How to use HandleE2 method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }...

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE3();3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE4();4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE5();5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE6();6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE7();7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE8();8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE9();9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE10();10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE11();11Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE12();

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HandleE2

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public string Message;9 public LogEvent(string message)10 {11 this.Message = message;12 }13 }14}15{16}17{18}19{20}21{22}23{24}25{26}27{28}29{30}31{32}33{34}35{36}37{38}39{40}41{42}43{44}45{46}47{48}49{50}51{52}53{54}55{56}57{58}59{60}61{62}63{64}65{66}67{68}69{70}71{72}73{74}75{76}77{78}79{80}81{82}83{84}85{86}87{88}89{90}91{92}93{94}95{96}97{98}99{100}101{102}103{104}105{106}

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var e2 = new LogEvent();12 e2.HandleE2();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 var e2 = new LogEvent();27 e2.HandleE2();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var e2 = new LogEvent();42 e2.HandleE2();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 var e2 = new LogEvent();57 e2.HandleE2();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 var e2 = new LogEvent();72 e2.HandleE2();73 }

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2LogEvent.HandleE2();3using Microsoft.Coyote.Actors.BugFinding.Tests;4LogEvent.HandleE3();5using Microsoft.Coyote.Actors.BugFinding.Tests;6LogEvent.HandleE4();7using Microsoft.Coyote.Actors.BugFinding.Tests;8LogEvent.HandleE5();9using Microsoft.Coyote.Actors.BugFinding.Tests;10LogEvent.HandleE6();11using Microsoft.Coyote.Actors.BugFinding.Tests;12LogEvent.HandleE7();13using Microsoft.Coyote.Actors.BugFinding.Tests;14LogEvent.HandleE8();15using Microsoft.Coyote.Actors.BugFinding.Tests;16LogEvent.HandleE9();17using Microsoft.Coyote.Actors.BugFinding.Tests;18LogEvent.HandleE10();19using Microsoft.Coyote.Actors.BugFinding.Tests;20LogEvent.HandleE11();

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HandleE2

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var config = Configuration.Create();6 config.MaxSchedulingSteps = 1000;7 config.MaxFairSchedulingSteps = 1000;8 config.MaxUnfairSchedulingSteps = 1000;9 config.MaxStepsFromFairSchedule = 1000;10 config.MaxStepsFromUnfairSchedule = 1000;11 config.SchedulingIterations = 1000;12 config.Verbose = 2;13 config.TestingIterations = 1000;14 config.RandomSchedulingSeed = 0;15 config.BugFindingIterationBound = 10;16 config.BugFindingRandomSeed = 0;17 config.UserExplicitlySetBugFindingIterationBound = true;18 config.UserExplicitlySetBugFindingRandomSeed = true;19 config.UserExplicitlySetMaxFairSchedulingSteps = true;20 config.UserExplicitlySetMaxSchedulingSteps = true;21 config.UserExplicitlySetMaxStepsFromFairSchedule = true;22 config.UserExplicitlySetMaxStepsFromUnfairSchedule = true;23 config.UserExplicitlySetMaxUnfairSchedulingSteps = true;24 config.UserExplicitlySetRandomSchedulingSeed = true;25 config.UserExplicitlySetSchedulingIterations = true;26 config.UserExplicitlySetTestingIterations = true;27 config.UserExplicitlySetVerbose = true;28 var runtime = RuntimeFactory.Create(config);29 runtime.CreateActor(typeof(LogEvent));30 }31 }32}33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 config.MaxSchedulingSteps = 1000;39 config.MaxFairSchedulingSteps = 1000;40 config.MaxUnfairSchedulingSteps = 1000;41 config.MaxStepsFromFairSchedule = 1000;42 config.MaxStepsFromUnfairSchedule = 1000;43 config.SchedulingIterations = 1000;44 config.Verbose = 2;45 config.TestingIterations = 1000;46 config.RandomSchedulingSeed = 0;47 config.BugFindingIterationBound = 10;

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3{4 {5 public string Message;6 public LogEvent(string message)7 {8 this.Message = message;9 }10 }11 {12 public int Value;13 public E2(int value)14 {15 this.Value = value;16 }17 }18 {19 }20 {21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }80 {81 }82 {83 }

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3{4 {5 }6}7using System;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 public ActorId Id;12 public E1(ActorId id)13 {14 this.Id = id;15 }16 }17}18using System;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public ActorId Id;23 public E0(ActorId id)24 {25 this.Id = id;26 }27 }28}29using System;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 public ActorId Id;34 public E3(ActorId id)35 {36 this.Id = id;37 }38 }39}40using System;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 public ActorId Id;45 public E4(ActorId id)46 {47 this.Id = id;48 }49 }50}51using System;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 public ActorId Id;56 public E5(ActorId id)57 {58 this.Id = id;59 }60 }61}62using System;63using Microsoft.Coyote.Actors.BugFinding.Tests;64{65 {66 public ActorId Id;67 public E6(ActorId id)68 {69 this.Id = id;70 }71 }72}73using System;

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HandleE2

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public string Message;8 public E2(string message) { this.Message = message; }9 }10 {11 static async Task Main()12 {13 Console.WriteLine("Hello World!");14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create().WithNumberOfIterations(10);16 var m = new LogEvent();17 var id = await runtime.CreateActorAsync(typeof(LogEvent), config, m);18 await runtime.SendEventAsync(id, new E2("Hello World!"));19 await runtime.WaitAsync();20 }21 }22}

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HandleE2

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();2Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();3Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();4Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();5Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();6Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();7Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();8Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();9Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();10Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleE2();

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