How to use AskForKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.AskForKeys

ChordTests.cs

Source:ChordTests.cs Github

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...272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;...

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AskForKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.FaultLocalization;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.FaultLocalization;11using Microsoft.Coyote.Tasks;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Microsoft.Coyote.Tests.Common.Runtime;15using Microsoft.Coyote.Tests.Common.TestingServices;16using Microsoft.Coyote.Tests.Common.Utilities;17using Microsoft.Coyote.Tests.Systematic;18using Microsoft.Coyote.Tests.Systematic.Strategies;19using Microsoft.Coyote.Tests.Systematic.Strategies.FaultLocalization;20using Microsoft.Coyote.Tests.Systematic.Tasks;21using Microsoft.Coyote.Tests.Systematic.Threading;22using Microsoft.Coyote.Tests.Tasks;23using Microsoft.Coyote.Tests.Threading;24using Microsoft.Coyote.Tests.Utilities;25using Microsoft.Coyote.Tests.Common.Actors.BugFinding;

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AskForKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.MaxStepsFromBugFinding = 100;13 config.MaxFairStepsFromBugFinding = 100;14 config.MaxUnfairSchedulingSteps = 100;15 config.MaxUnfairStepsFromBugFinding = 100;16 config.MaxStepsFromAnyBugFinding = 100;17 config.MaxFairStepsFromAnyBugFinding = 100;18 config.MaxUnfairStepsFromAnyBugFinding = 100;19 config.RandomSchedulingSeed = 0;20 config.RandomBugFindingSeed = 0;21 config.EnableCycleDetection = false;22 config.EnableDataRaceDetection = false;23 config.EnableDeadlockDetection = false;24 config.EnableLivelockDetection = false;25 config.EnableOperationCanceledException = false;26 config.EnableObjectDisposedException = false;27 config.EnableActorShadowing = false;28 config.EnableActorMonitoring = false;29 config.EnableActorScopeDebugging = false;30 config.EnableStateGraphBugFinding = false;31 config.EnableStateGraphScheduling = false;32 config.EnableStateGraphRaceDetection = false;33 config.EnableStateGraphDeadlockDetection = false;34 config.EnableStateGraphLivelockDetection = false;35 config.EnableStateGraphOperationCanceledException = false;36 config.EnableStateGraphObjectDisposedException = false;37 config.EnableStateGraphActorShadowing = false;38 config.EnableStateGraphActorMonitoring = false;39 config.EnableStateGraphActorScopeDebugging = false;40 config.EnableStateGraphTesting = false;41 config.EnableHotStateDetection = false;42 config.EnableHotStateScheduling = false;43 config.EnableHotStateRaceDetection = false;44 config.EnableHotStateDeadlockDetection = false;45 config.EnableHotStateLivelockDetection = false;46 config.EnableHotStateOperationCanceledException = false;47 config.EnableHotStateObjectDisposedException = false;48 config.EnableHotStateActorShadowing = false;49 config.EnableHotStateActorMonitoring = false;50 config.EnableHotStateActorScopeDebugging = false;

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AskForKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;8{9 {10 private Dictionary<int, ActorId> keys;11 [OnEventDoAction(typeof(UnitEvent), nameof(InitOnEntry))]12 private class Init : State { }13 private void InitOnEntry()14 {15 this.keys = new Dictionary<int, ActorId>();16 this.RaiseGotoStateEvent<Joining>();17 }18 [OnEventDoAction(typeof(JoinEvent), nameof(HandleJoinEvent))]19 private class Joining : State { }20 private void HandleJoinEvent(Event e)21 {22 var joinEvent = e as JoinEvent;23 this.keys.Add(joinEvent.Key, joinEvent.Actor);24 this.SendEvent(joinEvent.Actor, new JoinedEvent(joinEvent.Key));25 }26 [OnEventDoAction(typeof(AskForKeysEvent), nameof(HandleAskForKeysEvent))]27 private class Joining2 : State { }28 private void HandleAskForKeysEvent(Event e)29 {30 var askForKeysEvent = e as AskForKeysEvent;31 this.SendEvent(askForKeysEvent.Actor, new KeysEvent(this.keys));32 }33 }34}35using System;36using System.Collections.Generic;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40using Microsoft.Coyote.Actors.BugFinding.Tests.Join;41using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;42{43 {44 public ActorId Actor;45 public AskForKeysEvent(ActorId actor)46 {47 this.Actor = actor;48 }49 }50 {51 public Dictionary<int, ActorId> Keys;52 public KeysEvent(Dictionary<int, ActorId> keys)53 {54 this.Keys = keys;55 }56 }57}

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AskForKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var test = new CoyoteBugFinding.Test();14 test.Run(configuration);15 }16 }17 {18 public void TestJoin()19 {20 this.Test(r =>21 {22 r.CreateActor(typeof(Join));23 });24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.SystematicTesting;33using Microsoft.Coyote.Tasks;34{35 {36 static void Main(string[] args)37 {38 var configuration = Configuration.Create().WithTestingIterations(100);39 var test = new CoyoteBugFinding.Test();40 test.Run(configuration);41 }42 }43 {44 public void TestJoin()45 {46 this.Test(r =>47 {48 r.CreateActor(typeof(Join));49 });50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.SystematicTesting;59using Microsoft.Coyote.Tasks;60{61 {62 static void Main(string[] args)63 {64 var configuration = Configuration.Create().WithTestingIterations(100);65 var test = new CoyoteBugFinding.Test();66 test.Run(configuration);67 }68 }69 {

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AskForKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Join;4using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var actor = runtime.CreateActor(typeof(Join));18 runtime.SendEvent(actor, new AskForKeys());19 Console.ReadLine();20 }21 }22}23{24 {

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AskForKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.SchedulingIterations = 100;12 config.SchedulingStrategy = SchedulingStrategy.FairPCT;13 config.SchedulingSeed = 1;14 config.SchedulingVerbosity = 2;15 config.SchedulingMaxSteps = 1000;16 config.SchedulingMaxFairSchedulingSteps = 1000;17 config.SchedulingMaxInterleavings = 1000;18 config.SchedulingMaxStepsFromHotState = 1000;19 config.SchedulingMaxFairSchedulingStepsFromHotState = 1000;20 config.SchedulingMaxInterleavingsFromHotState = 1000;21 config.SchedulingMaxFairSchedulingStepsPerIteration = 1000;22 config.SchedulingMaxInterleavingsPerIteration = 1000;23 config.SchedulingMaxStepsPerIteration = 1000;24 config.SchedulingMaxFairSchedulingStepsPerIterationFromHotState = 1000;25 config.SchedulingMaxInterleavingsPerIterationFromHotState = 1000;26 config.SchedulingMaxStepsPerIterationFromHotState = 1000;27 config.SchedulingMaxUnfairSchedulingSteps = 1000;28 config.SchedulingMaxUnfairSchedulingStepsFromHotState = 1000;29 config.SchedulingMaxUnfairSchedulingStepsPerIteration = 1000;30 config.SchedulingMaxUnfairSchedulingStepsPerIterationFromHotState = 1000;31 config.SchedulingMaxSchedulingStepsFromHotState = 1000;32 config.SchedulingMaxSchedulingSteps = 1000;33 config.SchedulingMaxSchedulingStepsPerIteration = 1000;34 config.SchedulingMaxSchedulingStepsPerIterationFromHotState = 1000;35 config.SchedulingMaxFairSchedulingStepsFromHotState = 1000;36 config.SchedulingMaxFairSchedulingSteps = 1000;37 config.SchedulingMaxFairSchedulingStepsPerIteration = 1000;38 config.SchedulingMaxFairSchedulingStepsPerIterationFromHotState = 1000;

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AskForKeys

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6{7 {8 static async Task Main(string[] args)9 {10 var configuration = Configuration.Create().WithTestingIterations(100);11 var test = new Coyote.TestingServices.CoyoteTest(configuration, async () =>12 {13 var runtime = RuntimeFactory.Create();14 var machine = runtime.CreateActor(typeof(Join), new ActorId("Join"));15 await runtime.SendEventAsync(machine, new AskForKeys());16 });17 await test.ExecuteAsync();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.TestingServices;25using Microsoft.Coyote.TestingServices.Runtime;26{27 {28 static async Task Main(string[] args)29 {30 var configuration = Configuration.Create().WithTestingIterations(100);31 var test = new Coyote.TestingServices.CoyoteTest(configuration, async () =>32 {33 var runtime = RuntimeFactory.Create();34 var machine = runtime.CreateActor(typeof(Join), new ActorId("Join"));35 await runtime.SendEventAsync(machine, new AskForKeys());36 });37 await test.ExecuteAsync();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46{47 {48 static async Task Main(string[] args)49 {50 var configuration = Configuration.Create().WithTestingIterations(100);51 var test = new Coyote.TestingServices.CoyoteTest(configuration, async () =>52 {53 var runtime = RuntimeFactory.Create();54 var machine = runtime.CreateActor(typeof(Join), new ActorId("Join"));55 await runtime.SendEventAsync(machine, new AskForKeys());56 });57 await test.ExecuteAsync();58 }59 }60}

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AskForKeys

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1{2 {3 {4 public int Value;5 public E(int value)6 {7 this.Value = value;8 }9 }10 {11 public int Value;12 public F(int value)13 {14 this.Value = value;15 }16 }17 {18 public int Value;19 public G(int value)20 {21 this.Value = value;22 }23 }24 {25 public int Value;26 public H(int value)27 {28 this.Value = value;29 }30 }31 {32 public int Value;33 public I(int value)34 {35 this.Value = value;36 }37 }38 {39 public int Value;40 public J(int value)41 {42 this.Value = value;43 }44 }45 {46 public int Value;47 public K(int value)48 {49 this.Value = value;50 }51 }52 {53 public int Value;54 public L(int value)55 {56 this.Value = value;57 }58 }59 {60 public int Value;61 public M(int value)62 {63 this.Value = value;64 }65 }66 {67 public int Value;68 public N(int value)69 {70 this.Value = value;71 }72 }73 {74 public int Value;75 public O(int value)76 {77 this.Value = value;78 }79 }80 {81 public int Value;82 public P(int value)83 {84 this.Value = value;85 }86 }87 {88 public int Value;89 public Q(int value)90 {91 this.Value = value;92 }93 }94 {95 public int Value;96 public R(int value)97 {98 this.Value = value;99 }100 }101 {102 public int Value;103 public S(int value)104 {

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AskForKeys

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Tasks;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var join = new Join();11 using (var runtime = RuntimeFactory.Create())12 {13 Task t = Task.Run(async () =>14 {15 await runtime.CreateActorAndExecuteAsync(join, async () => await join.AskForKeys());16 });17 t.Wait();18 }19 }20 }21}22using Microsoft.Coyote;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Tasks;25using System;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var join = new Join();32 using (var runtime = RuntimeFactory.Create())33 {34 Task t = Task.Run(async () =>35 {36 await runtime.CreateActorAndExecuteAsync(join, async () => await join.AskForKeys());37 });38 t.Wait();39 }40 }41 }42}

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