Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.NewSuccessor
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...408                this.RaiseEvent(new FixSuccessor());409            }410            private void ProcessFixPredecessor()411            {412                this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413                    this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414            }415            private void SetLastUpdate(Event e)416            {417                this.LastUpdateReceivedSucc = (e as418                    ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419                this.LastAckSent = (e as420                    ChainReplicationServer.NewSuccInfo).LastAckSent;421                this.RaiseEvent(new FixPredecessor());422            }423            private void ProcessSuccess() => this.RaiseEvent(new Done());424        }425        private class ChainReplicationServer : StateMachine426        {427            internal class SetupEvent : Event428            {429                public int Id;430                public bool IsHead;431                public bool IsTail;432                public SetupEvent(int id, bool isHead, bool isTail)433                    : base()434                {435                    this.Id = id;436                    this.IsHead = isHead;437                    this.IsTail = isTail;438                }439            }440            internal class PredSucc : Event441            {442                public ActorId Predecessor;443                public ActorId Successor;444                public PredSucc(ActorId pred, ActorId succ)445                    : base()446                {447                    this.Predecessor = pred;448                    this.Successor = succ;449                }450            }451            internal class ForwardUpdate : Event452            {453                public ActorId Predecessor;454                public int NextSeqId;455                public ActorId Client;456                public int Key;457                public int Value;458                public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459                    : base()460                {461                    this.Predecessor = pred;462                    this.NextSeqId = nextSeqId;463                    this.Client = client;464                    this.Key = key;465                    this.Value = val;466                }467            }468            internal class BackwardAck : Event469            {470                public int NextSeqId;471                public BackwardAck(int nextSeqId)472                    : base()473                {474                    this.NextSeqId = nextSeqId;475                }476            }477            internal class NewPredecessor : Event478            {479                public ActorId Main;480                public ActorId Predecessor;481                public NewPredecessor(ActorId main, ActorId pred)482                    : base()483                {484                    this.Main = main;485                    this.Predecessor = pred;486                }487            }488            internal class NewSuccessor : Event489            {490                public ActorId Main;491                public ActorId Successor;492                public int LastUpdateReceivedSucc;493                public int LastAckSent;494                public NewSuccessor(ActorId main, ActorId succ,495                    int lastUpdateReceivedSucc, int lastAckSent)496                    : base()497                {498                    this.Main = main;499                    this.Successor = succ;500                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501                    this.LastAckSent = lastAckSent;502                }503            }504            internal class NewSuccInfo : Event505            {506                public int LastUpdateReceivedSucc;507                public int LastAckSent;508                public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509                    : base()510                {511                    this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512                    this.LastAckSent = lastAckSent;513                }514            }515            internal class ResponseToQuery : Event516            {517                public int Value;518                public ResponseToQuery(int val)519                    : base()520                {521                    this.Value = val;522                }523            }524            internal class ResponseToUpdate : Event525            {526            }527            private class Local : Event528            {529            }530            private int ServerId;531            private bool IsHead;532            private bool IsTail;533            private ActorId Predecessor;534            private ActorId Successor;535            private Dictionary<int, int> KeyValueStore;536            private List<int> History;537            private List<SentLog> SentHistory;538            private int NextSeqId;539            [Start]540            [OnEntry(nameof(InitOnEntry))]541            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542            [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543            [DeferEvents(typeof(Client.Update), typeof(Client.Query),544                typeof(BackwardAck), typeof(ForwardUpdate))]545            private class Init : State546            {547            }548            private void InitOnEntry(Event e)549            {550                this.ServerId = (e as SetupEvent).Id;551                this.IsHead = (e as SetupEvent).IsHead;552                this.IsTail = (e as SetupEvent).IsTail;553                this.KeyValueStore = new Dictionary<int, int>();554                this.History = new List<int>();555                this.SentHistory = new List<SentLog>();556                this.NextSeqId = 0;557            }558            private void SetupPredSucc(Event e)559            {560                this.Predecessor = (e as PredSucc).Predecessor;561                this.Successor = (e as PredSucc).Successor;562                this.RaiseEvent(new Local());563            }564            [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565            [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566            [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567            [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568            [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569            [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571            [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572            [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573            private class WaitForRequest : State574            {575            }576            private void ProcessUpdateAction()577            {578                this.NextSeqId++;579                this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580            }581            private void ProcessQueryAction(Event e)582            {583                var client = (e as Client.Query).Client;584                var key = (e as Client.Query).Key;585                this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586                if (this.KeyValueStore.ContainsKey(key))587                {588                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589                        this.Id, key, this.KeyValueStore[key]));590                    this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591                }592                else593                {594                    this.SendEvent(client, new ResponseToQuery(-1));595                }596            }597            private void ProcessBecomeHead(Event e)598            {599                this.IsHead = true;600                this.Predecessor = this.Id;601                var target = (e as ChainReplicationMaster.BecomeHead).Target;602                this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603            }604            private void ProcessBecomeTail(Event e)605            {606                this.IsTail = true;607                this.Successor = this.Id;608                for (int i = 0; i < this.SentHistory.Count; i++)609                {610                    this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611                        this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612                    this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613                    this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614                }615                var target = (e as ChainReplicationMaster.BecomeTail).Target;616                this.SendEvent(target, new ChainReplicationMaster.TailChanged());617            }618            private void SendPong(Event e)619            {620                var target = (e as FailureDetector.Ping).Target;621                this.SendEvent(target, new FailureDetector.Pong());622            }623            private void UpdatePredecessor(Event e)624            {625                var main = (e as NewPredecessor).Main;626                this.Predecessor = (e as NewPredecessor).Predecessor;627                if (this.History.Count > 0)628                {629                    if (this.SentHistory.Count > 0)630                    {631                        this.SendEvent(main, new NewSuccInfo(632                            this.History[this.History.Count - 1],633                            this.SentHistory[0].NextSeqId));634                    }635                    else636                    {637                        this.SendEvent(main, new NewSuccInfo(638                            this.History[this.History.Count - 1],639                            this.History[this.History.Count - 1]));640                    }641                }642            }643            private void UpdateSuccessor(Event e)644            {645                var main = (e as NewSuccessor).Main;646                this.Successor = (e as NewSuccessor).Successor;647                var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648                var lastAckSent = (e as NewSuccessor).LastAckSent;649                if (this.SentHistory.Count > 0)650                {651                    for (int i = 0; i < this.SentHistory.Count; i++)652                    {653                        if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654                        {655                            this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656                                this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657                        }658                    }659                    int tempIndex = -1;660                    for (int i = this.SentHistory.Count - 1; i >= 0; i--)661                    {662                        if (this.SentHistory[i].NextSeqId == lastAckSent)...NewSuccessor
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        static void Main(string[] args)11        {12            var runtime = RuntimeFactory.Create();13            runtime.CreateActor(typeof(NewSuccessor));14            runtime.Run();15        }16    }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26    {27        static void Main(string[] args)28        {29            var runtime = RuntimeFactory.Create();30            runtime.CreateActor(typeof(NewSuccessor));31            runtime.Run();32        }33    }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43    {44        static void Main(string[] args)45        {46            var runtime = RuntimeFactory.Create();47            runtime.CreateActor(typeof(NewSuccessor));48            runtime.Run();49        }50    }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59{60    {61        static void Main(string[] args)62        {63            var runtime = RuntimeFactory.Create();64            runtime.CreateActor(typeof(NewSuccessor));65            runtime.Run();66        }67    }68}69using System;70using System.Collections.Generic;71using System.Linq;72using System.Text;NewSuccessor
Using AI Code Generation
1{2    {3        static void Main(string[] args)4        {5            var runtime = RuntimeFactory.Create();6            runtime.CreateActor(typeof(NewSuccessor));7            runtime.Run();8        }9    }10}NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        static void Main(string[] args)5        {6            NewSuccessor newSuccessor = new NewSuccessor();7            newSuccessor.NewSuccessorMethod();8        }9    }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13    {14        static void Main(string[] args)15        {16            NewSuccessor newSuccessor = new NewSuccessor();17            newSuccessor.NewSuccessorMethod();18        }19    }20    {21        public NewSuccessor() : base()22        {23        }24    }25}NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static async Task Main(string[] args)7        {8            await NewSuccessor.NewSuccessorMethod();9        }10    }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using System;14using System.Threading.Tasks;15{16    {17        static async Task Main(string[] args)18        {19            await NewSuccessor.NewSuccessorMethod();20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27    {28        static async Task Main(string[] args)29        {30            await NewSuccessor.NewSuccessorMethod();31        }32    }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38    {39        static async Task Main(string[] args)40        {41            await NewSuccessor.NewSuccessorMethod();42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49    {50        static async Task Main(string[] args)51        {52            await NewSuccessor.NewSuccessorMethod();53        }54    }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5    {6        public static void Main(string[] args)7        {8            Runtime runtime = Runtime.Create();9            runtime.RegisterMonitor(typeof(NewSuccessor));10            runtime.CreateActor(typeof(Parent));11            runtime.Run();12        }13    }14    {15        private ActorId child;16        [OnEventDoAction(typeof(Start), nameof(Start))]17        private class Init : State { }18        private void Start()19        {20            this.child = this.CreateActor(typeof(Child));21            this.SendEvent(this.child, new e1());22        }23    }24    {25        [OnEventDoAction(typeof(e1), nameof(Handle))]26        private class Init : State { }27        private void Handle()28        {29            this.SendEvent(this.Id, new e2());30        }31    }32    public class e1 : Event { }33    public class e2 : Event { }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39    {40        public static void Main(string[] args)41        {42            Runtime runtime = Runtime.Create();43            runtime.RegisterMonitor(typeof(NewSuccessor));44            runtime.CreateActor(typeof(Parent));45            runtime.Run();46        }47    }48    {49        private ActorId child;50        [OnEventDoAction(typeof(Start), nameof(Start))]51        private class Init : State { }52        private void Start()53        {54            this.child = this.CreateActor(typeof(Child));55            this.SendEvent(this.child, new e1());56        }57    }58    {59        [OnEventDoAction(typeof(e1), nameof(Handle))]60        private class Init : State { }61        private void Handle()62        {63            this.SendEvent(this.Id, new e2());64        }65    }66    public class e1 : Event { }67    public class e2 : Event { }68}NewSuccessor
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Specifications;5{6    {7        [OnEntry(nameof(InitOnEntry))]8        [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]9        private class Init : ActorState { }10        private void InitOnEntry(Event e)11        {12            this.RaiseEvent(new UnitEvent());13        }14        private void OnUnitEvent(Event e)15        {16            this.RaiseEvent(new UnitEvent());17        }18    }19}20using System;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Specifications;24{25    {26        [OnEntry(nameof(InitOnEntry))]27        [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]28        private class Init : ActorState { }29        private void InitOnEntry(Event e)30        {31            this.RaiseEvent(new UnitEvent());32        }33        private void OnUnitEvent(Event e)34        {35            this.RaiseEvent(new UnitEvent());36        }37    }38}39using System;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using Microsoft.Coyote.Specifications;43{44    {45        [OnEntry(nameof(InitOnEntry))]46        [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]47        private class Init : ActorState { }48        private void InitOnEntry(Event e)49        {50            this.RaiseEvent(new UnitEvent());51        }52        private void OnUnitEvent(Event e)53        {54            this.RaiseEvent(new UnitEvent());55        }56    }57}NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System.Threading.Tasks;4using System;5{6    {7        static async Task Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            var actor = runtime.CreateActor(typeof(NewSuccessor));11            await runtime.SendEventAsync(actor, new E1());12            Console.WriteLine("Hello World!");13        }14    }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors;18using System.Threading.Tasks;19using System;20{21    {22        static async Task Main(string[] args)23        {24            var runtime = RuntimeFactory.Create();25            var actor = runtime.CreateActor(typeof(NewSuccessor));26            await runtime.SendEventAsync(actor, new E2());27            Console.WriteLine("Hello World!");28        }29    }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors;33using System.Threading.Tasks;34using System;35{36    {37        static async Task Main(string[] args)38        {39            var runtime = RuntimeFactory.Create();40            var actor = runtime.CreateActor(typeof(NewSuccessor));41            await runtime.SendEventAsync(actor, new E3());42            Console.WriteLine("Hello World!");43        }44    }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors;48using System.Threading.Tasks;49using System;50{51    {52        static async Task Main(string[] args)53        {54            var runtime = RuntimeFactory.Create();55            var actor = runtime.CreateActor(typeof(NewSuccessor));56            await runtime.SendEventAsync(actor, new E4());57            Console.WriteLine("Hello World!");58        }59    }60}NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        static void Main(string[] args)7        {8            NewSuccessor newSuccessor = new NewSuccessor();9            newSuccessor.NewSuccessorTest();10            Console.ReadLine();11        }12    }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18    {19        static void Main(string[] args)20        {21            NewSuccessor newSuccessor = new NewSuccessor();22            newSuccessor.NewSuccessorTest();23            Console.ReadLine();24        }25    }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using System;29using System.Threading.Tasks;30{31    {32        static void Main(string[] args)33        {34            NewSuccessor newSuccessor = new NewSuccessor();35            newSuccessor.NewSuccessorTest();36            Console.ReadLine();37        }38    }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44    {45        static void Main(string[] args)46        {47            NewSuccessor newSuccessor = new NewSuccessor();48            newSuccessor.NewSuccessorTest();49            Console.ReadLine();50        }51    }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using System;55using System.Threading.Tasks;56{57    {58        static void Main(string[] args)59        {60            NewSuccessor newSuccessor = new NewSuccessor();61            newSuccessor.NewSuccessorTest();62            Console.ReadLine();63        }64    }65}NewSuccessor
Using AI Code Generation
1{2    using System;3    using System.Threading.Tasks;4    using Microsoft.Coyote.Actors;5    using Xunit;6    using Xunit.Abstractions;7    {8        public NewSuccessor(ITestOutputHelper output)9            : base(output)10        {11        }12        {13            public ActorId Id;14            public E(ActorId id)15            {16                this.Id = id;17            }18        }19        {20            public ActorId Id;21            public M(ActorId id)22            {23                this.Id = id;24            }25        }26        {27            public ActorId Id;28            public N(ActorId id)29            {30                this.Id = id;31            }32        }33        {34            protected override Task OnInitializeAsync(Event initialEvent)35            {36                this.SendEvent((initialEvent as E).Id, new M(this.Id));37                return Task.CompletedTask;38            }39        }40        {41            protected override Task OnInitializeAsync(Event initialEvent)42            {43                this.SendEvent((initialEvent as M).Id, new N(this.Id));44                return Task.CompletedTask;45            }46        }47        {48            protected override Task OnInitializeAsync(Event initialEvent)49            {50                this.SendEvent((initialEvent as N).Id, new E(this.Id));51                return Task.CompletedTask;52            }53        }54        [Fact(Timeout = 5000)]55        public void TestNewSuccessor()56        {57            this.Test(async r =>58            {59                var a = r.CreateActor(typeof(A));60                var b = r.CreateActor(typeof(B));61                var c = r.CreateActor(typeof(C));62                r.SendEvent(a, new E(b));63                r.SendEvent(b, new M(c));64                r.SendEvent(c, new N(a));65            },66            configuration: GetConfiguration().WithTestingIterations(100));67        }68    }69}70{71    using System;NewSuccessor
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6    {7        static void Main(string[] args)8        {9            var runtime = RuntimeFactory.Create();10            runtime.CreateActor(typeof(NewSuccessor));11            runtime.Start();12            Console.ReadLine();13        }14    }15}16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20    {21        [OnEventDoAction(typeof(Unit), nameof(Init))]22        {23        }24        private void Init()25        {26            this.CreateActor(typeof(Child));27        }28        {29            [OnEventDoAction(typeof(Unit), nameof(Init))]30            {31            }32            private void Init()33            {34                this.CreateActor(typeof(GrandChild));35            }36            {37                [OnEventDoAction(typeof(Unit), nameof(Init))]38                {39                }40                private void Init()41                {42                    this.SendEvent(this.Id, new Unit());43                }44            }45        }46    }47}48I am still facing this issue in the latest version of Coyote (0.2.6). I am using the following code to reproduce the bug:49using Microsoft.Coyote.Actors;Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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