Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp
ChordTests.cs
Source:ChordTests.cs
...378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Services;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Tasks.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Tasks.Services;13{14 {15 private readonly List<ActorId> nodes;16 private readonly List<ActorId> joinTasks;17 private readonly ActorId predecessor;18 private readonly ActorId successor;19 private readonly ActorId joinTask;20 private readonly ActorId joinTask2;21 private readonly ActorId joinTask3;22 private readonly ActorId joinTask4;23 private readonly ActorId joinTask5;24 private readonly ActorId joinTask6;25 private readonly ActorId joinTask7;26 private readonly ActorId joinTask8;27 private readonly ActorId joinTask9;28 private readonly ActorId joinTask10;29 private readonly ActorId joinTask11;30 private readonly ActorId joinTask12;31 private readonly ActorId joinTask13;32 private readonly ActorId joinTask14;33 private readonly ActorId joinTask15;34 private readonly ActorId joinTask16;35 private readonly ActorId joinTask17;36 private readonly ActorId joinTask18;37 private readonly ActorId joinTask19;38 private readonly ActorId joinTask20;39 private readonly ActorId joinTask21;40 private readonly ActorId joinTask22;41 private readonly ActorId joinTask23;42 private readonly ActorId joinTask24;43 private readonly ActorId joinTask25;44 private readonly ActorId joinTask26;45 private readonly ActorId joinTask27;46 private readonly ActorId joinTask28;47 private readonly ActorId joinTask29;48 private readonly ActorId joinTask30;49 private readonly ActorId joinTask31;50 private readonly ActorId joinTask32;51 private readonly ActorId joinTask33;52 private readonly ActorId joinTask34;53 private readonly ActorId joinTask35;
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models;9{10 {11 private ActorId _node;12 private ActorId _pred;13 private ActorId _succ;14 private int _id;15 private int _predId;16 private int _succId;17 private bool _isSuccIdKnown;18 private bool _isPredIdKnown;19 private bool _isSuccKnown;20 private bool _isPredKnown;21 private bool _isJoining;22 private bool _isJoinCompleted;23 private bool _isJoinFailed;24 private bool _isJoiningWithSuccessor;25 private bool _isJoiningWithPredecessor;26 private bool _isJoiningWithSuccessorCompleted;27 private bool _isJoiningWithPredecessorCompleted;28 private bool _isJoiningWithSuccessorFailed;29 private bool _isJoiningWithPredecessorFailed;30 private bool _isJoiningWithSuccessorCompletedSuccessfully;31 private bool _isJoiningWithPredecessorCompletedSuccessfully;32 private bool _isJoiningWithSuccessorCompletedUnsuccessfully;33 private bool _isJoiningWithPredecessorCompletedUnsuccessfully;34 private bool _isConnectedToSuccessor;35 private bool _isConnectedToPredecessor;36 private bool _isConnectedToBoth;37 private bool _isConnectedToNeither;38 private bool _isConnectedToSuccessorCompleted;39 private bool _isConnectedToPredecessorCompleted;40 private bool _isConnectedToBothCompleted;41 private bool _isConnectedToNeitherCompleted;42 private bool _isConnectedToSuccessorFailed;43 private bool _isConnectedToPredecessorFailed;44 private bool _isConnectedToBothFailed;45 private bool _isConnectedToNeitherFailed;46 private bool _isConnectedToSuccessorCompletedSuccessfully;47 private bool _isConnectedToPredecessorCompletedSuccessfully;48 private bool _isConnectedToBothCompletedSuccessfully;
ProcessFindPredecessorResp
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindPredecessorResp(1, 1);
ProcessFindPredecessorResp
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8{9public static async Task ProcessFindPredecessorResp(ActorId id, ActorId sender, int key, ActorId succ)10{11await id.SendMessage(sender, new FindPredecessorRespEvent(key, succ));12}13}14}15using Microsoft.Coyote.Actors;16using System;17using System.Collections.Generic;18using System.Text;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22{23public static async Task ProcessFindPredecessorResp(ActorId id, ActorId sender, int key, ActorId succ)24{25await id.SendMessage(sender, new FindPredecessorRespEvent(key, succ));26}27}28}29using Microsoft.Coyote.Actors;30using System;31using System.Collections.Generic;32using System.Text;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36{37public static async Task ProcessFindPredecessorResp(ActorId id, ActorId sender, int key, ActorId succ)38{39await id.SendMessage(sender, new FindPredecessorRespEvent(key, succ));40}41}42}43using Microsoft.Coyote.Actors;44using System;45using System.Collections.Generic;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50{51public static async Task ProcessFindPredecessorResp(ActorId id, ActorId sender, int key, ActorId succ)52{53await id.SendMessage(sender, new FindPredecessorRespEvent(key, succ));54}55}56}
ProcessFindPredecessorResp
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(JoinMonitor));12 runtime.CreateActor(typeof(Join));13 runtime.Run();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 runtime.RegisterMonitor(typeof(JoinMonitor));28 runtime.CreateActor(typeof(Join));29 runtime.Run();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.RegisterMonitor(typeof(JoinMonitor));44 runtime.CreateActor(typeof(Join));45 runtime.Run();46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 static void Main(string[] args)57 {58 var runtime = RuntimeFactory.Create();59 runtime.RegisterMonitor(typeof(JoinMonitor));60 runtime.CreateActor(typeof(Join));61 runtime.Run();62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;
ProcessFindPredecessorResp
Using AI Code Generation
1public static void Main(string[] args)2{3 CoyoteRuntime runtime = CoyoteRuntime.Create();4 runtime.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.Join>();5 runtime.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.Join>();6 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), new Microsoft.Coyote.Actors.BugFinding.Tests.Join());7 runtime.Wait();8}9public static void Main(string[] args)10{11 CoyoteRuntime runtime = CoyoteRuntime.Create();12 Microsoft.Coyote.Actors.BugFinding.Tests.Join join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();13 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), join);14 runtime.Wait();15}16public static void Main(string[] args)17{18 CoyoteRuntime runtime = CoyoteRuntime.Create();19 Microsoft.Coyote.Actors.BugFinding.Tests.Join join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();20 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), join);21 runtime.Wait();22}23public static void Main(string[] args)24{25 CoyoteRuntime runtime = CoyoteRuntime.Create();26 Microsoft.Coyote.Actors.BugFinding.Tests.Join join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();27 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Join), join);28 runtime.Wait();29}
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