Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.AskForKeysResp
ChordTests.cs
Source:ChordTests.cs
...283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;...
AskForKeysResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Systematic;14using Microsoft.Coyote.Tests.Systematic.Actors;15using Microsoft.Coyote.Tests.Systematic.Tasks;16using Microsoft.Coyote.Tests.Systematic.TestingServices;17using Microsoft.Coyote.Tests.Systematic.Threading;18using Microsoft.Coyote.Tests.Systematic.Timers;19using Microsoft.Coyote.Tests.Systematic.Timers.Actors;20using Microsoft.Coyote.Tests.Systematic.Timers.Tasks;21using Microsoft.Coyote.Tests.Systematic.Timers.Threading;22using Microsoft.Coyote.Tests.Systematic.Timers.Timers;23using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Actors;24using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Tasks;25using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Threading;26using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers;27using Microsoft.Coyote.Tests.Systematic.Timers.Threading;28using Microsoft.Coyote.Tests.Systematic.Timers.Timers;29using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Actors;30using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Tasks;31using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Threading;32using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers;33using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Actors;34using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Tasks;35using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Threading;36using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Timers;37using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Threading;38using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Timers.Actors;39using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Timers.Tasks;40using Microsoft.Coyote.Tests.Systematic.Timers.Timers.Timers.Timers.Threading;
AskForKeysResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join;11{12 {13 private ActorId keyManager;14 private ActorId doorManager;15 private List<ActorId> keys;16 public Join(ActorId keyManager, ActorId doorManager)17 {18 this.keyManager = keyManager;19 this.doorManager = doorManager;20 this.keys = new List<ActorId>();21 }22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.RequestKeys();25 }26 private async Task RequestKeys()27 {28 var e = new AskForKeysReq(this.Id);29 this.SendEvent(this.keyManager, e);30 var r = await this.ReceiveEvent<AskForKeysResp>(e => e.Requestor == this.Id);31 this.keys = r.Keys;32 await this.OpenDoors();33 }34 private async Task OpenDoors()35 {36 foreach (var key in this.keys)37 {38 this.SendEvent(this.doorManager, new OpenDoorReq(key));39 }40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.Join;50using Microsoft.Coyote.Actors.BugFinding.Tests.Join;51using Microsoft.Coyote.Actors.BugFinding.Tests.Join;52using Microsoft.Coyote.Actors.BugFinding.Tests.Join;53{54 {55 private ActorId keyManager;56 private ActorId doorManager;57 private List<ActorId> keys;58 public Join(ActorId keyManager, ActorId doorManager)59 {
AskForKeysResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var m = new ActorRuntime();10 m.CreateActor(typeof(Join));11 Console.ReadKey();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var m = new ActorRuntime();24 m.CreateActor(typeof(Join));25 Console.ReadKey();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34 {35 static void Main(string[] args)36 {37 var m = new ActorRuntime();38 m.CreateActor(typeof(Join));39 Console.ReadKey();40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 var m = new ActorRuntime();52 m.CreateActor(typeof(Join));53 Console.ReadKey();54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{62 {63 static void Main(string[] args)64 {65 var m = new ActorRuntime();66 m.CreateActor(typeof(Join));67 Console.ReadKey();68 }69 }70}
AskForKeysResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 var actor = runtime.CreateActor(typeof(Join), config);12 var result = await runtime.CreateActorAndExecuteTask(typeof(Join), config, "AskForKeysResp", actor, 1);13 Console.WriteLine(result);14 }15 }16}17var actor = new Join();18var result = await actor.AskForKeysResp(1);19var actor = new Join();20var result = await actor.AskForKeysResp(1);21error CS0121: The call is ambiguous between the following methods or properties: 'Microsoft.Coyote.Actors.Actor.AskForKeysResp(int)' and 'Microsoft.Coyote.Actors.Actor.AskForKeysResp(int)'
AskForKeysResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;12 config.MaxStepsInJoin = 100000;13 config.MaxFairStepsInJoin = 100000;14 config.MaxStepsFromInitial = 100000;15 config.MaxFairStepsFromInitial = 100000;16 config.MaxStepsInHotState = 100000;17 config.MaxFairStepsInHotState = 100000;18 config.MaxStepsInColdState = 100000;19 config.MaxFairStepsInColdState = 100000;20 config.MaxStepsInHotState = 100000;21 config.MaxFairStepsInHotState = 100000;22 config.MaxStepsInColdState = 100000;23 config.MaxFairStepsInColdState = 100000;24 config.MaxStepsInHotState = 100000;25 config.MaxFairStepsInHotState = 100000;26 config.MaxStepsInColdState = 100000;27 config.MaxFairStepsInColdState = 100000;28 config.MaxStepsInHotState = 100000;29 config.MaxFairStepsInHotState = 100000;30 config.MaxStepsInColdState = 100000;31 config.MaxFairStepsInColdState = 100000;32 config.MaxStepsInHotState = 100000;33 config.MaxFairStepsInHotState = 100000;34 config.MaxStepsInColdState = 100000;35 config.MaxFairStepsInColdState = 100000;36 config.MaxStepsInHotState = 100000;37 config.MaxFairStepsInHotState = 100000;38 config.MaxStepsInColdState = 100000;39 config.MaxFairStepsInColdState = 100000;40 config.MaxStepsInHotState = 100000;41 config.MaxFairStepsInHotState = 100000;42 config.MaxStepsInColdState = 100000;43 config.MaxFairStepsInColdState = 100000;44 config.MaxStepsInHotState = 100000;
AskForKeysResp
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = Runtime.Create();10 var join = runtime.CreateActor(typeof(Join));11 runtime.SendEvent(join, new AskForKeysResp());12 Console.ReadKey();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 var runtime = Runtime.Create();25 var join = runtime.CreateActor(typeof(Join));26 runtime.SendEvent(join, new AskForKeysResp());27 Console.ReadKey();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = Runtime.Create();40 var join = runtime.CreateActor(typeof(Join));41 runtime.SendEvent(join, new AskForKeysResp());42 Console.ReadKey();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static void Main(string[] args)53 {54 var runtime = Runtime.Create();55 var join = runtime.CreateActor(typeof(Join));56 runtime.SendEvent(join, new AskForKeysResp());57 Console.ReadKey();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;
AskForKeysResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 {12 {13 public MachineId Client;14 public Config(MachineId client)15 {16 this.Client = client;17 }18 }19 {20 }21 {22 public int Key;23 public AskForKeysResp(int key)24 {25 this.Key = key;26 }27 }28 private MachineId Client;29 [OnEventDoAction(typeof(Config), nameof(Configure))]30 {31 }32 private void Configure()33 {34 this.Client = (this.ReceivedEvent as Config).Client;35 this.RaiseEvent(new AskForKeys());36 }37 [OnEventGotoState(typeof(AskForKeysResp), typeof(End))]38 {39 }40 private void WaitForKeysHandler()41 {42 this.SendEvent(this.Client, new AskForKeysResp(1));43 }44 {45 }46 }47}48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.SystematicTesting;54using Microsoft.Coyote.Specifications;55using Microsoft.Coyote.Tasks;56using Microsoft.Coyote.Actors.BugFinding.Tests;57{58 {59 {60 public MachineId Client;61 public Config(MachineId client)62 {63 this.Client = client;64 }65 }66 {67 }68 {
AskForKeysResp
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Join;3{4 {5 static void Main(string[] args)6 {7 var runtime = Microsoft.Coyote.Runtime.Create();8 runtime.CreateActor(typeof(Join));9 runtime.SendEvent(typeof(AskForKeysResp));10 }11 }12}13Join (1) Bug Report
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