Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.FindPredecessorResp
ChordTests.cs
Source:ChordTests.cs  
...245                {246                    this.Sender = sender;247                }248            }249            internal class FindPredecessorResp : Event250            {251                public ActorId Node;252                public FindPredecessorResp(ActorId node)253                    : base()254                {255                    this.Node = node;256                }257            }258            internal class QueryId : Event259            {260                public ActorId Sender;261                public QueryId(ActorId sender)262                    : base()263                {264                    this.Sender = sender;265                }266            }267            internal class QueryIdResp : Event268            {269                public int Id;270                public QueryIdResp(int id)271                    : base()272                {273                    this.Id = id;274                }275            }276            internal class AskForKeys : Event277            {278                public ActorId Node;279                public int Id;280                public AskForKeys(ActorId node, int id)281                    : base()282                {283                    this.Node = node;284                    this.Id = id;285                }286            }287            internal class AskForKeysResp : Event288            {289                public List<int> Keys;290                public AskForKeysResp(List<int> keys)291                    : base()292                {293                    this.Keys = keys;294                }295            }296            private class NotifySuccessor : Event297            {298                public ActorId Node;299                public NotifySuccessor(ActorId node)300                    : base()301                {302                    this.Node = node;303                }304            }305            internal class JoinAck : Event306            {307            }308            internal class Stabilize : Event309            {310            }311            internal class Terminate : Event312            {313            }314            private class Local : Event315            {316            }317            private int NodeId;318            private HashSet<int> Keys;319            private int NumOfIds;320            private Dictionary<int, Finger> FingerTable;321            private ActorId Predecessor;322            private ActorId ManagerId;323            [Start]324            [OnEntry(nameof(InitOnEntry))]325            [OnEventGotoState(typeof(Local), typeof(Waiting))]326            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327            [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328            [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329            private class Init : State330            {331            }332            private void InitOnEntry()333            {334                this.FingerTable = new Dictionary<int, Finger>();335            }336            private void Setup(Event e)337            {338                this.NodeId = (e as SetupEvent).Id;339                this.Keys = (e as SetupEvent).Keys;340                this.ManagerId = (e as SetupEvent).ManagerId;341                var nodes = (e as SetupEvent).Nodes;342                var nodeIds = (e as SetupEvent).NodeIds;343                this.NumOfIds = (int)Math.Pow(2, nodes.Count);344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))...FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;11{12    {13        static void Main(string[] args)14        {15            var runtime = RuntimeFactory.Create();16            runtime.RegisterMonitor(typeof(JoinMonitor));17            runtime.CreateActor(typFindPredecessorResp
Using AI Code Generation
1{2    {3        [OnEventGotoState(typeof(UnitEvent), typeof(Init))]4        {5        }6        [OnEntry(nameof(InitOnEntry))]7        [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]8        {9        }10        [OnEntry(nameof(JoiningOnEntry))]11        [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]12        {13        }14        void InitOnEntry()15        {16            var m = new MachineId();17            var e = new UnitEvent();18            this.FindPredecessorResp(m, e);19        }20        void JoiningOnEntry()21        {22            var m = new MachineId();23            var e = new UnitEvent();24            this.FindPredecessorResp(m, e);25        }26    }27}28{29    {30        [OnEventGotoState(typeof(UnitEvent), typeof(Init))]31        {32        }33        [OnEntry(nameof(InitOnEntry))]34        [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]35        {36        }37        [OnEntry(nameof(JoiningOnEntry))]38        [OnEventGotoState(typeof(UnitEvent), typeof(Joining))]39        {40        }41        void InitOnEntry()42        {43            var m = new MachineId();44            var e = new UnitEvent();45            this.FindPredecessorResp(m, e);46        }47        void JoiningOnEntry()48        {49            var m = new MachineId();50            var e = new UnitEvent();51            this.FindPredecessorResp(m, e);52        }53    }54}55{56    {FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding;10{11    {12        static void Main(string[] args)13        {14            var runtime = RuntimeFactory.Create();15            runtime.CreateActor(typeof(Join));16            Thread.Sleep(1000);17        }18    }19}20Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) Test2 C:\Users\user\source\repos\Test2\Test2\Program.cs 5 Active21Severity Code Description Project File Line Suppression State Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) Test2 C:\Users\user\source\repos\Test2\Test2\Program.cs 5 ActiveFindPredecessorResp
Using AI Code Generation
1var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();2var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);3var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();4var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);5var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();6var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);7var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();8var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);9var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();10var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);11var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();12var predecessor = join.FindPredecessorResp(1, 1, 1, 1, 1, 1, 1, 1);13var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();FindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8{9    {10        static void Main(string[] args)11        {12            CoyoteRuntime runtime = new CoyoteRuntime();13            runtime.CreateActor(typeof(Join));14            Console.WriteLine(runtime.FindPredecessorResp(0, 1));15            Console.ReadLine();16        }17    }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join;26{27    {28        static void Main(string[] args)29        {30            CoyoteRuntime runtime = new CoyoteRuntime();31            runtime.CreateActor(typeof(Join));32            Console.WriteLine(runtime.FindPredecessorResp(0, 1));33            Console.ReadLine();34        }35    }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.Join;44{45    {46        static void Main(string[] args)47        {48            CoyoteRuntime runtime = new CoyoteRuntime();49            runtime.CreateActor(typeof(Join));50            Console.WriteLine(runtime.FindPredecessorResp(0, 1));51            Console.ReadLine();52        }53    }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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