Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.NotifySuccessor
ChordTests.cs
Source:ChordTests.cs  
...292                {293                    this.Keys = keys;294                }295            }296            private class NotifySuccessor : Event297            {298                public ActorId Node;299                public NotifySuccessor(ActorId node)300                    : base()301                {302                    this.Node = node;303                }304            }305            internal class JoinAck : Event306            {307            }308            internal class Stabilize : Event309            {310            }311            internal class Terminate : Event312            {313            }314            private class Local : Event315            {316            }317            private int NodeId;318            private HashSet<int> Keys;319            private int NumOfIds;320            private Dictionary<int, Finger> FingerTable;321            private ActorId Predecessor;322            private ActorId ManagerId;323            [Start]324            [OnEntry(nameof(InitOnEntry))]325            [OnEventGotoState(typeof(Local), typeof(Waiting))]326            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327            [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328            [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329            private class Init : State330            {331            }332            private void InitOnEntry()333            {334                this.FingerTable = new Dictionary<int, Finger>();335            }336            private void Setup(Event e)337            {338                this.NodeId = (e as SetupEvent).Id;339                this.Keys = (e as SetupEvent).Keys;340                this.ManagerId = (e as SetupEvent).ManagerId;341                var nodes = (e as SetupEvent).Nodes;342                var nodeIds = (e as SetupEvent).NodeIds;343                this.NumOfIds = (int)Math.Pow(2, nodes.Count);344                for (var idx = 1; idx <= nodes.Count; idx++)345                {346                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348                    var nodeId = GetSuccessorNodeId(start, nodeIds);349                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350                }351                for (var idx = 0; idx < nodeIds.Count; idx++)352                {353                    if (nodeIds[idx] == this.NodeId)354                    {355                        this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356                        break;357                    }358                }359                this.RaiseEvent(new Local());360            }361            private void JoinCluster(Event e)362            {363                this.NodeId = (e as Join).Id;364                this.ManagerId = (e as Join).ManagerId;365                this.NumOfIds = (e as Join).NumOfIds;366                var nodes = (e as Join).Nodes;367                var nodeIds = (e as Join).NodeIds;368                for (var idx = 1; idx <= nodes.Count; idx++)369                {370                    var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371                    var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372                    var nodeId = GetSuccessorNodeId(start, nodeIds);373                    this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374                }375                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376                this.SendEvent(this.ManagerId, new JoinAck());377                this.SendEvent(successor, new NotifySuccessor(this.Id));378            }379            [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380            [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381            [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382            [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383            [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384            [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385            [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386            [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387            [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388            [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389            private class Waiting : State390            {391            }392            private void ProcessFindSuccessor(Event e)393            {394                var sender = (e as FindSuccessor).Sender;395                var key = (e as FindSuccessor).Key;396                if (this.Keys.Contains(key))397                {398                    this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399                }400                else if (this.FingerTable.ContainsKey(key))401                {402                    this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403                }404                else if (this.NodeId.Equals(key))405                {406                    this.SendEvent(sender, new FindSuccessorResp(407                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408                }409                else410                {411                    int idToAsk = -1;412                    foreach (var finger in this.FingerTable)413                    {414                        if (((finger.Value.Start > finger.Value.End) &&415                            (finger.Value.Start <= key || key < finger.Value.End)) ||416                            ((finger.Value.Start < finger.Value.End) &&417                            finger.Value.Start <= key && key < finger.Value.End))418                        {419                            idToAsk = finger.Key;420                        }421                    }422                    if (idToAsk < 0)423                    {424                        idToAsk = (this.NodeId + 1) % this.NumOfIds;425                    }426                    if (this.FingerTable[idToAsk].Node.Equals(this.Id))427                    {428                        foreach (var finger in this.FingerTable)429                        {430                            if (finger.Value.End == idToAsk ||431                                finger.Value.End == idToAsk - 1)432                            {433                                idToAsk = finger.Key;434                                break;435                            }436                        }437                        this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438                    }439                    this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440                }441            }442            private void ProcessFindPredecessor(Event e)443            {444                var sender = (e as FindPredecessor).Sender;445                if (this.Predecessor != null)446                {447                    this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448                }449            }450            private void ProcessQueryId(Event e)451            {452                var sender = (e as QueryId).Sender;453                this.SendEvent(sender, new QueryIdResp(this.NodeId));454            }455            private void SendKeys(Event e)456            {457                var sender = (e as AskForKeys).Node;458                var senderId = (e as AskForKeys).Id;459                this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460                List<int> keysToSend = new List<int>();461                foreach (var key in this.Keys)462                {463                    if (key <= senderId)464                    {465                        keysToSend.Add(key);466                    }467                }468                if (keysToSend.Count > 0)469                {470                    foreach (var key in keysToSend)471                    {472                        this.Keys.Remove(key);473                    }474                    this.SendEvent(sender, new AskForKeysResp(keysToSend));475                }476            }477            private void ProcessStabilize()478            {479                var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480                this.SendEvent(successor, new FindPredecessor(this.Id));481                foreach (var finger in this.FingerTable)482                {483                    if (!finger.Value.Node.Equals(successor))484                    {485                        this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486                    }487                }488            }489            private void ProcessFindSuccessorResp(Event e)490            {491                var successor = (e as FindSuccessorResp).Node;492                var key = (e as FindSuccessorResp).Key;493                this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494                this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495            }496            private void ProcessFindPredecessorResp(Event e)497            {498                var successor = (e as FindPredecessorResp).Node;499                if (!successor.Equals(this.Id))500                {501                    this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503                        this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504                        successor);505                    this.SendEvent(successor, new NotifySuccessor(this.Id));506                    this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507                }508            }509            private void UpdatePredecessor(Event e)510            {511                var predecessor = (e as NotifySuccessor).Node;512                if (!predecessor.Equals(this.Id))513                {514                    this.Predecessor = predecessor;515                }516            }517            private void UpdateKeys(Event e)518            {519                var keys = (e as AskForKeysResp).Keys;520                foreach (var key in keys)521                {522                    this.Keys.Add(key);523                }524            }525            private void ProcessTerminate() => this.RaiseHaltEvent();...NotifySuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Types;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Events;14{15    {16        public static void Run()17        {18            var configuration = Configuration.Create();19            configuration.SchedulingIterations = 10000;20            configuration.SchedulingStrategy = SchedulingStrategy.DFS;21            configuration.EnableCycleDetection = true;22            configuration.EnableDataRaceDetection = true;23            configuration.EnableDeadlockDetection = true;24            configuration.EnableHotStateDetection = true;25            configuration.EnableLivelockDetection = true;26            configuration.EnableOperationInterleavings = true;27            configuration.EnableRandomExecution = true;28            configuration.EnableStateGraph = true;29            configuration.EnableTaskParallelism = true;30            configuration.EnableUnfairScheduling = true;31            configuration.EnableVerboseTrace = true;32            configuration.MaxFairSchedulingSteps = 100;33            configuration.MaxUnfairSchedulingSteps = 100;34            configuration.SchedulingIterations = 10000;35            configuration.SchedulingStrategy = SchedulingStrategy.DFS;36            configuration.TestingIterations = 10000;37            configuration.UserAssemblies = new string[] { "2.exe" };38            configuration.Verbose = 2;39            using (var runtime = RuntimeFactory.Create(configuration))40            {41                var root = runtime.CreateActor(typeof(Root));42                runtime.Start();43            }44        }45    }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;NotifySuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            var configuration = Configuration.Create();11            configuration.MaxSchedulingSteps = 100;12            configuration.MaxFairSchedulingSteps = 100;13            configuration.MaxStepsFromFairSchedule = 100;14            configuration.MaxFairSchedulingStepsFromInitial = 100;15            configuration.MaxUnfairSchedulingSteps = 100;16            configuration.MaxStepsFromUnfairSchedule = 100;17            configuration.MaxUnfairSchedulingStepsFromInitial = 100;18            configuration.MaxInterleavings = 100;19            configuration.MaxInterleavingsFromInitial = 100;20            configuration.MaxFairInterleavings = 100;21            configuration.MaxFairInterleavingsFromInitial = 100;22            configuration.MaxUnfairInterleavings = 100;23            configuration.MaxUnfairInterleavingsFromInitial = 100;24            configuration.MaxStepsFromProgramTrace = 100;25            configuration.MaxFairStepsFromProgramTrace = 100;26            configuration.MaxUnfairStepsFromProgramTrace = 100;27            configuration.MaxFairSchedulingStepsFromProgramTrace = 100;28            configuration.MaxUnfairSchedulingStepsFromProgramTrace = 100;29            configuration.MaxInterleavingsFromProgramTrace = 100;30            configuration.MaxFairInterleavingsFromProgramTrace = 100;31            configuration.MaxUnfairInterleavingsFromProgramTrace = 100;32            configuration.MaxStepsFromModelState = 100;33            configuration.MaxFairStepsFromModelState = 100;34            configuration.MaxUnfairStepsFromModelState = 100;35            configuration.MaxFairSchedulingStepsFromModelState = 100;36            configuration.MaxUnfairSchedulingStepsFromModelState = 100;37            configuration.MaxInterleavingsFromModelState = 100;38            configuration.MaxFairInterleavingsFromModelState = 100;39            configuration.MaxUnfairInterleavingsFromModelState = 100;40            configuration.MaxStepsFromStateGraph = 100;41            configuration.MaxFairStepsFromStateGraph = 100;42            configuration.MaxUnfairStepsFromStateGraph = 100;43            configuration.MaxFairSchedulingStepsFromStateGraph = 100;44            configuration.MaxUnfairSchedulingStepsFromStateGraph = 100;NotifySuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines;8{9    {10        private readonly IActorId _m1;11        private readonly IActorId _m2;12        public Join(IActorId m1, IActorId m2)13        {14            _m1 = m1;15            _m2 = m2;16        }17        protected override async Task OnInitializeAsync(Event initialEvent)18        {19            await NotifySuccessor(_m1, new Evt1());20            await NotifySuccessor(_m2, new Evt2());21        }22    }23}24{25    {26    }27}28{29    {30    }31    {32    }33    {34        private readonly IActorId _m2;35        public Machine1(IActorId m2)36        {37            _m2 = m2;38        }39        protected override async Task OnInitializeAsync(Event initialEvent)40        {41            await NotifySuccessor(_m2, new Evt1());42        }43    }44    {45        protected override Task OnInitializeAsync(Event initialEvent)46        {47            return Task.CompletedTask;48        }49    }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.Join;56using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;57using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines;58{59    {NotifySuccessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7    {8        static void Main(string[] args)9        {10            var runtime = RuntimeFactory.Create();11            runtime.CreateActor(typeof(Join));12            runtime.CreateActor(typeof(Actor1));13            runtime.CreateActor(typeof(Actor2));14            runtime.CreateActor(typeof(Actor3));15            runtime.CreateActor(typeof(Actor4));16            runtime.CreateActor(typeof(Actor5));17            runtime.CreateActor(typeof(Actor6));18            runtime.CreateActor(typeof(Actor7));19            runtime.CreateActor(typeof(Actor8));20            runtime.CreateActor(typeof(Actor9));21            runtime.CreateActor(typeof(Actor10));22            runtime.CreateActor(typeof(Actor11));23            runtime.CreateActor(typeof(Actor12));24            runtime.CreateActor(typeof(Actor13));25            runtime.CreateActor(typeof(Actor14));26            runtime.CreateActor(typeof(Actor15));27            runtime.CreateActor(typeof(Actor16));28            runtime.CreateActor(typeof(Actor17));29            runtime.CreateActor(typeof(Actor18));30            runtime.CreateActor(typeof(Actor19));31            runtime.CreateActor(typeof(Actor20));32            runtime.CreateActor(typeof(Actor21));33            runtime.CreateActor(typeof(Actor22));34            runtime.CreateActor(typeof(Actor23));35            runtime.CreateActor(typeof(Actor24));36            runtime.CreateActor(typeof(Actor25));37            runtime.CreateActor(typeof(Actor26));38            runtime.CreateActor(typeof(Actor27));39            runtime.CreateActor(typeof(Actor28));40            runtime.CreateActor(typeof(Actor29));41            runtime.CreateActor(typeof(Actor30));42            runtime.CreateActor(typeof(Actor31));43            runtime.CreateActor(typeof(Actor32));44            runtime.CreateActor(typeof(Actor33));45            runtime.CreateActor(typeof(Actor34));46            runtime.CreateActor(typeof(Actor35));47            runtime.CreateActor(typeof(Actor36));48            runtime.CreateActor(typeof(Actor37));49            runtime.CreateActor(typeof(Actor38));50            runtime.CreateActor(typeof(Actor39));51            runtime.CreateActor(typeof(Actor40));52            runtime.CreateActor(typeof(Actor41));53            runtime.CreateActor(typeof(Actor42));54            runtime.CreateActor(typeof(Actor43));55            runtime.CreateActor(typeof(Actor44));56            runtime.CreateActor(typeof(Actor45));57            runtime.CreateActor(typeof(Actor46));58            runtime.CreateActor(typeof(Actor47));NotifySuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            Join join = new Join();12            join.NotifySuccessor();13            Console.ReadLine();14        }15    }16}NotifySuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5    {6        public static async Task Main(string[] args)7        {8            var runtime = RuntimeFactory.Create();9            var actor = runtime.CreateActor(typeof(Join));10            runtime.SendEvent(actor, new NotifySuccessor());11        }12    }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using System.Threading.Tasks;17{18    {19        public static async Task Main(string[] args)20        {21            var runtime = RuntimeFactory.Create();22            var actor = runtime.CreateActor(typeof(Join));23            runtime.SendEvent(actor, new NotifySuccessor());24        }25    }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System.Threading.Tasks;30{31    {32        public static async Task Main(string[] args)33        {34            var runtime = RuntimeFactory.Create();35            var actor = runtime.CreateActor(typeof(Join));36            runtime.SendEvent(actor, new NotifySuccessor());37        }38    }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System.Threading.Tasks;43{44    {45        public static async Task Main(string[] args)46        {47            var runtime = RuntimeFactory.Create();48            var actor = runtime.CreateActor(typeof(Join));49            runtime.SendEvent(actor, new NotifySuccessor());50        }51    }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System.Threading.Tasks;56{57    {58        public static async Task Main(string[] argsNotifySuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.TestingServices;8{9    {10        public static void Main(string[] args)11        {12            var configuration = Configuration.Create();13            configuration.EnableActorLogging = true;14            configuration.EnableActorTracing = true;15            configuration.EnableDataRaceChecking = true;16            configuration.EnableOperationInterleavingsChecking = true;17            configuration.EnablePhaseInterleavingsChecking = true;18            configuration.EnableDeadlockChecking = true;19            configuration.EnableTimerCancellationChecking = true;20            configuration.EnableHotStateExploration = true;21            configuration.EnableRandomExecution = true;22            configuration.EnableBoundedRandomExecution = true;23            configuration.MaxSchedulingSteps = 1000;24            configuration.MaxFairSchedulingSteps = 1000;25            configuration.MaxUnfairSchedulingSteps = 1000;26            configuration.MaxUnfairSchedulingStepsBound = 1000;27            configuration.MaxFairSchedulingStepsBound = 1000;28            configuration.MaxFairSchedulingStepsPerIteration = 1000;29            configuration.MaxUnfairSchedulingStepsPerIteration = 1000;30            configuration.MaxFairSchedulingStepsPerThread = 1000;31            configuration.MaxUnfairSchedulingStepsPerThread = 1000;32            configuration.MaxFairSchedulingStepsPerThreadBound = 1000;33            configuration.MaxUnfairSchedulingStepsPerThreadBound = 1000;34            configuration.MaxFairSchedulingStepsPerIterationBound = 1000;35            configuration.MaxUnfairSchedulingStepsPerIterationBound = 1000;36            configuration.MaxFairSchedulingStepsBound = 1000;37            configuration.MaxUnfairSchedulingStepsBound = 1000;38            configuration.MaxFairSchedulingStepsPerThreadBound = 1000;39            configuration.MaxUnfairSchedulingStepsPerThreadBound = 1000;40            configuration.MaxFairSchedulingStepsPerIterationBound = 1000;41            configuration.MaxUnfairSchedulingStepsPerIterationBound = 1000;42            configuration.MaxFairSchedulingStepsPerThreadBound = 1000;43            configuration.MaxUnfairSchedulingStepsPerThreadBound = 1000;44            configuration.MaxFairSchedulingStepsPerIterationBound = 1000;NotifySuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6    {7        public static async Task Main()8        {9            var runtime = await Runtime.CreateAsync();10            var join = runtime.CreateActor(typeof(Join));11            await runtime.SendEventAsync(join, new Start());12        }13    }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20    {21        public static async Task Main()22        {23            var runtime = await Runtime.CreateAsync();24            var join = runtime.CreateActor(typeof(Join));25            await runtime.SendEventAsync(join, new Start());26        }27    }28}29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32using Microsoft.Coyote.Actors.BugFinding.Tests;33{34    {35        public static async Task Main()36        {37            var runtime = await Runtime.CreateAsync();38            var join = runtime.CreateActor(typeof(Join));39            await runtime.SendEventAsync(join, new Start());40        }41    }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48    {49        public static async Task Main()50        {51            var runtime = await Runtime.CreateAsync();52            var join = runtime.CreateActor(typeof(Join));53            await runtime.SendEventAsync(join, new Start());54        }55    }56}57using Microsoft.Coyote.Actors;58using System;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors.BugFinding.Tests;61{NotifySuccessor
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var config = Configuration.Create();6            config.MaxSchedulingSteps = 1000;7            config.SchedulingIterations = 100;8            config.TestingIterations = 100;9            config.EnableCycleDetection = true;10            config.EnableDataRaceDetection = true;11            config.EnableIntegerOverflowChecking = true;12            config.EnableJoinChecking = true;13            config.EnableActorGarbageCollection = false;14            config.EnableActorMonitoring = true;15            config.EnableHotStateDetection = true;16            config.EnableHotStateDetectionInProduction = true;17            config.EnableHotStateDetectionInTesting = true;18            config.EnableCycleDetectionInProduction = true;19            config.EnableCycleDetectionInTesting = true;20            config.EnableDataRaceDetectionInProduction = true;21            config.EnableDataRaceDetectionInTesting = true;22            config.EnableIntegerOverflowCheckingInProduction = true;23            config.EnableIntegerOverflowCheckingInTesting = true;24            config.EnableJoinCheckingInProduction = true;25            config.EnableJoinCheckingInTesting = true;26            config.EnableOperationCanceledExceptionSupport = true;27            config.EnableOperationCanceledExceptionSupportInProduction = true;28            config.EnableOperationCanceledExceptionSupportInTesting = true;29            config.EnableTaskCanceledExceptionSupport = true;30            config.EnableTaskCanceledExceptionSupportInProduction = true;31            config.EnableTaskCanceledExceptionSupportInTesting = true;32            config.EnableDeadlockDetection = true;33            config.EnableDeadlockDetectionInProduction = true;34            config.EnableDeadlockDetectionInTesting = true;35            config.EnableRandomExecution = true;36            config.EnableRandomExecutionInProduction = true;37            config.EnableRandomExecutionInTesting = true;38            config.EnableActorCollectionInlining = true;39            config.EnableActorCollectionInliningInProduction = true;40            config.EnableActorCollectionInliningInTesting = true;41            config.EnableActorCollectionInlining = true;42            config.EnableActorCollectionInliningInProduction = true;43            config.EnableActorCollectionInliningInTesting = true;44            config.EnableFairScheduling = true;45            config.EnableFairSchedulingInProduction = true;46            config.EnableFairSchedulingInTesting = true;47            config.EnableLivenessChecking = true;48            config.EnableLivenessCheckingInProduction = true;49            config.EnableLivenessCheckingInTesting = true;50            config.EnableFairScheduling = true;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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