How to use OnReady method of Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent.OnReady

PushStateTransitionTests.cs

Source:PushStateTransitionTests.cs Github

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...235 private void OnInit(Event e)236 {237 this.Log = (LogEvent)e;238 }239 [OnEntry(nameof(OnReady))]240 [OnExit(nameof(OnReadyExit))]241 [OnEventPushState(typeof(E1), typeof(Active))]242 [OnEventDoAction(typeof(E3), nameof(HandleE3))]243 public class Ready : State244 {245 }246 private void OnReady()247 {248 this.Log.WriteLine("Entering Ready state");249 }250 private void OnReadyExit()251 {252 this.Log.WriteLine("Exiting Ready state");253 }254 [OnEntry(nameof(OnActive))]255 [OnExit(nameof(OnActiveExit))]256 public class Active : State257 {258 }259 private void OnActive()260 {261 this.Log.WriteLine("Entering Active state");262 }263 private void OnActiveExit()264 {265 this.Log.WriteLine("Exiting Active state");266 }267 private void HandleE3()268 {269 this.Log.WriteLine("Handling E3 in State {0}", this.CurrentState);270 }271 [OnEntry(nameof(OnBad))]272 public class Bad : State273 {274 }275 private void OnBad()276 {277 this.Log.WriteLine("Entering Bad state");278 }279 protected override Task OnEventUnhandledAsync(Event e, string state)280 {281 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);282 return base.OnEventUnhandledAsync(e, state);283 }284 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)285 {286 var actor = runtime.CreateActor(typeof(M7), initEvent);287 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready288 runtime.SendEvent(actor, new E1()); // should be handled by Ready with OnEventPushState to Active289 runtime.SendEvent(actor, new E2()); // Now OnEventGotoState(E2) should not be inherited so this should pop us back to the Init state.290 runtime.SendEvent(actor, new E3()); // just to prove we are no longer in the Active state, this should raise an unhandled event error.291 }292 }293 [Fact(Timeout = 5000)]294 public void TestPushStateNotInheritGoto()295 {296 string expectedError = "M7() received event 'E3' that cannot be handled.";297 var log = new LogEvent();298 this.TestWithError(r =>299 {300 M7.RunTest(r, log);301 },302 expectedError: expectedError);303 string actual = string.Join(", ", log.Log);304 Assert.Equal(@"Handling E1 in state Init, Entering Ready state, Entering Active state, Exiting Active state, Exiting Ready state, Entering Bad state, Unhandled event E3 in state Bad", actual);305 }306 /// <summary>307 /// Test that PushState transitions are not inherited by PushState operations, and therefore308 /// the event in question will cause the pushed state to pop before handling the event again.309 /// </summary>310 private class M8 : StateMachine311 {312 private LogEvent Log;313 [Start]314 [OnEntry(nameof(OnInit))]315 [OnEventPushState(typeof(E1), typeof(Ready))]316 public class Init : State317 {318 }319 private void OnInit(Event e)320 {321 this.Log = (LogEvent)e;322 }323 [OnEntry(nameof(OnReady))]324 [OnExit(nameof(OnReadyExit))]325 public class Ready : State326 {327 }328 private void OnReady()329 {330 this.Log.WriteLine("Entering Ready state");331 }332 private void OnReadyExit()333 {334 this.Log.WriteLine("Exiting Ready state");335 }336 protected override Task OnEventUnhandledAsync(Event e, string state)337 {338 this.Log.WriteLine("Unhandled event {0} in state {1}", e.GetType().Name, state);339 return base.OnEventUnhandledAsync(e, state);340 }341 public static void RunTest(IActorRuntime runtime, LogEvent initEvent)342 {343 var actor = runtime.CreateActor(typeof(M8), initEvent);344 runtime.SendEvent(actor, new E1()); // should be handled by Init state, and trigger push to Ready345 runtime.SendEvent(actor, new E1()); // should pop Active and go back to Init where it will be handled.346 }...

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(LogEvent));9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(LogEvent));21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(LogEvent));33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(LogEvent));45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(LogEvent));57 runtime.Wait();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 await this.RaiseEventAsync(new LogEvent("MyActor initialized"));13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 protected override async Task OnInitializeAsync(Event initialEvent)26 {27 await this.RaiseEventAsync(new LogEvent("MyActor initialized"));28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 protected override async Task OnInitializeAsync(Event initialEvent)41 {42 await this.RaiseEventAsync(new LogEvent("MyActor initialized"));43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 protected override async Task OnInitializeAsync(Event initialEvent)56 {57 await this.RaiseEventAsync(new LogEvent("MyActor initialized"));58 }59 }60}61using Microsoft.Coyote.Actors;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 runtime.CreateActor(typeof(LogEvent), new Event());9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 public static void Main(string[] args)18 {19 var runtime = RuntimeFactory.Create();20 runtime.CreateActor(typeof(LogEvent), new Event());21 runtime.Wait();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 public static void Main(string[] args)30 {31 var runtime = RuntimeFactory.Create();32 runtime.CreateActor(typeof(LogEvent), new Event());33 runtime.Wait();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 public static void Main(string[] args)42 {43 var runtime = RuntimeFactory.Create();44 runtime.CreateActor(typeof(LogEvent), new Event());45 runtime.Wait();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 public static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(LogEvent), new Event());57 runtime.Wait();58 }59 }60}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 new LogEvent().OnReady();7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 {13 static void Main(string[] args)14 {15 new LogEvent().OnReady();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 static void Main(string[] args)23 {24 new LogEvent().OnReady();25 }26 }27}28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 static void Main(string[] args)32 {33 new LogEvent().OnReady();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 new LogEvent().OnReady();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47{48 {49 static void Main(string[] args)50 {51 new LogEvent().OnReady();52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 LogEvent.OnReady += () =>9 {10 LogEvent.OnLog += (string message) => {11 Console.WriteLine(message);12 };13 };14 var test = new BugFindingTest();15 test.Run();16 Console.ReadKey();17 }18 }19}

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4{5 {6 public string Message { get; private set; }7 public LogEvent(string message)8 {9 this.Message = message;10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors;15using System.Threading.Tasks;16{17 {18 public string Message { get; private set; }19 public LogEvent(string message)20 {21 this.Message = message;22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors;27using System.Threading.Tasks;28{29 {30 public string Message { get; private set; }31 public LogEvent(string message)32 {33 this.Message = message;34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using System.Threading.Tasks;40{41 {42 public string Message { get; private set; }43 public LogEvent(string message)44 {45 this.Message = message;46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors;51using System.Threading.Tasks;52{

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OnReady

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.LogEvent;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.RandomSchedulingSeed = 1;15 config.SchedulingIterations = 100;16 config.MaxSchedulingSteps = 100;17 config.Verbose = 1;18 config.LogWriter = new ConsoleLogWriter();19 var runtime = RuntimeFactory.Create(config);20 runtime.CreateActor(typeof(Actor1));21 runtime.Wait();22 Console.WriteLine("Press any key to exit");23 Console.ReadLine();24 }25 }26 {27 protected override void OnInitialize()28 {29 this.SendEvent(this.Id, new E());30 }31 protected override Task OnEventAsync(Event e)32 {33 if (e is E)34 {35 this.SendEvent(this.Id, new E());36 }37 return Task.CompletedTask;38 }39 }40 {41 }42}

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