How to use UpdateKeys method of Microsoft.Coyote.Actors.BugFinding.Tests.Join class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Join.UpdateKeys

ChordTests.cs

Source:ChordTests.cs Github

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...381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)...

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.SystematicTesting.Strategies;10using Microsoft.Coyote.SystematicTesting.Strategies.Scheduling;11using Microsoft.Coyote.SystematicTesting.Strategies.StateCaching;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;13using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph;14using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies;15using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding;16using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies;17using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding;18using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies;19using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;20using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;21using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;22using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;23using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;24using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies;25using Microsoft.Coyote.SystematicTesting.Strategies.StateGraph.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding.Strategies.BugFinding;

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Join;7using Microsoft.Coyote.Specifications;8{9 {10 public static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var id = runtime.CreateActor(typeof(Join));15 runtime.SendEvent(id, new UpdateKeys());16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.Join;26using Microsoft.Coyote.Specifications;27{28 {29 public static void Main(string[] args)30 {31 using (var runtime = RuntimeFactory.Create())32 {33 var id = runtime.CreateActor(typeof(Join));34 runtime.SendEvent(id, new UpdateKeys());35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.Join;45using Microsoft.Coyote.Specifications;46{47 {48 public static void Main(string[] args)49 {50 using (var runtime = RuntimeFactory.Create())51 {

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Join));14 Console.ReadLine();15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 runtime.CreateActor(typeof(Join));32 Console.ReadLine();33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Text;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.TestingServices;45using Microsoft.Coyote.TestingServices.Runtime;46using Microsoft.Coyote.TestingServices.SchedulingStrategies;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Join));53 Console.ReadLine();54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;

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UpdateKeys

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(Join));10 runtime.UpdateKeys();11 }12 }13}14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeFactory.Create();22 runtime.CreateActor(typeof(Join));23 runtime.UpdateKeys();24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(Join));36 runtime.UpdateKeys();37 }38 }39}40using System;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeFactory.Create();48 runtime.CreateActor(typeof(Join));49 runtime.UpdateKeys();50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.CreateActor(typeof(Join));62 runtime.UpdateKeys();63 }64 }65}

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UpdateKeys

Using AI Code Generation

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1var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();2var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();3var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();4join.UpdateKeys(key1, key2);5var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();6var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();7var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();8join.UpdateKeys(key1, key2);9var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();10var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();11var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();12join.UpdateKeys(key1, key2);13var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();14var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();15var key2 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();16join.UpdateKeys(key1, key2);17var join = new Microsoft.Coyote.Actors.BugFinding.Tests.Join();18var key1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Key();

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UpdateKeys

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 {9 public TaskCompletionSource<bool> Tcs;10 public Config(TaskCompletionSource<bool> tcs)11 {12 this.Tcs = tcs;13 }14 }15 {16 public int Id;17 public E(int id)18 {19 this.Id = id;20 }21 }22 {23 }24 {25 }26 private TaskCompletionSource<bool> Tcs;27 private int Count;28 private int Id;29 private int Counter;30 private bool[] Flags;31 [OnEntry(nameof(InitOnEntry))]32 [OnEventDoAction(typeof(Unit), nameof(InitAction))]33 {34 }35 private void InitOnEntry()36 {37 this.Count = 2;38 this.Id = 0;39 this.Counter = 0;40 this.Flags = new bool[this.Count];41 }42 private void InitAction()43 {44 this.Raise(new E(this.Id));45 this.Raise(new E((this.Id + 1) % this.Count));46 this.Raise(new E((this.Id + 2) % this.Count));47 }48 [OnEventDoAction(typeof(E), nameof(UpdateKeysAction))]49 [OnEventDoAction(typeof(Done), nameof(DoneAction))]50 {51 }52 private void UpdateKeysAction()53 {54 this.Id = (this.Id + 1) % this.Count;55 this.Counter++;56 this.Flags[this.Id] = true;57 if (this.Counter == this.Count)58 {59 this.Raise(new Done());60 }61 {62 this.Raise(new E(this.Id));63 }64 }65 private void DoneAction()66 {67 this.Tcs.TrySetResult(true);68 }69 protected override Task OnInitializeAsync(Event initialEvent)70 {71 this.Tcs = (initialEvent as Config).Tcs;72 return base.OnInitializeAsync(initialEvent);73 }74 }75}

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UpdateKeys

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 {9 private ActorId JoinServer;10 private List<int> keys = new List<int>();11 protected override Task OnInitializeAsync(Event initialEvent)12 {13 this.JoinServer = this.CreateActor(typeof(Join), new ActorId("JoinServer"));14 return Task.CompletedTask;15 }16 protected override async Task OnEventAsync(Event e)17 {18 switch (e)19 {20 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e1);21 break;22 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e2);23 break;24 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e3);25 break;26 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e4);27 break;28 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e5);29 break;30 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e6);31 break;32 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e7);33 break;34 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e8);35 break;36 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e9);37 break;38 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e10);39 break;40 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e11);41 break;42 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e12);43 break;44 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e13);45 break;46 await this.SendEventAndExecuteTaskAsync(this.JoinServer, e14);47 break;

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UpdateKeys

Using AI Code Generation

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1{2 {3 public static void UpdateKeys()4 {5 var config = Configuration.Create();6 config.LivenessTemperatureThreshold = 1000;7 config.MaxSchedulingSteps = 10000000;8 config.SchedulingIterations = 10000000;9 config.EnableCycleDetection = true;10 config.EnableDataRaceDetection = true;11 config.EnableHotStateDetection = true;12 config.EnableOperationInterleavings = true;13 config.EnableRandomExecution = true;14 config.EnableStateGraph = true;15 config.EnableTemperatureAnalysis = true;16 config.EnableUnfairnessAnalysis = true;17 config.EnableVerboseTrace = true;18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(ActorA));20 runtime.CreateActor(typeof(ActorB));21 runtime.CreateActor(typeof(ActorC));22 runtime.CreateActor(typeof(ActorD));23 runtime.CreateActor(typeof(ActorE));24 runtime.CreateActor(typeof(ActorF));25 runtime.CreateActor(typeof(ActorG));26 runtime.CreateActor(typeof(ActorH));27 runtime.CreateActor(typeof(ActorI));28 runtime.CreateActor(typeof(ActorJ));29 runtime.CreateActor(typeof(ActorK));30 runtime.CreateActor(typeof(ActorL));31 runtime.CreateActor(typeof(ActorM));32 runtime.CreateActor(typeof(ActorN));33 runtime.CreateActor(typeof(ActorO));34 runtime.CreateActor(typeof(ActorP));35 runtime.CreateActor(typeof(ActorQ));36 runtime.CreateActor(typeof(ActorR));37 runtime.CreateActor(typeof(ActorS));38 runtime.CreateActor(typeof(ActorT));39 runtime.CreateActor(typeof(ActorU));40 runtime.CreateActor(typeof(ActorV));41 runtime.CreateActor(typeof(ActorW));42 runtime.CreateActor(typeof(ActorX));43 runtime.CreateActor(typeof(ActorY));44 runtime.CreateActor(typeof(ActorZ));45 runtime.CreateActor(typeof(ActorAA));46 runtime.CreateActor(typeof(ActorAB));47 runtime.CreateActor(typeof(ActorAC));48 runtime.CreateActor(typeof(ActorAD));49 runtime.CreateActor(typeof(ActorAE));50 runtime.CreateActor(typeof(ActorAF));51 runtime.CreateActor(typeof(ActorAG));52 runtime.CreateActor(typeof(ActorAH));53 runtime.CreateActor(typeof(ActorAI));54 runtime.CreateActor(typeof(ActorAJ));55 runtime.CreateActor(typeof(ActorAK));56 runtime.CreateActor(typeof(ActorAL

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