Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.ClearTempSeq
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {1027                    this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028                    this.CheckEqual(this.History[server], this.TempSeq);1029                }1030                this.ClearTempSeq();1031                // HIST(i-1) == HIST(i) + SENT(i-1)1032                this.GetPrev(server);1033                if (this.Prev != null && this.History.ContainsKey(this.Prev))1034                {1035                    this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036                    this.CheckEqual(this.History[this.Prev], this.TempSeq);1037                }1038                this.ClearTempSeq();1039            }1040            private void GetNext(ActorId curr)1041            {1042                this.Next = null;1043                for (int i = 1; i < this.Servers.Count; i++)1044                {1045                    if (this.Servers[i - 1].Equals(curr))1046                    {1047                        this.Next = this.Servers[i];1048                    }1049                }1050            }1051            private void GetPrev(ActorId curr)1052            {1053                this.Prev = null;1054                for (int i = 1; i < this.Servers.Count; i++)1055                {1056                    if (this.Servers[i].Equals(curr))1057                    {1058                        this.Prev = this.Servers[i - 1];1059                    }1060                }1061            }1062            private void ExtractSeqId(List<SentLog> seq)1063            {1064                this.ClearTempSeq();1065                for (int i = seq.Count - 1; i >= 0; i--)1066                {1067                    if (this.TempSeq.Count > 0)1068                    {1069                        this.TempSeq.Insert(0, seq[i].NextSeqId);1070                    }1071                    else1072                    {1073                        this.TempSeq.Add(seq[i].NextSeqId);1074                    }1075                }1076                this.IsSorted(this.TempSeq);1077            }1078            private void MergeSeq(List<int> seq1, List<int> seq2)1079            {1080                this.ClearTempSeq();1081                this.IsSorted(seq1);1082                if (seq1.Count is 0)1083                {1084                    this.TempSeq = seq2;1085                }1086                else if (seq2.Count is 0)1087                {1088                    this.TempSeq = seq1;1089                }1090                else1091                {1092                    for (int i = 0; i < seq1.Count; i++)1093                    {1094                        if (seq1[i] < seq2[0])1095                        {1096                            this.TempSeq.Add(seq1[i]);1097                        }1098                    }1099                    for (int i = 0; i < seq2.Count; i++)1100                    {1101                        this.TempSeq.Add(seq2[i]);1102                    }1103                }1104                this.IsSorted(this.TempSeq);1105            }1106            private void IsSorted(List<int> seq)1107            {1108                for (int i = 0; i < seq.Count - 1; i++)1109                {1110                    this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111                }1112            }1113            private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114            {1115                this.IsSorted(seq1);1116                this.IsSorted(seq2);1117                for (int i = 0; i < seq1.Count; i++)1118                {1119                    if ((i == seq1.Count) || (i == seq2.Count))1120                    {1121                        break;1122                    }1123                    this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124                }1125            }1126            private void CheckEqual(List<int> seq1, List<int> seq2)1127            {1128                this.IsSorted(seq1);1129                this.IsSorted(seq2);1130                for (int i = 0; i < seq1.Count; i++)1131                {1132                    if ((i == seq1.Count) || (i == seq2.Count))1133                    {1134                        break;1135                    }1136                    this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137                }1138            }1139            private void ClearTempSeq()1140            {1141                this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142                this.TempSeq.Clear();1143                this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144            }1145            private void ProcessUpdateServers(Event e)1146            {1147                this.Servers = (e as UpdateServers).Servers;1148            }1149        }1150        private class ServerResponseSeqMonitor : Monitor1151        {1152            internal class SetupEvent : Event1153            {...ClearTempSeq
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;9{10    {11        private int _count;12        private Dictionary<int, int> _dict;13        private int _key;14        private int _value;15        [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16        private class InitState : State { }17        private void Init()18        {19            this._count = 0;20            this._dict = new Dictionary<int, int>();21            this._key = 0;22            this._value = 0;23            this.Raise(new Event1());24        }25        [OnEventDoAction(typeof(Event1), nameof(HandleEvent1))]26        private class S1 : State { }27        private void HandleEvent1()28        {29            this._count = 0;30            this._dict = new Dictionary<int, int>();31            this._key = 0;32            this._value = 0;33            this.Raise(new Event2());34        }35        [OnEventDoAction(typeof(Event2), nameof(HandleEvent2))]36        private class S2 : State { }37        private void HandleEvent2()38        {39            this._count = 0;40            this._dict = new Dictionary<int, int>();41            this._key = 0;42            this._value = 0;43            this.Raise(new Event3());44        }45        [OnEventDoAction(typeof(Event3), nameof(HandleEvent3))]46        private class S3 : State { }47        private void HandleEvent3()48        {49            this._count = 0;50            this._dict = new Dictionary<int, int>();51            this._key = 0;52            this._value = 0;53            this.Raise(new Event4());54        }55        [OnEventDoAction(typeof(Event4), nameof(HandleEvent4))]56        private class S4 : State { }57        private void HandleEvent4()58        {59            this._count = 0;60            this._dict = new Dictionary<int, int>();61            this._key = 0;62            this._value = 0;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2NewSuccessor.ClearTempSeq();3using Microsoft.Coyote.Actors.BugFinding.Tests;4NewSuccessor.ClearTempSeq();5using Microsoft.Coyote.Actors.BugFinding.Tests;6NewSuccessor.ClearTempSeq();7using Microsoft.Coyote.Actors.BugFinding.Tests;8NewSuccessor.ClearTempSeq();9using Microsoft.Coyote.Actors.BugFinding.Tests;10NewSuccessor.ClearTempSeq();11using Microsoft.Coyote.Actors.BugFinding.Tests;12NewSuccessor.ClearTempSeq();13using Microsoft.Coyote.Actors.BugFinding.Tests;14NewSuccessor.ClearTempSeq();15using Microsoft.Coyote.Actors.BugFinding.Tests;16NewSuccessor.ClearTempSeq();17using Microsoft.Coyote.Actors.BugFinding.Tests;18NewSuccessor.ClearTempSeq();19using Microsoft.Coyote.Actors.BugFinding.Tests;20NewSuccessor.ClearTempSeq();ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            Console.WriteLine("Hello World!");10            NewSuccessor ns = new NewSuccessor();11            ns.ClearTempSeq();12        }13    }14}ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;4using System;5using System.Collections.Generic;6using System.Threading.Tasks;7{8    {9        public static void Main(string[] args)10        {11            using var runtime = RuntimeFactory.Create();12            runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));13            runtime.Run();14        }15    }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;20using System;21using System.Collections.Generic;22using System.Threading.Tasks;23{24    {25        public static void Main(string[] args)26        {27            using var runtime = RuntimeFactory.Create();28            runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));29            runtime.Run();30        }31    }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;36using System;37using System.Collections.Generic;38using System.Threading.Tasks;39{40    {41        public static void Main(string[] args)42        {43            using var runtime = RuntimeFactory.Create();44            runtime.CreateActor(typeof(NewSuccessor), new ActorId("1"));45            runtime.Run();46        }47    }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));11            Task.WaitAll(task);12        }13    }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20    {21        static void Main(string[] args)22        {23            var runtime = RuntimeFactory.Create();24            var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));25            Task.WaitAll(task);26        }27    }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34    {35        static void Main(string[] args)36        {37            var runtime = RuntimeFactory.Create();38            var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));39            Task.WaitAll(task);40        }41    }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48    {49        static void Main(string[] args)50        {51            var runtime = RuntimeFactory.Create();52            var task = runtime.CreateActorAndExecuteAsync(typeof(NewSuccessor));53            Task.WaitAll(task);54        }55    }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5{6    {7        {8            public int Value;9            public Config(int value) : base()10            {11                this.Value = value;12            }13        }14        {15            public int Value;16            public E(int value) : base()17            {18                this.Value = value;19            }20        }21        {22        }23        {24        }25        {26        }27        {28        }29        {30        }31        {32        }33        {34        }35        {36        }37        {38        }39        {40        }41        {42        }43        {44        }45        {46        }47        {48        }49        {50        }51        {52        }53        {54        }55        {56        }57        {58        }59        {60        }61        {62        }63        {64        }65        {66        }67        {68        }69        {70        }71        {72        }73        {74        }75        {76        }77        {78        }79        {80        }81        {82        }83        {84        }85        {86        }ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            Console.WriteLine("Hello World!");9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(NewSuccessor));11            Console.ReadLine();12        }13    }14}15using Microsoft.Coyote.Actors;16using System;17using System.Threading.Tasks;18{19    {20        static void Main(string[] args)21        {22            Console.WriteLine("Hello World!");23            var runtime = RuntimeFactory.Create();24            runtime.CreateActor(typeof(NewSuccessor));25            Console.ReadLine();26        }27    }28}29using Microsoft.Coyote.Actors;30using System;31using System.Threading.Tasks;32{33    {34        static void Main(string[] args)35        {36            Console.WriteLine("Hello World!");37            var runtime = RuntimeFactory.Create();38            runtime.CreateActor(typeof(NewSuccessor));39            Console.ReadLine();40        }41    }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47    {48        static void Main(string[] args)49        {50            Console.WriteLine("Hello World!");51            var runtime = RuntimeFactory.Create();52            runtime.CreateActor(typeof(NewSuccessor));53            Console.ReadLine();54        }55    }56}57using Microsoft.Coyote.Actors;58using System;59using System.Threading.Tasks;60{61    {62        static void Main(string[] args)63        {64            Console.WriteLine("Hello World!");65            var runtime = RuntimeFactory.Create();66            runtime.CreateActor(typeof(NewSuccessor));67            Console.ReadLine();68        }69    }70}ClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7{8    {9        static void Main(string[] args)10        {11            var config = Configuration.Create();12            config.MaxSchedulingSteps = 10;13            config.MaxFairSchedulingSteps = 10;14            config.MaxUnfairSchedulingSteps = 1000;15            config.MaxUnfairSchedulingSteps = 1000;16            config.MaxStepsFromEntryToBug = 100;17            config.MaxStepsFromAnyToBug = 100;18            config.SchedulingIterations = 10;19            config.EnableCycleDetection = true;20            config.EnableDataRaceDetection = true;21            config.EnableHotStateDetection = true;22            config.EnableOperationInterleavings = true;23            config.EnableStateGraph = true;24            config.EnableStateGraphTraces = true;25            config.EnableStateGraphScheduling = true;26            config.EnableStateGraphSchedulingTraces = true;27            var runtime = TestingEngineFactory.Create(config);28            runtime.RegisterMonitor(typeof(NewSuccessor));29            runtime.CreateActor(typeof(T));30            runtime.Run();31        }32    }33    {34        [OnEventDoAction(typeof(UnitEvent), nameof(Start))]35        class Init : State { }36        async Task Start()37        {38            var successor = ActorId.CreateNew();39            this.SendEvent(successorClearTempSeq
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;2using System;3{4    {5        private static void Main(string[] args)6        {7            var config = Configuration.Create();8            config.TestingIterations = 100;9            config.SchedulingIterations = 100;10            config.Verbose = 2;11            config.SchedulingStrategy = SchedulingStrategy.FairPCT;12            config.RandomSchedulingSeed = 1;13            config.UserExplicitlySetRandomSchedulingSeed = true;14            config.MaxFairSchedulingSteps = 10000;15            config.EnableCycleDetection = true;16            config.EnableDataRaceDetection = true;17            config.EnableHotStateDetection = true;18            config.EnableLivenessChecking = true;19            config.EnableOperationInterleavings = true;20            config.EnableRandomExecution = true;21            config.EnableStateGraphChecking = true;22            config.EnableTaskDebugging = true;23            config.EnableStateExplorationGraph = true;24            config.EnableStateGraphScheduling = true;ClearTempSeq
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor();2actor.ClearTempSeq();3actor.ClearTempSeq();4actor.ClearTempSeq();5actor.ClearTempSeq();6actor.ClearTempSeq();7actor.ClearTempSeq();8actor.ClearTempSeq();9actor.ClearTempSeq();10actor.ClearTempSeq();11actor.ClearTempSeq();12actor.ClearTempSeq();13actor.ClearTempSeq();14actor.ClearTempSeq();15actor.ClearTempSeq();16actor.ClearTempSeq();17actor.ClearTempSeq();18actor.ClearTempSeq();19actor.ClearTempSeq();20actor.ClearTempSeq();21actor.ClearTempSeq();22actor.ClearTempSeq();23actor.ClearTempSeq();24actor.ClearTempSeq();25actor.ClearTempSeq();26actor.ClearTempSeq();27actor.ClearTempSeq();28actor.ClearTempSeq();29actor.ClearTempSeq();30actor.ClearTempSeq();31actor.ClearTempSeq();32actor.ClearTempSeq();33actor.ClearTempSeq();34actor.ClearTempSeq();35actor.ClearTempSeq();36actor.ClearTempSeq();37actor.ClearTempSeq();38actor.ClearTempSeq();39actor.ClearTempSeq();40actor.ClearTempSeq();41actor.ClearTempSeq();42actor.ClearTempSeq();43actor.ClearTempSeq();44actor.ClearTempSeq();45actor.ClearTempSeq();46actor.ClearTempSeq();47actor.ClearTempSeq();48actor.ClearTempSeq();49actor.ClearTempSeq();Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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