Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs  
...694                this.Monitor<InvariantMonitor>(695                    new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696                this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697                this.Monitor<InvariantMonitor>(698                    new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699                this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700                this.RaiseEvent(new Local());701            }702            [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704            private class ProcessFwdUpdate : State705            {706            }707            private void ProcessFwdUpdateOnEntry(Event e)708            {709                var pred = (e as ForwardUpdate).Predecessor;710                var nextSeqId = (e as ForwardUpdate).NextSeqId;711                var client = (e as ForwardUpdate).Client;712                var key = (e as ForwardUpdate).Key;713                var value = (e as ForwardUpdate).Value;714                if (pred.Equals(this.Predecessor))715                {716                    this.NextSeqId = nextSeqId;717                    if (this.KeyValueStore.ContainsKey(key))718                    {719                        this.KeyValueStore[key] = value;720                    }721                    else722                    {723                        this.KeyValueStore.Add(key, value);724                    }725                    if (!this.IsTail)726                    {727                        this.History.Add(nextSeqId);728                        this.Monitor<InvariantMonitor>(729                            new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730                        this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731                        this.Monitor<InvariantMonitor>(732                            new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733                        this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734                    }735                    else736                    {737                        if (!this.IsHead)738                        {739                            this.History.Add(nextSeqId);740                        }741                        this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742                            this.Id, key, value));743                        this.SendEvent(client, new ResponseToUpdate());744                        this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745                    }746                }747                this.RaiseEvent(new Local());748            }749            [OnEntry(nameof(ProcessBckAckOnEntry))]750            [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751            private class ProcessBckAck : State752            {753            }754            private void ProcessBckAckOnEntry(Event e)755            {756                var nextSeqId = (e as BackwardAck).NextSeqId;757                this.RemoveItemFromSent(nextSeqId);758                if (!this.IsHead)759                {760                    this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761                }762                this.RaiseEvent(new Local());763            }764            private void RemoveItemFromSent(int seqId)765            {766                int removeIdx = -1;767                for (int i = this.SentHistory.Count - 1; i >= 0; i--)768                {769                    if (seqId == this.SentHistory[i].NextSeqId)770                    {771                        removeIdx = i;772                    }773                }774                if (removeIdx != -1)775                {776                    this.SentHistory.RemoveAt(removeIdx);777                }778            }779        }780        private class Client : StateMachine781        {782            internal class SetupEvent : Event783            {784                public int Id;785                public ActorId HeadNode;786                public ActorId TailNode;787                public int Value;788                public SetupEvent(int id, ActorId head, ActorId tail, int val)789                    : base()790                {791                    this.Id = id;792                    this.HeadNode = head;793                    this.TailNode = tail;794                    this.Value = val;795                }796            }797            internal class UpdateHeadTail : Event798            {799                public ActorId Head;800                public ActorId Tail;801                public UpdateHeadTail(ActorId head, ActorId tail)802                    : base()803                {804                    this.Head = head;805                    this.Tail = tail;806                }807            }808            internal class Update : Event809            {810                public ActorId Client;811                public int Key;812                public int Value;813                public Update(ActorId client, int key, int value)814                    : base()815                {816                    this.Client = client;817                    this.Key = key;818                    this.Value = value;819                }820            }821            internal class Query : Event822            {823                public ActorId Client;824                public int Key;825                public Query(ActorId client, int key)826                    : base()827                {828                    this.Client = client;829                    this.Key = key;830                }831            }832            private class Local : Event833            {834            }835            private class Done : Event836            {837            }838            private ActorId HeadNode;839            private ActorId TailNode;840            private int StartIn;841            private int Next;842            private Dictionary<int, int> KeyValueStore;843            [Start]844            [OnEntry(nameof(InitOnEntry))]845            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846            private class Init : State847            {848            }849            private void InitOnEntry(Event e)850            {851                this.HeadNode = (e as SetupEvent).HeadNode;852                this.TailNode = (e as SetupEvent).TailNode;853                this.StartIn = (e as SetupEvent).Value;854                this.Next = 1;855                this.KeyValueStore = new Dictionary<int, int>856                {857                    { 1 * this.StartIn, 100 },858                    { 2 * this.StartIn, 200 },859                    { 3 * this.StartIn, 300 },860                    { 4 * this.StartIn, 400 }861                };862                this.RaiseEvent(new Local());863            }864            [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865            [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866            [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868            private class PumpUpdateRequests : State869            {870            }871            private void PumpUpdateRequestsOnEntry()872            {873                this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874                    this.KeyValueStore[this.Next * this.StartIn]));875                if (this.Next >= 3)876                {877                    this.RaiseEvent(new Done());878                }879                else880                {881                    this.RaiseEvent(new Local());882                }883            }884            [OnEntry(nameof(PumpQueryRequestsOnEntry))]885            [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886            [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887            private class PumpQueryRequests : State888            {889            }890            private void PumpQueryRequestsOnEntry()891            {892                this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893                if (this.Next >= 3)894                {895                    this.RaiseHaltEvent();896                }897                else898                {899                    this.RaiseEvent(new Local());900                }901            }902            private void PumpRequestsLocalAction()903            {904                this.Next++;905            }906            private void PumpRequestsDoneAction()907            {908                this.Next = 1;909            }910        }911        private class InvariantMonitor : Monitor912        {913            internal class SetupEvent : Event914            {915                public List<ActorId> Servers;916                public SetupEvent(List<ActorId> servers)917                    : base()918                {919                    this.Servers = servers;920                }921            }922            internal class UpdateServers : Event923            {924                public List<ActorId> Servers;925                public UpdateServers(List<ActorId> servers)926                    : base()927                {928                    this.Servers = servers;929                }930            }931            internal class HistoryUpdate : Event932            {933                public ActorId Server;934                public List<int> History;935                public HistoryUpdate(ActorId server, List<int> history)936                    : base()937                {938                    this.Server = server;939                    this.History = history;940                }941            }942            internal class SentUpdate : Event943            {944                public ActorId Server;945                public List<SentLog> SentHistory;946                public SentUpdate(ActorId server, List<SentLog> sentHistory)947                    : base()948                {949                    this.Server = server;950                    this.SentHistory = sentHistory;951                }952            }953            private class Local : Event954            {955            }956            private List<ActorId> Servers;957            private Dictionary<ActorId, List<int>> History;958            private Dictionary<ActorId, List<int>> SentHistory;959            private List<int> TempSeq;960            private ActorId Next;961            private ActorId Prev;962            [Start]963            [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964            [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965            private class Init : State966            {967            }968            private void Setup(Event e)969            {970                this.Servers = (e as SetupEvent).Servers;971                this.History = new Dictionary<ActorId, List<int>>();972                this.SentHistory = new Dictionary<ActorId, List<int>>();973                this.TempSeq = new List<int>();974                this.RaiseEvent(new Local());975            }976            [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977            [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978            [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979            private class WaitForUpdateMessage : State980            {981            }982            private void CheckUpdatePropagationInvariant(Event e)983            {984                var server = (e as HistoryUpdate).Server;985                var history = (e as HistoryUpdate).History;986                this.IsSorted(history);987                if (this.History.ContainsKey(server))988                {989                    this.History[server] = history;990                }991                else992                {993                    this.History.Add(server, history);994                }995                // HIST(i+1) <= HIST(i)996                this.GetNext(server);997                if (this.Next != null && this.History.ContainsKey(this.Next))998                {999                    this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000                }1001                // HIST(i) <= HIST(i-1)1002                this.GetPrev(server);1003                if (this.Prev != null && this.History.ContainsKey(this.Prev))1004                {1005                    this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006                }1007            }1008            private void CheckInprocessRequestsInvariant(Event e)1009            {1010                this.ClearTempSeq();1011                var server = (e as SentUpdate).Server;1012                var sentHistory = (e as SentUpdate).SentHistory;1013                this.ExtractSeqId(sentHistory);1014                if (this.SentHistory.ContainsKey(server))1015                {1016                    this.SentHistory[server] = this.TempSeq;1017                }1018                else1019                {1020                    this.SentHistory.Add(server, this.TempSeq);1021                }1022                this.ClearTempSeq();1023                // HIST(i) == HIST(i+1) + SENT(i)1024                this.GetNext(server);1025                if (this.Next != null && this.History.ContainsKey(this.Next))1026                {...SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8    {9        static void Main(string[] args)10        {11            var myActor = new NewSuccessor();12            myActor.SentUpdate();13        }14    }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23    {24        static void Main(string[] args)25        {26            var myActor = new NewSuccessor();27            myActor.SentUpdate();28        }29    }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38    {39        static void Main(string[] args)40        {41            var myActor = new NewSuccessor();42            myActor.SentUpdate();43        }44    }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53    {54        static void Main(string[] args)55        {56            var myActor = new NewSuccessor();57            myActor.SentUpdate();58        }59    }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68    {69        static void Main(string[] args)70        {71            var myActor = new NewSuccessor();SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor;6using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Interfaces;8using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Machines.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.Interfaces;13using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Interfaces;15using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates;16using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates;18using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubstates;20using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubstates.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubsubstates;22using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubsubstates.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubsubsubstates;24using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubsubsubstates.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor.Models.States.Substates.Subsubstates.Subsubsubsubsubsubstates;SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3    {4        public NewSuccessor() : base() { }5        public NewSuccessor(Microsoft.Coyote.Actors.ActorId id) : base(id) { }6        public NewSuccessor(Microsoft.Coyote.Actors.ActorId id, string name) : base(id, name) { }7        protected override void OnEvent(Microsoft.Coyote.Actors.Event e)8        {9            if (e is Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate)10            {11                Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate sentUpdate = e as Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate;12                this.SentUpdate(sentUpdate);13                return;14            }15            base.OnEvent(e);16        }17        protected void SentUpdate(Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate sentUpdate)18        {19            Microsoft.Coyote.Actors.ActorId sender = sentUpdate.Sender;20            Microsoft.Coyote.Actors.ActorId receiver = sentUpdate.Receiver;21            string message = sentUpdate.Message;22            this.Send(sender, new Microsoft.Coyote.Actors.BugFinding.Tests.ReceivedUpdate(this.Id, message));23        }24    }25}26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28    {29        public NewSuccessor() : base() { }30        public NewSuccessor(Microsoft.Coyote.Actors.ActorId id) : base(id) { }31        public NewSuccessor(Microsoft.Coyote.Actors.ActorId id, string name) : base(id, name) { }32        protected override void OnEvent(Microsoft.Coyote.Actors.Event e)33        {34            if (e is Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate)35            {SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9    {10        public static void Main(string[] args)11        {12            var actor = Actor.CreateActor<NewSuccessor>();13            actor.SendEvent(new SendUpdate());14        }15    }16}17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25    {26        [OnEventDoAction(typeof(SendUpdate), nameof(OnSendUpdate))]27        {28        }29        private void OnSendUpdate(Event e)30        {31            this.SendEvent(this.Id, new UpdateReceived());32        }33        [OnEventDoAction(typeof(UpdateReceived), nameof(OnUpdateReceived))]34        {35        }36        private void OnUpdateReceived(Event e)37        {38            this.SendEvent(this.Id, new SendUpdate());39        }40    }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50    {51    }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61    {62    }63}SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2{3    {4        [OnEntry(nameof(OnInitEntry))]5        [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]6        class Init : MachineState { }7        void OnInitEntry()8        {9            this.Send(this.Id, new UnitEvent());10        }11        void SendUpdate()12        {13            this.Send(this.Id, new UnitEvent());14        }15    }16}17using Microsoft.Coyote.Actors;18{19    {20        [OnEntry(nameof(OnInitEntry))]21        [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]22        class Init : MachineState { }23        void OnInitEntry()24        {25            this.Send(this.Id, new UnitEvent());26        }27        void SendUpdate()28        {29            this.Send(this.Id, new UnitEvent());30        }31    }32}33using Microsoft.Coyote.Actors;34{35    {36        [OnEntry(nameof(OnInitEntry))]37        [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]38        class Init : MachineState { }39        void OnInitEntry()40        {41            this.Send(this.Id, new UnitEvent());42        }43        void SendUpdate()44        {45            this.Send(this.Id, new UnitEvent());46        }47    }48}49using Microsoft.Coyote.Actors;50{51    {52        [OnEntry(nameof(OnInitEntry))]53        [OnEventDoAction(typeof(UnitEvent), nameof(SendUpdate))]54        class Init : MachineState { }55        void OnInitEntry()56        {57            this.Send(this.Id,SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.SystematicTesting;5using Microsoft.Coyote.SystematicTesting.Strategies;6using System;7using System.Threading.Tasks;8using System.IO;9using System.Diagnostics;10{11    {12        static void Main(string[] args)13        {14            var configuration = Configuration.Create();15            configuration.TestingIterations = 100;16            configuration.SchedulingIterations = 100;17            configuration.Strategy = TestingStrategy.BugFinding;18            configuration.Verbose = 2;19            configuration.MaxSchedulingSteps = 100;20            configuration.MaxFairSchedulingSteps = 100;21            configuration.LogWriter = new StreamWriter("log.txt");22            configuration.TestReportWriter = new StreamWriter("report.txt");23            configuration.TestReportLevel = ReportLevel.Verbose;24            configuration.EnableDataRaceDetection = true;25            configuration.EnableDeadlockDetection = true;26            configuration.EnableLivelockDetection = true;27            configuration.EnableActorGarbageCollection = true;28            configuration.EnableCycleDetection = true;29            configuration.EnableHotStateDetection = true;30            configuration.EnableOperationInterleavings = true;31            configuration.EnableActorStatePrinting = true;32            configuration.EnableActorTaskStackPrinting = true;33            configuration.EnableStateGraphPrinting = true;34            configuration.EnableStateGraphScheduling = true;35            configuration.EnableStateGraphTesting = true;36            configuration.EnableActorCycleDetection = true;37            configuration.EnableStateGraphCycleDetection = true;38            configuration.EnableActorHotStateDetection = true;39            configuration.EnableStateGraphHotStateDetection = true;40            configuration.EnableActorOperationInterleavings = true;41            configuration.EnableStateGraphOperationInterleavings = true;42            configuration.EnableActorTaskStackPrinting = true;43            configuration.EnableStateGraphTaskStackPrinting = true;44            configuration.EnableActorStatePrinting = true;45            configuration.EnableStateGraphStatePrinting = true;46            configuration.EnableActorGroupTesting = true;47            configuration.EnableStateGraphGroupTesting = true;48            configuration.EnableStateGraphGroupScheduling = true;49            configuration.EnableActorGroupScheduling = true;50            configuration.EnableStateGraphGroupScheduling = true;51            configuration.EnableActorGroupTesting = true;52            configuration.EnableStateGraphGroupTesting = true;53            configuration.EnableStateGraphGroupScheduling = true;54            configuration.EnableActorGroupScheduling = true;SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5    {6        private TaskCompletionSource<bool> tcs;7        public NewSuccessor(TaskCompletionSource<bool> tcs)8        {9            this.tcs = tcs;10        }11        protected override Task OnInitializeAsync(Event initialEvent)12        {13            this.SendEvent(this.Id, new SentUpdate(), 0);14            return Task.CompletedTask;15        }16        private Task OnSentUpdate(Event e)17        {18            this.tcs.SetResult(true);19            return Task.CompletedTask;20        }21    }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using System;25using System.Threading.Tasks;26{27    {28        private TaskCompletionSource<bool> tcs;29        public Successor(TaskCompletionSource<bool> tcs)30        {31            this.tcs = tcs;32        }33        protected override Task OnInitializeAsync(Event initialEvent)34        {35            this.SendEvent(this.Id, new SentUpdate(), 0);36            return Task.CompletedTask;37        }38        private Task OnSentUpdate(Event e)39        {40            this.tcs.SetResult(true);41            return Task.CompletedTask;42        }43    }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System;47using System.Threading.Tasks;48{49    {50        private TaskCompletionSource<bool> tcs;51        public NewSuccessor(TaskCompletionSource<bool> tcs)52        {53            this.tcs = tcs;54        }55        protected override Task OnInitializeAsync(Event initialEvent)56        {57            this.SendEvent(this.Id, new SentUpdate(), 0);58            return Task.CompletedTask;59        }60        private Task OnSentUpdate(Event e)61        {62            this.tcs.SetResult(true);63            return Task.CompletedTask;64        }65    }66}SentUpdate
Using AI Code Generation
1{2    {3        public static void Main(string[] args)4        {5            System.Threading.Tasks.Task.Run(async () =>6            {7                var runtime = RuntimeFactory.Create();8                var m = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor));9                runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate());10            });11        }12    }13}14{15    {16        public static void Main(string[] args)17        {18            System.Threading.Tasks.Task.Run(async () =>19            {20                var runtime = RuntimeFactory.Create();21                var m = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor));22                runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate());23            });24        }25    }26}27{28    {29        public static void Main(string[] args)30        {31            System.Threading.Tasks.Task.Run(async () =>32            {33                var runtime = RuntimeFactory.Create();34                var m = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor));35                runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate());36            });37        }38    }39}40{41    {42        public static void Main(string[] args)43        {44            System.Threading.Tasks.Task.Run(async () =>45            {46                var runtime = RuntimeFactory.Create();47                var m = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.NewSuccessor));48                runtime.SendEvent(m, new Microsoft.Coyote.Actors.BugFinding.Tests.SentUpdate());49            });50        }51    }52}Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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