How to use SendKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.SendKeys

ChordTests.cs

Source:ChordTests.cs Github

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...380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {...

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SendKeys

Using AI Code Generation

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1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.BugFinding;6 using Microsoft.Coyote.BugFinding.Strategies;7 using Microsoft.Coyote.BugFinding.SchedulingStrategies;8 using Microsoft.Coyote.BugFinding.TestingServices;9 using Microsoft.Coyote.BugFinding.Tasks;10 using Microsoft.Coyote.BugFinding.Tasks.Tracing;11 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks;12 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies;13 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies;14 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies;15 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies;16 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies;17 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;18 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;19 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;20 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;21 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;22 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;23 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;24 using Microsoft.Coyote.BugFinding.Tasks.Tracing.Tasks.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using System.Windows.Forms;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Join));15 SendKeys.SendWait("Hello");16 runtime.Dispose();17 }18 }19}

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SendKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 Join join = new Join();13 join.Run();14 SendKeys.SendWait("{ENTER}");15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using System.Windows.Forms;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 static void Main(string[] args)28 {29 Monitoring monitoring = new Monitoring();30 monitoring.Run();31 SendKeys.SendWait("{ENTER}");32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using System.Windows.Forms;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 PingPong pingPong = new PingPong();47 pingPong.Run();48 SendKeys.SendWait("{ENTER}");49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using System.Windows.Forms;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60 {61 static void Main(string[] args)62 {63 PingPongWithTimeout pingPongWithTimeout = new PingPongWithTimeout();64 pingPongWithTimeout.Run();65 SendKeys.SendWait("{ENTER}");66 }67 }68}69using System;70using System.Collections.Generic;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.MaxSchedulingSteps = 100;10 configuration.SchedulingIterations = 10;11 configuration.SchedulingStrategy = SchedulingStrategy.DepthFirst;12 configuration.Verbose = 1;13 configuration.EnableCycleDetection = true;14 configuration.EnableDataRaceDetection = true;15 configuration.EnableHotStateDetection = true;16 configuration.EnableOperationInterleavings = true;17 configuration.EnableStateGraph = true;18 configuration.EnableStateGraphScheduling = true;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 TestingEngine engine = TestingEngineFactory.CreateBugFindingEngine();10 engine.Run(async () =>11 {12 var task = Task.Run(() =>13 {14 var join = new Join();15 join.SendKeys();16 });17 await task;18 });19 }20 }21}

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using System.Windows.Forms;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsFromAnyEntryToExit = 1000;17 config.MaxUnfairSchedulingSteps = 10000;18 config.MaxUnfairSchedulingStepsFromAnyEntryToExit = 10000;19 config.MaxUnfairSchedulingStepsFromAnyChoice = 10000;20 config.MaxUnfairSchedulingStepsFromAnySend = 10000;21 config.MaxUnfairSchedulingStepsFromAnyReceive = 10000;22 config.MaxUnfairSchedulingStepsFromAnyWait = 10000;23 config.MaxUnfairSchedulingStepsFromAnyYield = 10000;24 config.MaxUnfairSchedulingStepsFromAnyWaitToReceive = 10000;25 config.MaxUnfairSchedulingStepsFromAnyWaitToReceiveAll = 10000;26 config.MaxUnfairSchedulingStepsFromAnyWaitToReceiveAny = 10000;27 config.MaxUnfairSchedulingStepsFromAnyWaitToSend = 10000;28 config.MaxUnfairSchedulingStepsFromAnyWaitToWait = 10000;29 config.MaxUnfairSchedulingStepsFromAnyWaitToWaitAll = 10000;30 config.MaxUnfairSchedulingStepsFromAnyWaitToWaitAny = 10000;31 config.MaxUnfairSchedulingStepsFromAnyWaitToWaitFor = 10000;32 config.MaxUnfairSchedulingStepsFromAnyWaitToWaitUntil = 10000;33 config.MaxUnfairSchedulingStepsFromAnyYieldToReceive = 10000;34 config.MaxUnfairSchedulingStepsFromAnyYieldToReceiveAll = 10000;35 config.MaxUnfairSchedulingStepsFromAnyYieldToReceiveAny = 10000;36 config.MaxUnfairSchedulingStepsFromAnyYieldToSend = 10000;37 config.MaxUnfairSchedulingStepsFromAnyYieldToWait = 10000;

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SendKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Join));11 Task.Delay(1000).Wait();

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