How to use ProcessFindSuccessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.ProcessFindSuccessor

ChordTests.cs

Source:ChordTests.cs Github

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...375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;571 public List<int> Keys;572 public SetupEvent(ActorId clusterManager, List<int> keys)573 : base()574 {575 this.ClusterManager = clusterManager;576 this.Keys = keys;577 }578 }579 private class Local : Event580 {581 }582 private ActorId ClusterManager;583 private List<int> Keys;584 private int QueryCounter;585 [Start]586 [OnEntry(nameof(InitOnEntry))]587 [OnEventGotoState(typeof(Local), typeof(Querying))]588 private class Init : State589 {590 }591 private void InitOnEntry(Event e)592 {593 this.ClusterManager = (e as SetupEvent).ClusterManager;594 this.Keys = (e as SetupEvent).Keys;595 // LIVENESS BUG: can never detect the key, and keeps looping without596 // exiting the process. Enable to introduce the bug.597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }621 else622 {623 this.SendEvent(this.ClusterManager, new ClusterManager.TerminateNode());624 }625 this.QueryCounter++;626 }627 this.RaiseEvent(new Local());628 }629 private int GetNextQueryKey()630 {631 int keyIndex = -1;632 while (keyIndex < 0)633 {634 for (int i = 0; i < this.Keys.Count; i++)635 {636 if (this.RandomBoolean())637 {638 keyIndex = i;639 break;640 }641 }642 }643 return this.Keys[keyIndex];644 }645 [OnEventGotoState(typeof(Local), typeof(Querying))]646 [OnEventDoAction(typeof(ChordNode.FindSuccessorResp), nameof(ProcessFindSuccessorResp))]647 [OnEventDoAction(typeof(ChordNode.QueryIdResp), nameof(ProcessQueryIdResp))]648 private class Waiting : State649 {650 }651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)...

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types.Types;28using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types.Types.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces.Types.Types.Types.Types.Types.Types.Types.States;

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.State;11{12 {13 private IFindSuccessor ProcessFindSuccessor;14 private IFindSuccessor ProcessFindSuccessor2;15 [OnEventDoAction(typeof(StartEvent), nameof(Start))]16 {17 }18 private void Start()19 {20 this.ProcessFindSuccessor = this.CreateActor<FindSuccessor>();21 this.ProcessFindSuccessor2 = this.CreateActor<FindSuccessor>();22 this.SendEvent(this.ProcessFindSuccessor, new FindSuccessorEvent(1, 2, 3));23 this.SendEvent(this.ProcessFindSuccessor2, new FindSuccessorEvent(1, 2, 3));24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.BugFinding.Tests.Join;32using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Interfaces;33using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models;34using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Events;35using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.Interfaces;36using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Models.State;37{38 {39 private IFindSuccessor ProcessFindSuccessor;40 private IFindSuccessor ProcessFindSuccessor2;41 [OnEventDoAction(typeof(StartEvent), nameof(Start))]

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Join;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor3;9using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor4;10using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor5;11using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor6;12using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor7;13using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor8;14using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor9;15using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor10;16using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor11;17using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor12;18using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor13;19using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor14;20using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor15;21using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor16;22using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor17;23using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor18;24using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor19;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor20;26using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor21;27using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor22;28using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor23;29using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor24;30using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor25;31using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor26;32using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor27;33using Microsoft.Coyote.Actors.BugFinding.Tests.Join.Monitor28;

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Join));12 var node = new DoublyLinkedListNode(1);13 var node2 = new DoublyLinkedListNode(2);14 node.Next = node2;15 node2.Previous = node;16 var result = runtime.ProcessFindSuccessor(node, 2);17 if (result == node2)18 {19 Console.WriteLine("Test passed!");20 }21 {22 Console.WriteLine("Test failed!");23 }24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding;30{31 {32 [OnEventDoAction(typeof(UnitEvent), nameof(FindSuccessor))]33 {34 }35 async Task FindSuccessor(Event e)36 {37 var node = new DoublyLinkedListNode(1);38 var node2 = new DoublyLinkedListNode(2);39 node.Next = node2;40 node2.Previous = node;41 var result = await this.FindSuccessor(node, 2);42 if (result == node2)43 {44 Console.WriteLine("Test passed!");45 }46 {47 Console.WriteLine("Test failed!");48 }49 }

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ProcessFindSuccessor

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 private List<int> list;12 private int element;13 [OnEventDoAction(typeof(InitEvent), nameof(Init))]14 [OnEventDoAction(typeof(FindSuccessorEvent), nameof(ProcessFindSuccessor))]15 [OnEventDoAction(typeof(FindPredecessorEvent), nameof(ProcessFindPredecessor))]16 private class Init : State { }17 private void Init(Event e)18 {19 this.list = (e as InitEvent).List;20 this.element = (e as InitEvent).Element;21 }22 private void ProcessFindSuccessor(Event e)23 {24 int index = this.list.IndexOf(this.element);25 int successor = this.list[index + 1];26 this.SendEvent((e as FindSuccessorEvent).Sender, new SuccessorEvent(successor));27 }28 private void ProcessFindPredecessor(Event e)29 {30 int index = this.list.IndexOf(this.element);31 int predecessor = this.list[index - 1];32 this.SendEvent((e as FindPredecessorEvent).Sender, new PredecessorEvent(predecessor));33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {

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