Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessor
ChordTests.cs
Source:ChordTests.cs
...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join.Join;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join.Join.Join;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join.Join.Join.Join;24using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join.Join.Join.Join.Join;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Machines.Join.Interfaces.States.Events.Join.Join.Join.Join.Join.Join.Join.Join.Join;
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Rewriting;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Join));11 runtime.CreateActor(typeof(Actor1));12 runtime.Wait();13 }14 }15 {16 private ActorId actor2;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 actor2 = await this.CreateActorAsync(typeof(Actor2));20 await this.SendEventAsync(actor2, new E());21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.ProcessFindPredecessor();27 }28 private async Task ProcessFindPredecessor()29 {30 await this.ReceiveEventAsync(typeof(E));31 }32 }33 {34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.RegisterMonitor(typeof(Join));46 runtime.CreateActor(typeof(Actor1));47 runtime.Wait();48 }49 }50 {51 private ActorId actor2;52 protected override async Task OnInitializeAsync(Event initialEvent)53 {54 actor2 = await this.CreateActorAsync(typeof(Actor2));55 await this.SendEventAsync(actor2, new E());56 }57 }58 {59 private ActorId actor3;60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 actor3 = await this.CreateActorAsync(typeof(Actor3));63 await this.SendEventAsync(actor3, new F());64 await this.ProcessFindPredecessor();65 }66 private async Task ProcessFindPredecessor()67 {68 await this.ReceiveEventAsync(typeof(E));69 }70 }71 {72 protected override async Task OnInitializeAsync(Event initial
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.Replay;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.TestingServices;8using Microsoft.Coyote.BugFinding.TestingServices.Strategies;9using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.BugFinding.Tracing.Schedule;11using Microsoft.Coyote.BugFinding.Strategies;12using Microsoft.Coyote.BugFinding.Strategies.Default;13using Microsoft.Coyote.BugFinding.TestingServices.Strategies;14using Microsoft.Coyote.BugFinding.TestingServices.Strategies.Default;15using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.BugFinding.Tracing.Schedule;17using Microsoft.Coyote.BugFinding.Strategies;18using Microsoft.Coyote.BugFinding.Strategies.Default;19using Microsoft.Coyote.BugFinding.TestingServices.Strategies;20using Microsoft.Coyote.BugFinding.TestingServices.Strategies.Default;21using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;22using Microsoft.Coyote.BugFinding.Tracing.Schedule;23using Microsoft.Coyote.BugFinding.Strategies;24using Microsoft.Coyote.BugFinding.Strategies.Default;25using Microsoft.Coyote.BugFinding.TestingServices.Strategies;26using Microsoft.Coyote.BugFinding.TestingServices.Strategies.Default;27using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;28using Microsoft.Coyote.BugFinding.Tracing.Schedule;29using Microsoft.Coyote.BugFinding.Strategies;30using Microsoft.Coyote.BugFinding.Strategies.Default;31using Microsoft.Coyote.BugFinding.TestingServices.Strategies;32using Microsoft.Coyote.BugFinding.TestingServices.Strategies.Default;33using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;34using Microsoft.Coyote.BugFinding.Tracing.Schedule;35using Microsoft.Coyote.BugFinding.Strategies;36using Microsoft.Coyote.BugFinding.Strategies.Default;37using Microsoft.Coyote.BugFinding.TestingServices.Strategies;38using Microsoft.Coyote.BugFinding.TestingServices.Strategies.Default;39using Microsoft.Coyote.BugFinding.TestingServices.Tracing.Schedule;40using Microsoft.Coyote.BugFinding.Tracing.Schedule;
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 ActorId a = ActorId.CreateRandom();10 ActorId b = ActorId.CreateRandom();11 ActorId c = ActorId.CreateRandom();12 ActorId d = ActorId.CreateRandom();13 ActorId e = ActorId.CreateRandom();14 ActorId f = ActorId.CreateRandom();15 ActorId g = ActorId.CreateRandom();16 ActorId h = ActorId.CreateRandom();17 ActorId i = ActorId.CreateRandom();18 ActorId j = ActorId.CreateRandom();19 ActorId k = ActorId.CreateRandom();20 ActorId l = ActorId.CreateRandom();21 ActorId m = ActorId.CreateRandom();22 ActorId n = ActorId.CreateRandom();23 ActorId o = ActorId.CreateRandom();24 ActorId p = ActorId.CreateRandom();25 ActorId q = ActorId.CreateRandom();26 ActorId r = ActorId.CreateRandom();27 ActorId s = ActorId.CreateRandom();28 ActorId t = ActorId.CreateRandom();29 ActorId u = ActorId.CreateRandom();30 ActorId v = ActorId.CreateRandom();31 ActorId w = ActorId.CreateRandom();32 ActorId x = ActorId.CreateRandom();33 ActorId y = ActorId.CreateRandom();34 ActorId z = ActorId.CreateRandom();35 ActorId aa = ActorId.CreateRandom();36 ActorId ab = ActorId.CreateRandom();37 ActorId ac = ActorId.CreateRandom();38 ActorId ad = ActorId.CreateRandom();39 ActorId ae = ActorId.CreateRandom();40 ActorId af = ActorId.CreateRandom();41 ActorId ag = ActorId.CreateRandom();42 ActorId ah = ActorId.CreateRandom();43 ActorId ai = ActorId.CreateRandom();44 ActorId aj = ActorId.CreateRandom();45 ActorId ak = ActorId.CreateRandom();46 ActorId al = ActorId.CreateRandom();47 ActorId am = ActorId.CreateRandom();48 ActorId an = ActorId.CreateRandom();49 ActorId ao = ActorId.CreateRandom();50 ActorId ap = ActorId.CreateRandom();51 ActorId aq = ActorId.CreateRandom();52 ActorId ar = ActorId.CreateRandom();
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Join;3using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Join;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main()9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var test = new Coyote.Actors.BugFinding.Tests.Join.Join();12 await test.ExecuteAsync(config);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Join;19using System;20using System.Threading.Tasks;21{22 {23 private readonly ActorId id1;24 private readonly ActorId id2;25 private readonly ActorId id3;26 private readonly ActorId id4;27 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]28 {29 }30 private void Setup()31 {32 this.id1 = this.CreateActor(typeof(Actor1));33 this.id2 = this.CreateActor(typeof(Actor2));34 this.id3 = this.CreateActor(typeof(Actor3));35 this.id4 = this.CreateActor(typeof(Actor4));36 this.SendEvent(this.id1, new E(this.id2));37 this.SendEvent(this.id1, new E(this.id3));38 this.SendEvent(this.id1, new E(this.id4));39 this.SendEvent(this.id2, new E(this.id3));40 this.SendEvent(this.id2, new E(this.id4));41 this.SendEvent(this.id3, new E(this.id4));42 }43 {44 public ActorId Id;45 public E(ActorId id)46 {47 this.Id = id;48 }49 }50 {51 private ActorId id2;52 private ActorId id3;53 private ActorId id4;
ProcessFindPredecessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Join;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var m = new MachineId();11 var n = new MachineId();12 var p = new MachineId();13 var q = new MachineId();14 var r = new MachineId();15 var s = new MachineId();16 var t = new MachineId();17 var u = new MachineId();18 var v = new MachineId();19 var w = new MachineId();20 var x = new MachineId();21 var y = new MachineId();22 var z = new MachineId();23 var a = new MachineId();24 var b = new MachineId();25 var c = new MachineId();26 var d = new MachineId();27 var e = new MachineId();28 var f = new MachineId();29 var g = new MachineId();30 var h = new MachineId();31 var i = new MachineId();32 var j = new MachineId();33 var k = new MachineId();34 var l = new MachineId();35 var o = new MachineId();36 var p1 = new MachineId();37 var p2 = new MachineId();38 var p3 = new MachineId();39 var p4 = new MachineId();40 var p5 = new MachineId();41 var p6 = new MachineId();42 var p7 = new MachineId();43 var p8 = new MachineId();44 var p9 = new MachineId();45 var p10 = new MachineId();46 var p11 = new MachineId();47 var p12 = new MachineId();48 var p13 = new MachineId();49 var p14 = new MachineId();50 var p15 = new MachineId();51 var p16 = new MachineId();52 var p17 = new MachineId();53 var p18 = new MachineId();54 var p19 = new MachineId();55 var p20 = new MachineId();56 var p21 = new MachineId();57 var p22 = new MachineId();58 var p23 = new MachineId();
ProcessFindPredecessor
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Types;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Utils;12{13 {14 [OnEventDoAction(typeof(StartEvent), nameof(ProcessFindPredecessor))]15 [OnEventDoAction(typeof(FindPredecessorEvent), nameof(ProcessFindPredecessor))]16 [OnEventDoAction(typeof(FindSuccessorEvent), nameof(ProcessFindSuccessor))]17 [OnEventDoAction(typeof(NotifyEvent), nameof(ProcessNotify))]18 [OnEventDoAction(typeof(FindPredecessorResponseEvent), nameof(ProcessFindPredecessorResponse))]19 [OnEventDoAction(typeof(FindSuccessorResponseEvent), nameof(ProcessFindSuccessorResponse))]20 [OnEventDoAction(typeof(NotifyResponseEvent), nameof(ProcessNotifyResponse))]21 [OnEventDoAction(typeof(StabilizeEvent), nameof(ProcessStabilize))]22 [OnEventDoAction(typeof(FixFingersEvent), nameof(ProcessFixFingers))]23 [OnEventDoAction(typeof(CheckPredecessorEvent), nameof(ProcessCheckPredecessor))]24 [OnEventDoAction(typeof(JoinEvent), nameof(ProcessJoin))]25 [OnEventDoAction(typeof(JoinResponseEvent), nameof(ProcessJoinResponse))]26 [OnEventDoAction(typeof(LeaveEvent), nameof(ProcessLeave))]27 [OnEventDoAction(typeof(LeaveResponseEvent), nameof(ProcessLeaveResponse))]28 [OnEventDoAction(typeof(UpdateFingerTableEvent), nameof(ProcessUpdateFingerTable))]29 [OnEventDoAction(typeof(UpdateFingerTableResponseEvent), nameof(ProcessUpdateFingerTableResponse))]30 [OnEventDoAction(typeof(UpdatePredecessorEvent), nameof(ProcessUpdatePredecessor))]
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