OnInit()330 {331 this.RaisePushStateEvent<Ready>();332 }333 [OnEventDoAction(typeof(E2), nameof(HandleE2))]334 public class Ready : State335 {336 }337 private void HandleE2()338 {339 Debug.WriteLine("Handling E2 in State {0}", this.CurrentState);340 }341 }342 [Fact(Timeout = 5000)]343 public void TestPushStateActivityCoverage()344 {345 var configuration = this.GetConfiguration();346 configuration.IsActivityCoverageReported = true;347 string report = this.TestCoverage(r =>348 {349 var actor = r.CreateActor(typeof(M6));350 r.SendEvent(actor, new E1()); // even though Ready state is pushed E1 can still be handled by Init state because Init state is still active.351 r.SendEvent(actor, new E2()); // and that handling does not pop the Ready state, so Ready can still handle E2.352 },353 configuration);354 string result = report.RemoveExcessiveEmptySpace();355 var expected = @"Total event coverage: 100.0%356============================357StateMachine: M6358========================================================================================359Event coverage: 100.0%360 State: Init361 State event coverage: 100.0%362 Events received: E1363 Next states: Ready364 State: Ready365 State event coverage: 100.0%366 Events received: E2367 Previous states: Init368StateMachine: ExternalCode369==========================370Event coverage: 100.0%371 State: ExternalState372 State has no expected events, so coverage is 100%373 Events sent: E1, E2374";375 expected = expected.RemoveExcessiveEmptySpace();376 Assert.Equal(expected, result);377 }378 internal class Monitor1 : Monitor379 {380 [Cold]381 [Start]382 [OnEventGotoState(typeof(E1), typeof(Busy))]383 internal class Idle : State384 {385 }386 [Hot]387 [OnEventGotoState(typeof(E2), typeof(Idle))]388 internal class Busy : State389 {390 }391 }392 internal class M7 : StateMachine393 {394 [Start]395 [OnEntry(nameof(OnInit))]396 [OnEventDoAction(typeof(E1), nameof(HandleE1))]397 public class Init : State398 {399 }400#pragma warning disable CA1822 // Mark members as static401 private void OnInit()402#pragma warning restore CA1822 // Mark members as static403 {404 }405 private void HandleE1(Event e)406 {407 this.Monitor<Monitor1>(e);408 this.RaiseGotoStateEvent<Ready>();409 }410 [OnEventDoAction(typeof(E2), nameof(HandleE2))]411 public class Ready : State412 {413 }414 private void HandleE2(Event e)415 {416 this.Monitor<Monitor1>(e);417 }418 }419 // Make sure we get coverage information for Monitors....

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WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...140 {141 private LogEvent Config;142 [Start]143 [OnEntry(nameof(OnInitEntry))]144 [OnEventDoAction(typeof(E1), nameof(HandleE1))]145 [OnEventGotoState(typeof(WildCardEvent), typeof(CatchAll))]146 public class Init : State147 {148 }149 public void OnInitEntry(Event initialEvent)150 {151 this.Config = (LogEvent)initialEvent;152 }153 private void HandleE1()154 {155 this.Config.WriteLine("handle E1");156 }157 [OnEntry(nameof(OnCatchAll))]158 public class CatchAll : State159 {160 }161 private void OnCatchAll(Event e)162 {163 this.Config.WriteLine("catch " + e.GetType().Name);164 }165 public static void RunTest(IActorRuntime r, LogEvent config)166 {167 var actor = r.CreateActor(typeof(W), config);168 r.SendEvent(actor, new E1());169 r.SendEvent(actor, new E2());170 }171 }172 [Fact(Timeout = 5000)]173 public void TestWildGotoInStateMachine()174 {175 var config = new LogEvent();176 this.Test(r =>177 {178 W.RunTest(r, config);179 });180 string actual = config.ToString();181 Assert.True(actual is "handle E1,catch E2");182 }183 /// <summary>184 /// Test that wildcard can be overridden by push.185 /// </summary>186 internal class X : StateMachine187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }233 [Fact(Timeout = 5000)]234 public void TestWildcardPushInStateMachine()235 {236 var config = new LogEvent();237 this.Test(r =>238 {239 X.RunTest(r, config);240 });241 string actual = config.ToString();242 Assert.True(actual is "handle E1,catch E3,catch E2,handle E3,catch E4,catch E3");243 }244 /// <summary>245 /// Test that wildcard can override inherited action.246 /// </summary>247 internal class X2 : StateMachine248 {249 private LogEvent Config;250 [Start]251 [OnEntry(nameof(OnInit))]252 [OnEventDoAction(typeof(E1), nameof(HandleE1))]253 public class Init : State254 {255 }256 public void OnInit(Event initialEvent)257 {258 this.Config = (LogEvent)initialEvent;259 }260 private void HandleE1()261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...221 {222 private LogEvent Log;223 [Start]224 [OnEntry(nameof(OnInit))]225 [OnEventDoAction(typeof(E1), nameof(HandleE1))]226 [OnEventGotoState(typeof(E2), typeof(Bad))]227 public class Init : State228 {229 }230 private void HandleE1()231 {232 this.Log.WriteLine(string.Format("Handling E1 in state {0}", this.CurrentStateName));233 this.RaisePushStateEvent<Ready>();234 }235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {...

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE11();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE12();13Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE13();14Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE14();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();

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HandleE1

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Init;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor;14using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor;15using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;17using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;18using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;20using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Coyote.Test.Monitor.Test.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor.Monitor;

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HandleE1

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE1();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE3();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE4();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE5();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE6();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE7();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE8();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE9();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE10();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE11();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE12();13Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE13();14Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE14();15Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE15();16Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE16();17Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE17();18Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE18();19Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE19();20Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE20();21Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE21();22Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE22();23Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE23();24Microsoft.Coyote.Actors.BugFinding.Tests.Init.HandleE24();

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HandleE1

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors.BugFinding.Tests.Init;7using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine1;8using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine2;9using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine3;10using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine4;11using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine5;12using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine6;13using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine7;14using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine8;15using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine9;16using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine10;17using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine11;18using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine12;19using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine13;20using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine14;21using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine15;22using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine16;23using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine17;24using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine18;25using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine19;26using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine20;27using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine21;28using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine22;29using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine23;30using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine24;31using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine25;32using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine26;33using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine27;34using Microsoft.Coyote.Actors.BugFinding.Tests.Init.Machine28;

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HandleE1

Using AI Code Generation

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1{2 {3 public static void HandleE1()4 {5 int x = 1;6 x = x + 1;7 }8 }9}10{11 {12 public static void HandleE1()13 {14 int x = 1;15 x = x + 1;16 x = x + 1;17 }18 }19}20{21 {22 public static void HandleE1()23 {24 int x = 1;25 x = x + 1;26 x = x + 1;27 x = x + 1;28 }29 }30}31{32 {33 public static void HandleE1()34 {35 int x = 1;36 x = x + 1;37 x = x + 1;38 x = x + 1;39 x = x + 1;40 }41 }42}43{44 {

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