How to use HandleEvent method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.HandleEvent

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...187 {188 private LogEvent Config;189 [Start]190 [OnEntry(nameof(OnInit))]191 [OnEventDoAction(typeof(E1), nameof(HandleEvent))]192 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]193 public class Init : State194 {195 }196 public void OnInit(Event initialEvent)197 {198 this.Config = (LogEvent)initialEvent;199 }200 private void HandleEvent(Event e)201 {202 this.Config.WriteLine("handle " + e.GetType().Name);203 }204 private void CatchAll(Event e)205 {206 this.Config.WriteLine("catch " + e.GetType().Name);207 if (e.GetType() == typeof(E2))208 {209 // test specific handler for E3 takes over from wildcard210 this.RaisePushStateEvent(typeof(Ready));211 }212 else if (e.GetType() == typeof(E4))213 {214 // test wild card is re-instated for E3.215 this.RaisePopStateEvent();216 }217 }218 [OnEventDoAction(typeof(E3), nameof(HandleEvent))]219 public class Ready : State220 {221 }222 internal static void RunTest(IActorRuntime runtime, LogEvent config)223 {224 var actor = runtime.CreateActor(typeof(X), config);225 runtime.SendEvent(actor, new E1()); // handle226 runtime.SendEvent(actor, new E3()); // catch227 runtime.SendEvent(actor, new E2()); // catch & push to ready228 runtime.SendEvent(actor, new E3()); // handled by Ready (overriding wildcard)229 runtime.SendEvent(actor, new E4()); // catch, wildcard still in effect230 runtime.SendEvent(actor, new E3()); // catch, wildcard still in effect231 }232 }...

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HandleEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor;8using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor2;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor3;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor4;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor5;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor6;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor7;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor8;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor9;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor10;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor11;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor12;19using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor13;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor14;21using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor15;22using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor16;23using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor17;24using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor18;25using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor19;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor20;27using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor21;28using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor22;29using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor23;30using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor24;31using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor25;32using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor26;

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var config = Configuration.Create();15 config.EnableBuggyExecution = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 config.EnableActorLogging = true;20 config.EnableActorTracing = true;21 config.EnableStateGraphPrinting = true;22 config.EnableStateGraphVisualization = true;23 config.EnableActorMonitoring = true;24 config.EnableActorStateExploration = true;

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;4using System;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(C));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new LogEvent("Hello World!"));18 await Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 return Task.CompletedTask;23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.CreateActor(typeof(C));36 runtime.Run();37 }38 }39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 this.SendEvent(this.Id, new LogEvent("Hello World!"));43 await Task.CompletedTask;44 }45 protected override Task OnEventAsync(Event e)46 {47 return Task.CompletedTask;48 }49 }50}51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;54using System;55{56 {57 static void Main(string[] args)58 {59 var runtime = RuntimeFactory.Create();60 runtime.CreateActor(typeof(C));61 runtime.Run();62 }63 }64 {

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HandleEvent

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;8using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Actor;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machine;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Monitor;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Task;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TaskActor;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TaskMachine;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TaskMonitor;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TaskTask;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.TaskTimer;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Timer;19{20 {21 static void Main(string[] args)22 {23 Configuration configuration = Configuration.Create().WithTestingIterations(100).WithBugFindingLoggingEnabled();24 BugFindingEngine.Run(configuration, Test);25 }26 static async Task Test(Task task)27 {28 ActorId actor = ActorId.CreateRandom();29 await Runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Actor.A), actor);30 await Runtime.SendEvent(actor, new Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Events.E());31 await Runtime.WaitCompletion(task);32 }33 }34}35using System;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;

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HandleEvent

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Text;5{6 {7 public static void HandleEvent(string event_name, string actor_name, string machine_name, string actor_type, string machine_type)8 {9 Console.WriteLine($"{event_name} {actor_name} {machine_name} {actor_type} {machine_type}");10 }11 }12}13using System;14using System.Collections.Generic;15using System.Text;16{17 {18 public static void HandleEvent(string event_name, string actor_name, string machine_name, string actor_type, string machine_type)19 {20 Console.WriteLine($"{event_name} {actor_name} {machine_name} {actor_type} {machine_type}");21 }22 }23}24using System;25using System.Collections.Generic;26using System.Text;27{28 {29 public static void HandleEvent(string event_name, string actor_name, string machine_name, string actor_type, string machine_type)30 {31 Console.WriteLine($"{event_name} {actor_name} {machine_name} {actor_type} {machine_type}");32 }33 }34}35using System;36using System.Collections.Generic;37using System.Text;38{39 {40 public static void HandleEvent(string event_name, string actor_name, string machine_name, string actor_type, string machine_type)41 {42 Console.WriteLine($"{event_name} {actor_name} {machine_name} {actor_type} {machine_type}");43 }44 }45}

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HandleEvent

Using AI Code Generation

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1{2 {3 public static void HandleEvent(Event e)4 {5 }6 }7}8{9 {10 public static void HandleEvent(Event e)11 {12 }13 }14}15{16 {17 public static void HandleEvent(Event e)18 {19 }20 }21}22{23 {24 public static void HandleEvent(Event e)25 {26 }27 }28}29{30 {31 public static void HandleEvent(Event e)32 {33 }34 }35}36{37 {38 public static void HandleEvent(Event e)39 {40 }41 }42}

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HandleEvent

Using AI Code Generation

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1{2 {3 public static void HandleEvent(ActorRuntime runtime, Event e)4 {5 var log = new StreamWriter("C:\\Users\\User\\Desktop\\log.txt", true);6 log.WriteLine("Event: " + e.GetType().Name);7 log.Close();8 }9 }10}11{12 {13 public static void HandleEvent(ActorRuntime runtime, Event e)14 {15 var log = new StreamWriter("C:\\Users\\User\\Desktop\\log.txt", true);16 log.WriteLine("Event: " + e.GetType().Name);17 log.Close();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 LogEvent.HandleEvent(null, null);27 }28 }29}

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