How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.Init class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();2Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();3Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();4Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();5Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();6Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();7Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();8Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();9Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();10Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();11Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();12Microsoft.Coyote.Actors.BugFinding.Tests.Init.OnReady();

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OnReady

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 protected override Task OnInitializeAsync(Event initialEvent)11 {12 return Task.CompletedTask;13 }14 protected override Task OnReadyAsync(Event e)15 {16 return Task.CompletedTask;17 }18 protected override Task OnHaltAsync(Event e)19 {20 return Task.CompletedTask;21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override Task OnReadyAsync(Event e)38 {39 return Task.CompletedTask;40 }41 protected override Task OnHaltAsync(Event e)42 {43 return Task.CompletedTask;44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 return Task.CompletedTask;59 }60 protected override Task OnReadyAsync(Event e)61 {62 return Task.CompletedTask;63 }64 protected override Task OnHaltAsync(Event e)65 {66 return Task.CompletedTask;67 }68 protected override Task OnEventAsync(Event e)69 {70 return Task.CompletedTask;71 }72 }73}74using System;75using System.Collections.Generic;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public ActorId Id;8 public Init(ActorId id)9 {10 this.Id = id;11 }12 }13}14{15 {16 [OnEntry(nameof(OnInitEntry))]17 [OnEventGotoState(typeof(Init), typeof(S1))]18 {19 }20 void OnInitEntry()21 {22 this.SendEvent(this.Id, new Init(this.Id));23 }24 [OnEntry(nameof(OnS1Entry))]25 {26 }27 void OnS1Entry()28 {29 this.Raise(new Halt());30 }31 }32}33{34 {35 [OnEntry(nameof(OnInitEntry))]36 [OnEventGotoState(typeof(Init), typeof(S1))]37 {38 }39 void OnInitEntry()40 {41 this.SendEvent(this.Id, new Init(this.Id));42 }43 [OnEntry(nameof(OnS1Entry))]44 {45 }46 void OnS1Entry()47 {48 this.Raise(new Halt());49 }50 }51}52{53 {54 [OnEntry(nameof(OnInitEntry))]55 [OnEventGotoState(typeof(Init), typeof(S1))]56 {57 }58 void OnInitEntry()59 {60 this.SendEvent(this.Id, new Init(this.Id));61 }62 [OnEntry(nameof(OnS1Entry))]63 {64 }

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public ActorId Id;7 public Init(ActorId id)8 {9 this.Id = id;10 }11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 var id = (initialEvent as Init).Id;16 this.SendEvent(id, new E());17 return Task.CompletedTask;18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.RegisterEventHandler<E>(this.Handle);24 return Task.CompletedTask;25 }26 private async Task Handle(Event e)27 {28 await Task.Delay(100);29 }30 }31 {32 }33 {34 static void Main(string[] args)35 {36 var runtime = RuntimeFactory.Create();37 runtime.CreateActor(typeof(Client), new Init(runtime.CreateActor(typeof(Server))));38 runtime.Run();39 }40 }41}

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OnReady

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.TestingIterations = 100;7 config.MaxSchedulingSteps = 10000;8 config.SchedulingStrategy = SchedulingStrategy.BoundedRandom;9 config.EnableCycleDetection = true;10 config.EnableDataRaceDetection = true;11 config.EnableOperationInterleavings = true;12 config.EnableActorGarbageCollection = true;13 config.EnableActorTaskInterleavings = true;14 config.EnableFairScheduling = true;15 config.EnableHotStateDetection = true;16 config.EnableLivenessChecking = true;17 config.EnableRandomExecution = true;18 config.EnableStateGraphChecking = true;19 config.EnableTimerInterleavings = true;20 config.EnableUnfairScheduling = true;21 config.EnableWaitOperations = true;22 config.EnableWaitOperationsInHotState = true;23 config.EnableWaitOperationsInColdState = true;24 config.EnableWaitOperationsInEntryAndExitActions = true;25 config.EnableWaitOperationsInStateInvariants = true;26 config.EnableWaitOperationsInStateGuards = true;27 config.EnableWaitOperationsInStateMachines = true;28 config.EnableWaitOperationsInStateUpdates = true;29 config.EnableWaitOperationsInEventHandlers = true;30 config.EnableWaitOperationsInStateInvariants = true;31 config.EnableWaitOperationsInStateGuards = true;32 config.EnableWaitOperationsInStateMachines = true;33 config.EnableWaitOperationsInStateUpdates = true;34 config.EnableWaitOperationsInEventHandlers = true;35 config.EnableWaitOperationsInStateInvariants = true;36 config.EnableWaitOperationsInStateGuards = true;37 config.EnableWaitOperationsInStateMachines = true;38 config.EnableWaitOperationsInStateUpdates = true;39 config.EnableWaitOperationsInEventHandlers = true;40 config.EnableWaitOperationsInStateInvariants = true;41 config.EnableWaitOperationsInStateGuards = true;42 config.EnableWaitOperationsInStateMachines = true;43 config.EnableWaitOperationsInStateUpdates = true;44 config.EnableWaitOperationsInEventHandlers = true;45 config.EnableWaitOperationsInStateInvariants = true;46 config.EnableWaitOperationsInStateGuards = true;47 config.EnableWaitOperationsInStateMachines = true;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task OnReady()7 {8 var a = Actor.CreateFromTask(async () =>9 {10 Console.WriteLine("Hello world!");11 });12 await a;13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 public static async Task OnReady()22 {23 var a = Actor.CreateFromTask(async () =>24 {25 Console.WriteLine("Hello world!");26 });27 await a;28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Threading.Tasks;34{35 {36 public static async Task OnReady()37 {38 var a = Actor.CreateFromTask(async () =>39 {40 Console.WriteLine("Hello world!");41 });42 await a;43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Threading.Tasks;49{50 {51 public static async Task OnReady()52 {53 var a = Actor.CreateFromTask(async () =>54 {55 Console.WriteLine("Hello world!");56 });57 await a;58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 public static async Task OnReady()67 {68 var a = Actor.CreateFromTask(async () =>69 {70 Console.WriteLine("

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using System.Threading.Tasks;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading;11using System.Diagnostics;12{13 {14 protected override Task OnInitializeAsync(Event initialEvent)15 {16 this.SendEvent(this.Id, new E(this.Id));17 return Task.CompletedTask;18 }19 protected override Task OnEventAsync(Event e)20 {21 if (e is E)22 {23 this.SendEvent(this.Id, new E(this.Id));24 }25 return Task.CompletedTask;26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote;32using Microsoft.Coyote.Specifications;33using System.Threading.Tasks;34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading;39using System.Diagnostics;40{41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new E(this.Id));45 return Task.CompletedTask;46 }47 protected override Task OnEventAsync(Event e)48 {49 if (e is E)50 {51 this.SendEvent(this.Id, new E(this.Id));52 }53 return Task.CompletedTask;54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote;60using Microsoft.Coyote.Specifications;61using System.Threading.Tasks;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading;67using System.Diagnostics;68{69 {70 protected override Task OnInitializeAsync(Event initialEvent)71 {72 this.SendEvent(this.Id, new E(this.Id));

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OnReady

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 var task = runtime.CreateActor(typeof(Init));15 task.Wait();16 runtime.Dispose();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var config = Configuration.Create();32 var runtime = RuntimeFactory.Create(config);33 var task = runtime.CreateActor(typeof(Init));34 task.Wait();35 runtime.Dispose();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create();51 var runtime = RuntimeFactory.Create(config);52 var task = runtime.CreateActor(typeof(Init));53 task.Wait();54 runtime.Dispose();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65{66 {

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