How to use OnActive method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnActive

WildCardEventTests.cs

Source:WildCardEventTests.cs Github

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...261 {262 this.Config.WriteLine("Handling E1 in State {0}", this.CurrentStateName);263 this.RaisePushStateEvent<Active>();264 }265 [OnEntry(nameof(OnActive))]266 [OnEventDoAction(typeof(E2), nameof(HandleE2))]267 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]268 public class Active : State269 {270 }271 private void OnActive()272 {273 this.Config.WriteLine("Active");274 }275 private void HandleE2()276 {277 this.Config.WriteLine("Handling E2 in State {0}", this.CurrentStateName);278 }279 private void CatchAll(Event e)280 {281 this.Config.WriteLine("Catch " + e.GetType().Name);282 }283 internal static void RunTest(IActorRuntime runtime, LogEvent config)284 {285 var actor = runtime.CreateActor(typeof(X2), config);286 runtime.SendEvent(actor, new E1()); // handle E1 & push active287 runtime.SendEvent(actor, new E1()); // catch E1, by wildcard288 runtime.SendEvent(actor, new E2()); // handle E2, specific handler wins289 }290 }291 [Fact(Timeout = 5000)]292 public void TestWildcardOverrideActionStateMachine()293 {294 var config = new LogEvent();295 this.Test(r =>296 {297 X2.RunTest(r, config);298 });299 string actual = config.ToString();300 Assert.True(actual is "Handling E1 in State Init,Active,Catch E1,Handling E2 in State Active");301 }302 /// <summary>303 /// Test that wildcard can override deferred event action using a pushed state.304 /// </summary>305 internal class X3 : StateMachine306 {307 private LogEvent Config;308 [Start]309 [OnEntry(nameof(OnInit))]310 [DeferEvents(typeof(E1))]311 [OnEventPushState(typeof(E2), typeof(Active))]312 public class Init : State313 {314 }315 public void OnInit(Event initialEvent)316 {317 this.Config = (LogEvent)initialEvent;318 this.Config.WriteLine("Init");319 }320 [OnEntry(nameof(OnActive))]321 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]322 public class Active : State323 {324 }325 private void OnActive()326 {327 this.Config.WriteLine("Active");328 }329 private void CatchAll(Event e)330 {331 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);332 }333 internal static void RunTest(IActorRuntime runtime, LogEvent config)334 {335 var actor = runtime.CreateActor(typeof(X3), config);336 runtime.SendEvent(actor, new E1()); // deferred337 runtime.SendEvent(actor, new E2()); // push state Active, and allow handling of deferred event.338 }339 }340 [Fact(Timeout = 5000)]341 public void TestWildcardOverrideDeferStateMachine()342 {343 var config = new LogEvent();344 this.Test(r =>345 {346 X3.RunTest(r, config);347 });348 string actual = config.ToString();349 Assert.True(actual is "Init,Active,Catch E1 in State Active");350 }351 /// <summary>352 /// Test that wildcard can override ignored event action using a pushed state.353 /// </summary>354 internal class X4 : StateMachine355 {356 private LogEvent Config;357 [Start]358 [OnEntry(nameof(OnInit))]359 [IgnoreEvents(typeof(E1))]360 [OnEventPushState(typeof(E2), typeof(Active))]361 public class Init : State362 {363 }364 public void OnInit(Event initialEvent)365 {366 this.Config = (LogEvent)initialEvent;367 this.Config.WriteLine("Init");368 }369 [OnEntry(nameof(OnActive))]370 [OnEventDoAction(typeof(WildCardEvent), nameof(CatchAll))]371 public class Active : State372 {373 }374 private void OnActive()375 {376 this.Config.WriteLine("Active");377 }378 private void CatchAll(Event e)379 {380 this.Config.WriteLine("Catch {0} in State {1}", e.GetType().Name, this.CurrentStateName);381 }382 internal static void RunTest(IActorRuntime runtime, LogEvent config)383 {384 var actor = runtime.CreateActor(typeof(X3), config);385 runtime.SendEvent(actor, new E1()); // ignored (and therefore dropped)386 runtime.SendEvent(actor, new E2()); // push state Active.387 runtime.SendEvent(actor, new E1()); // Catch by wildcard (overriding inherited IgnoreEvents)388 }...

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PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");...

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OnActive

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.Monitors;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.Proxies;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies;19using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies;21using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies;22using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;23using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;24using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;25using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Machines.States.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies.Proxies;

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OnActive

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public string Message;9 public LogEvent(string message)10 {11 Message = message;12 }13 }14 {15 protected override Task OnInitializeAsync(Event initialEvent)16 {17 this.SendEvent(this.Id, new LogEvent("Hello World!"));18 return Task.CompletedTask;19 }20 protected override Task OnEventAsync(Event e)21 {22 if (e is LogEvent)23 {24 Console.WriteLine((e as LogEvent).Message);25 }26 return Task.CompletedTask;27 }28 }29 {30 public static void Main(string[] args)31 {32 var configuration = Configuration.Create().WithTestingIterations(100);33 var test = new Action<PSharpRuntime>((r) => {34 r.RegisterMonitor(typeof(LogMonitor));35 r.CreateActor(typeof(MyActor));36 });37 PSharpTester.Run(configuration, test);38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46{47 {48 public string Message;49 public LogEvent(string message)50 {51 Message = message;52 }53 }54 {55 protected override Task OnInitializeAsync(Event initialEvent)56 {57 this.SendEvent(this.Id, new LogEvent("Hello World!"));58 return Task.CompletedTask;59 }60 protected override Task OnEventAsync(Event e)61 {62 if (e is LogEvent)63 {64 Console.WriteLine((e as LogEvent).Message);65 }66 return Task.CompletedTask;67 }68 }69 {70 public static void Main(string[] args)71 {72 var configuration = Configuration.Create().WithTestingIterations(100);73 var test = new Action<PSharpRuntime>((r) => {74 r.RegisterMonitor(typeof(LogMonitor));75 r.CreateActor(typeof(MyActor));76 });77 PSharpTester.Run(configuration, test);78 }79 }

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.Verbose = 2;12 config.TestingIterations = 10;13 config.SchedulingIterations = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.MaxStepsFromEntryToBugFinding = 100;17 config.MaxStepsFromReproToBugFinding = 100;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableActorGarbageCollection = true;21 config.EnableStateGraphChecking = true;22 config.EnableHotStateDetection = true;

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;4using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test;5using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine;6using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine1;7using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine2;8using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine3;9using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine4;10using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine5;11using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine6;12using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine7;13using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine8;14using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine9;15using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine10;16using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine11;17using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine12;18using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine13;19using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine14;20using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine15;21using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine16;22using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine17;23using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine18;24using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine19;25using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine20;26using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine21;27using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine22;28using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine23;29using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.Test.Machine24;

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor<LogEvent>();12 var actor = runtime.CreateActor(typeof(HelloWorld));13 await runtime.WaitAsync(TimeSpan.FromSeconds(10));14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.SendEvent(this.Id, new E());20 return Task.CompletedTask;21 }22 {23 }24 }25}26using System;27using System.Threading.Tasks;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31{32 {33 private static async Task Main(string[] args)34 {35 var runtime = RuntimeFactory.Create();36 runtime.RegisterMonitor<LogEvent>();37 var actor = runtime.CreateActor(typeof(HelloWorld));38 await runtime.WaitAsync(TimeSpan.FromSeconds(10));39 }40 }41 {42 protected override Task OnInitializeAsync(Event initialEvent)43 {44 this.SendEvent(this.Id, new E());45 return Task.CompletedTask;46 }47 {48 }49 }50}

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxFairSchedulingSteps = 100000;11 config.EnableCycleDetection = true;12 config.EnableDataRaceDetection = true;13 config.EnableHotStateDetection = true;14 config.EnableOperationCanceledExceptionSupport = true;15 config.EnableObjectDisposedExceptionSupport = true;16 config.EnableActorGarbageCollection = true;17 config.EnableActorTaskScheduler = true;18 config.EnableActorMonitoring = true;19 var runtime = RuntimeFactory.Create(config);20 runtime.CreateActor(typeof(LogEvent));21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 static void Main(string[] args)32 {33 var config = Configuration.Create();34 config.MaxFairSchedulingSteps = 100000;35 config.EnableCycleDetection = true;36 config.EnableDataRaceDetection = true;37 config.EnableHotStateDetection = true;38 config.EnableOperationCanceledExceptionSupport = true;39 config.EnableObjectDisposedExceptionSupport = true;40 config.EnableActorGarbageCollection = true;41 config.EnableActorTaskScheduler = true;42 config.EnableActorMonitoring = true;43 var runtime = RuntimeFactory.Create(config);44 runtime.CreateActor(typeof(LogEvent));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var config = Configuration.Create();58 config.MaxFairSchedulingSteps = 100000;59 config.EnableCycleDetection = true;60 config.EnableDataRaceDetection = true;61 config.EnableHotStateDetection = true;

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OnActive

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterMonitor(typeof(LogEvent));9 ActorRuntime.RegisterMonitor(typeo

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OnActive

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(actor, new LogEvent("Hello World!"));13 }14 }15 }16 {17 [OnEventDoAction(typeof(LogEvent), nameof(OnActive))]18 private class Init : Event { }19 private void OnActive(Event e)20 {21 var logEvent = e as LogEvent;22 Console.WriteLine(logEvent.Message);23 }24 }25}26protected virtual void OnActive(Event e)

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OnActive

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterLogEvent<LogEvent>();10 ActorRuntime.RegisterMonitor<Monitor>();11 ActorRuntime.RegisterActor<Actor1>();12 ActorRuntime.RegisterActor<Actor2>();13 ActorRuntime.RegisterActor<Actor3>();14 ActorRuntime.RegisterActor<Actor4>();15 ActorRuntime.RegisterActor<Actor5>();16 var config = Configuration.Create().WithNumberOfIterations(1000);17 ActorRuntime.CreateActor(typeof(Actor1), config);18 ActorRuntime.CreateActor(typeof(Actor2), config);19 ActorRuntime.CreateActor(typeof(Actor3), config);20 ActorRuntime.CreateActor(typeof(Actor4), config);21 ActorRuntime.CreateActor(typeof(Actor5), config);22 ActorRuntime.Wait();23 }24 }25 {26 [OnEventDoAction(typeof(LogEvent), nameof(Log))]27 [OnEventDoAction(typeof(Actor1), nameof(Actor1))]28 [OnEventDoAction(typeof(Actor2), nameof(Actor2))]29 [OnEventDoAction(typeof(Actor3), nameof(Actor3))]30 [OnEventDoAction(typeof(Actor4), nameof(Actor4))]31 [OnEventDoAction(typeof(Actor5), nameof(Actor5))]32 class Init : State { }33 void Log()34 {35 Console.WriteLine("LogEvent");36 }37 void Actor1()38 {39 Console.WriteLine("Actor1");40 }41 void Actor2()42 {43 Console.WriteLine("Actor2");44 }45 void Actor3()46 {47 Console.WriteLine("Actor3");48 }49 void Actor4()50 {51 Console.WriteLine("Actor4");52 }53 void Actor5()54 {55 Console.WriteLine("Actor5");56 }57 }58 {59 [OnEventDoAction(typeof(UnitEvent), nameof(Do))]60 class Init : State { }61 void Do()62 {63 this.RaiseEvent(new Actor2());64 }65 }66 {67 [OnEventDoAction(typeof(UnitEvent), nameof(Do))]68 class Init : State { }69 void Do()70 {

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