How to use FindSuccessorResp method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.FindSuccessorResp

ChordTests.cs

Source:ChordTests.cs Github

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...225 this.Sender = sender;226 this.Key = key;227 }228 }229 internal class FindSuccessorResp : Event230 {231 public ActorId Node;232 public int Key;233 public FindSuccessorResp(ActorId node, int key)234 : base()235 {236 this.Node = node;237 this.Key = key;238 }239 }240 internal class FindPredecessor : Event241 {242 public ActorId Sender;243 public FindPredecessor(ActorId sender)244 : base()245 {246 this.Sender = sender;247 }248 }249 internal class FindPredecessorResp : Event250 {251 public ActorId Node;252 public FindPredecessorResp(ActorId node)253 : base()254 {255 this.Node = node;256 }257 }258 internal class QueryId : Event259 {260 public ActorId Sender;261 public QueryId(ActorId sender)262 : base()263 {264 this.Sender = sender;265 }266 }267 internal class QueryIdResp : Event268 {269 public int Id;270 public QueryIdResp(int id)271 : base()272 {273 this.Id = id;274 }275 }276 internal class AskForKeys : Event277 {278 public ActorId Node;279 public int Id;280 public AskForKeys(ActorId node, int id)281 : base()282 {283 this.Node = node;284 this.Id = id;285 }286 }287 internal class AskForKeysResp : Event288 {289 public List<int> Keys;290 public AskForKeysResp(List<int> keys)291 : base()292 {293 this.Keys = keys;294 }295 }296 private class NotifySuccessor : Event297 {298 public ActorId Node;299 public NotifySuccessor(ActorId node)300 : base()301 {302 this.Node = node;303 }304 }305 internal class JoinAck : Event306 {307 }308 internal class Stabilize : Event309 {310 }311 internal class Terminate : Event312 {313 }314 private class Local : Event315 {316 }317 private int NodeId;318 private HashSet<int> Keys;319 private int NumOfIds;320 private Dictionary<int, Finger> FingerTable;321 private ActorId Predecessor;322 private ActorId ManagerId;323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;...

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FindSuccessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 TestRunner.Run(async () =>12 {13 var m = Actor.CreateActor(typeof(Join));14 var n = Actor.CreateActor(typeof(Join));15 var o = Actor.CreateActor(typeof(Join));16 var p = Actor.CreateActor(typeof(Join));17 var q = Actor.CreateActor(typeof(Join));18 var r = Actor.CreateActor(typeof(Join));19 var s = Actor.CreateActor(typeof(Join));20 var t = Actor.CreateActor(typeof(Join));21 var u = Actor.CreateActor(typeof(Join));22 var v = Actor.CreateActor(typeof(Join));23 var w = Actor.CreateActor(typeof(Join));24 var x = Actor.CreateActor(typeof(Join));25 var y = Actor.CreateActor(typeof(Join));26 var z = Actor.CreateActor(typeof(Join));27 var joinmn = Actor.CreateActor(typeof(Join));28 await Actor.SendEventAsync(joinmn, new Join.JoinEvent(m, n));29 var joinop = Actor.CreateActor(typeof(Join));30 await Actor.SendEventAsync(joinop, new Join.JoinEvent(o, p));31 var joinqr = Actor.CreateActor(typeof(Join));32 await Actor.SendEventAsync(joinqr, new Join.JoinEvent(q, r));33 var joins = Actor.CreateActor(typeof(Join));34 await Actor.SendEventAsync(joins, new Join.JoinEvent(s, t));35 var joinuv = Actor.CreateActor(typeof(Join));36 await Actor.SendEventAsync(joinuv, new Join.JoinEvent(u, v));37 var joinw = Actor.CreateActor(typeof(Join));38 await Actor.SendEventAsync(joinw, new Join.JoinEvent(w, x));39 var joinyz = Actor.CreateActor(typeof(Join));40 await Actor.SendEventAsync(joinyz, new Join.JoinEvent(y, z));

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FindSuccessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Specifications;8{9 {10 static void Main(string[] args)11 {12 Console.WriteLine("Program started");13 Console.WriteLine("Testing FindSuccessorResp method of Join class");14 Console.WriteLine("Creating actor runtime");15 var configuration = Configuration.Create();16 configuration.EnableFailureInjection = true;17 configuration.EnableDataRaceDetection = true;18 configuration.EnableActorLogging = true;19 configuration.EnableActorMonitoring = true;20 configuration.EnableActorStateTracking = true;21 configuration.EnableCycleDetection = true;22 configuration.EnablePhaseTracking = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnableOperationRecording = true;25 configuration.EnableOperationTimeout = true;26 configuration.EnableRandomExecution = true;27 configuration.EnableStateExploration = true;28 configuration.EnableStateGraph = true;29 configuration.EnableStateGraphTracing = true;30 configuration.EnableStateSnapshotting = true;31 configuration.EnableStateTransitionCoverage = true;32 configuration.EnableTaskInterleavings = true;33 configuration.EnableTaskRecording = true;34 configuration.EnableTaskStateTracking = true;35 configuration.EnableUnfairScheduling = true;36 configuration.EnableVerboseTrace = true;37 using (var runtime = RuntimeFactory.Create(configuration))38 {39 Console.WriteLine("Creating test actor");40 var testActor = runtime.CreateActor(typeof(TestActor));41 Console.WriteLine("Sending event to test actor");42 runtime.SendEvent(testActor, new E());43 Console.WriteLine("Waiting for test actor to terminate");44 runtime.Wait();45 }46 }47 }48 {49 }50 {51 protected override Task OnInitializeAsync(Event initialEvent)52 {53 Console.WriteLine("TestActor initialized");54 return Task.CompletedTask;55 }56 protected override async Task OnEventAsync(Event e)57 {58 Console.WriteLine("TestActor received event");59 Console.WriteLine("Creating Join actor");60 var joinActor = this.CreateActor(typeof(Join));61 Console.WriteLine("Sending event to Join actor");62 this.SendEvent(joinActor, new FindSuccessorReq());63 Console.WriteLine("Waiting for event from Join actor");

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FindSuccessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var runtime = RuntimeFactory.Create(config);13 runtime.CreateActor(typeof(Initiator));14 runtime.Run();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 var join = this.CreateActor(typeof(Join));21 var e1 = new FindSuccessorReq(1);22 var e2 = new FindSuccessorReq(2);23 var e3 = new FindSuccessorReq(3);24 var e4 = new FindSuccessorReq(4);25 var e5 = new FindSuccessorReq(5);26 var e6 = new FindSuccessorReq(6);27 var e7 = new FindSuccessorReq(7);28 var e8 = new FindSuccessorReq(8);29 var e9 = new FindSuccessorReq(9);30 var e10 = new FindSuccessorReq(10);31 var e11 = new FindSuccessorReq(11);32 var e12 = new FindSuccessorReq(12);33 var e13 = new FindSuccessorReq(13);34 var e14 = new FindSuccessorReq(14);35 var e15 = new FindSuccessorReq(15);36 var e16 = new FindSuccessorReq(16);37 var e17 = new FindSuccessorReq(17);38 var e18 = new FindSuccessorReq(18);39 var e19 = new FindSuccessorReq(19);40 var e20 = new FindSuccessorReq(20);41 var e21 = new FindSuccessorReq(21);42 var e22 = new FindSuccessorReq(22);43 var e23 = new FindSuccessorReq(23);44 var e24 = new FindSuccessorReq(24);45 var e25 = new FindSuccessorReq(25);46 var e26 = new FindSuccessorReq(26);47 var e27 = new FindSuccessorReq(27);

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FindSuccessorResp

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create();12 config.AssemblyToAnalyze = typeof(Join).Assembly;13 config.AssemblyToAnalyze = typeof(Program).Assembly;14 config.MaxUnfairSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsInJoin = 1000;17 config.MaxStepsInParallel = 1000;18 config.MaxStepsInInterleaving = 1000;19 config.MaxStepsInReplay = 1000;20 config.MaxStepsInRandomExecution = 1000;21 config.MaxStepsInRandomExploration = 1000;22 config.MaxStepsInDeterministicRandomExecution = 1000;23 config.MaxStepsInDeterministicRandomExploration = 1000;24 config.MaxStepsInFairRandomExecution = 1000;25 config.MaxStepsInFairRandomExploration = 1000;26 config.MaxStepsInFairDeterministicRandomExecution = 1000;27 config.MaxStepsInFairDeterministicRandomExploration = 1000;28 config.MaxStepsInFairInterleaving = 1000;29 config.MaxStepsInFairReplay = 1000;30 config.MaxStepsInFairSchedule = 1000;31 config.MaxStepsInFairScheduleFromTrace = 1000;32 config.MaxStepsInFairPCT = 1000;33 config.MaxStepsInFairPCTFromTrace = 1000;34 config.MaxStepsInFairRandomSchedule = 1000;35 config.MaxStepsInFairRandomScheduleFromTrace = 1000;36 config.MaxStepsInFairRandomPCT = 1000;37 config.MaxStepsInFairRandomPCTFromTrace = 1000;38 config.MaxStepsInFairRandomWalk = 1000;39 config.MaxStepsInFairRandomWalkFromTrace = 1000;40 config.MaxStepsInFairRandomExecutionWithFairScheduling = 1000;41 config.MaxStepsInFairRandomExplorationWithFairScheduling = 1000;

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FindSuccessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Join;4using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.State;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.StateMachine;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor.StateMachine.State;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.State;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.State;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.State;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.State;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.State;24using Microsoft.Coyote.Actors.BugFinding.Tests.Join.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine.StateMachine;

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FindSuccessorResp

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 var m = Task.Run(() => runtime.CreateActor(typeof(Join)));12 var n = Task.Run(() => runtime.CreateActor(typeof(Join)));13 runtime.SendEvent(m.Result, new Join(m.Result, n.Result));14 runtime.SendEvent(n.Result, new Join(n.Result, m.Result));15 runtime.SendEvent(m.Result, new FindSuccessor());16 runtime.SendEvent(n.Result, new FindSuccessor());17 Console.ReadLine();18 }19 }20}21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 Console.WriteLine("Hello World!");30 var runtime = RuntimeFactory.Create();31 var m = Task.Run(() => runtime.CreateActor(typeof(Join)));32 var n = Task.Run(() => runtime.CreateActor(typeof(Join)));33 runtime.SendEvent(m.Result, new Join(m.Result, n.Result));34 runtime.SendEvent(n.Result, new Join(n.Result, m.Result));35 runtime.SendEvent(m.Result, new FindSuccessor());36 runtime.SendEvent(n.Result, new FindSuccessor());37 Console.ReadLine();38 }39 }40}41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using System;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 Console.WriteLine("Hello World!");50 var runtime = RuntimeFactory.Create();51 var m = Task.Run(() => runtime.CreateActor(typeof(Join)));52 var n = Task.Run(() => runtime.CreateActor(typeof(Join)));53 runtime.SendEvent(m.Result, new Join(m.Result, n.Result));54 runtime.SendEvent(n.Result

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FindSuccessorResp

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 10000;7 config.MaxFairSchedulingSteps = 10000;8 config.MaxStepsFromBugFinding = 10000;9 config.EnableCycleDetection = true;10 config.EnableDataRaceDetection = true;11 config.EnableIntegerOverflowChecks = true;12 config.EnableJoinOperationChecks = true;13 config.EnableLivelockChecking = true;14 config.EnableOperationLimitChecking = true;15 config.EnableRecursionBoundChecks = true;16 config.EnableStateGraphScheduling = true;17 config.EnableTaskDebugging = true;18 config.EnableUnfairnessChecking = true;19 config.EnableActorGarbageCollection = true;20 config.EnableActorStateTracking = true;21 config.EnableActorStateCaching = true;22 config.EnableActorCycleChecking = true;23 config.EnableActorGroupCycleChecking = true;24 config.EnableActorGroupDeadlockChecking = true;25 config.EnableActorGroupLivelockChecking = true;26 config.EnableActorGroupUnfairnessChecking = true;27 config.EnableActorGroupOperationLimitChecking = true;28 config.EnableActorGroupRecursionBoundChecks = true;29 config.EnableActorGroupStateGraphScheduling = true;30 config.EnableActorGroupTaskDebugging = true;31 config.EnableActorGroupStateCaching = true;32 config.EnableActorGroupStateTracking = true;33 config.EnableActorGroupGarbageCollection = true;34 config.EnableActorGroupCycleChecking = true;35 config.EnableActorGroupJoinOperationChecks = true;36 config.EnableActorGroupDataRaceDetection = true;

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