How to use BroadcastVoteRequests method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.BroadcastVoteRequests

RaftTests.cs

Source:RaftTests.cs Github

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...432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]435 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]436 [OnEventDoAction(typeof(PeriodicTimer.Timeout), nameof(BroadcastVoteRequests))]437 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]438 [OnEventGotoState(typeof(BecomeLeader), typeof(Leader))]439 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]440 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]441 private class Candidate : State442 {443 }444 private void CandidateOnInit()445 {446 this.CurrentTerm++;447 this.VotedFor = this.Id;448 this.VotesReceived = 1;449 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());450 this.BroadcastVoteRequests();451 }452 private void BroadcastVoteRequests()453 {454 // BUG: duplicate votes from same follower455 this.SendEvent(this.PeriodicTimer, new PeriodicTimer.StartTimerEvent());456 for (int idx = 0; idx < this.Servers.Length; idx++)457 {458 if (idx == this.ServerId)459 {460 continue;461 }462 var lastLogIndex = this.Logs.Count;463 var lastLogTerm = this.GetLogTermForIndex(lastLogIndex);464 this.SendEvent(this.Servers[idx], new VoteRequest(this.CurrentTerm, this.Id,465 lastLogIndex, lastLogTerm));466 }...

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BroadcastVoteRequests

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;8{9 {10 static async Task Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var runtime = RuntimeFactory.Create(configuration);14 var test = new NotifyLeaderUpdateTests();15 await runtime.TestAsync(test);16 }17 }18}19using System;20using System.Collections.Generic;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;26{27 {28 static async Task Main(string[] args)29 {30 var configuration = Configuration.Create().WithTestingIterations(100);31 var runtime = RuntimeFactory.Create(configuration);32 var test = new NotifyLeaderUpdateTests();33 await runtime.TestAsync(test);34 }35 }36}37using System;38using System.Collections.Generic;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;44{45 {46 static async Task Main(string[] args)47 {48 var configuration = Configuration.Create().WithTestingIterations(100);49 var runtime = RuntimeFactory.Create(configuration);50 var test = new NotifyLeaderUpdateTests();51 await runtime.TestAsync(test);52 }53 }54}55using System;56using System.Collections.Generic;57using System.Threading.Tasks;58using Microsoft.Coyote;59using Microsoft.Coyote.Actors;60using Microsoft.Coyote.Actors.BugFinding.Tests;

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BroadcastVoteRequests

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create().WithTestingIterations(100);11 var runtime = RuntimeFactory.Create(config);

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BroadcastVoteRequests

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;15{16 {17 static void Main(string[] args)18 {19 var config = Configuration.Create();20 config.LivenessTemperatureThreshold = 100;21 config.SchedulingIterations = 100;22 config.MaxSchedulingSteps = 100;23 config.Verbose = 3;24 config.SchedulingStrategy = SchedulingStrategy.DFS;25 config.UserAssemblies = new string[] { "2.exe" };26 var runtime = RuntimeFactory.Create(config);27 var controller = runtime.CreateActor(typeof(Controller));28 runtime.SendEvent(controller, new Init());29 runtime.Wait();30 }31 }32 {33 }34 {35 private MachineId leader;36 private List<MachineId> followers;37 [OnEntry(nameof(InitOnEntry))]38 [OnEventDoAction(typeof(LeaderElected), nameof(OnLeaderElected))]39 [OnEventDoAction(typeof(Start), nameof(OnStart))]40 [OnEventDoAction(typeof(VoteRequest), nameof(OnVoteRequest))]41 [OnEventDoAction(typeof(VoteResponse), nameof(OnVoteResponse))]42 [OnEventDoAction(typeof(Timeout),

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BroadcastVoteRequests

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var notifyLeaderUpdate = new NotifyLeaderUpdate();6 notifyLeaderUpdate.BroadcastVoteRequests();7 }8}9using Microsoft.Coyote.Actors.BugFinding.Tests;10{11 static void Main(string[] args)12 {13 var notifyLeaderUpdate = new NotifyLeaderUpdate();14 notifyLeaderUpdate.BroadcastVoteRequests();15 }16}17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 static void Main(string[] args)20 {21 var notifyLeaderUpdate = new NotifyLeaderUpdate();22 notifyLeaderUpdate.BroadcastVoteRequests();23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 var notifyLeaderUpdate = new NotifyLeaderUpdate();30 notifyLeaderUpdate.BroadcastVoteRequests();31 }32}33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var notifyLeaderUpdate = new NotifyLeaderUpdate();38 notifyLeaderUpdate.BroadcastVoteRequests();39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 static void Main(string[] args)44 {45 var notifyLeaderUpdate = new NotifyLeaderUpdate();46 notifyLeaderUpdate.BroadcastVoteRequests();47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 static void Main(string[] args)

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BroadcastVoteRequests

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Console.WriteLine("Hello World!");11 var config = Configuration.Create();12 config.VerificationStrategy = VerificationStrategy.BugFinding;13 config.SchedulingIterations = 1000;14 config.SchedulingSeed = 1;15 config.MaxSchedulingSteps = 1000;16 config.MaxFairSchedulingSteps = 1000;17 config.MaxUnfairSchedulingSteps = 1000;18 config.EnableCycleDetection = true;19 config.EnableDataRaceDetection = true;20 config.EnableDeadlockDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableLivelockDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraphAnalysis = true;26 config.EnableStateGraphPruning = true;27 config.EnableStateGraphScheduling = true;28 config.EnableTestingIterations = true;29 config.EnableUnfairScheduling = true;30 config.EnableUnfairWaitDetection = true;31 config.EnableVerboseTrace = true;32 config.EnableWaitOperations = true;33 config.EnableWaitOperationsAnalysis = true;34 config.EnableWaitOperationsRecording = true;35 config.EnableWaitOperationsTimeout = true;36 config.EnableWaitOperationsTimeoutAnalysis = true;37 config.EnableWaitOperationsTimeoutRecording = true;38 config.EnableWaitOperationsTimeoutTrace = true;39 config.EnableWaitOperationsTrace = true;40 config.MaxFairSchedulingSteps = 1000;41 config.MaxInterleavings = 1000;42 config.MaxUnfairSchedulingSteps = 1000;43 config.SchedulingIterations = 1000;44 config.SchedulingStrategy = SchedulingStrategy.Random;45 config.SchedulingSeed = 1;46 config.TestingIterations = 1000;47 config.TraceFilePath = "C:\\Temp\\CoyoteBugFinding\\Trace.log";48 config.WaitOperationsTimeout = 1000;49 config.WaitOperationsTimeoutTraceFilePath = "C:\\Temp\\CoyoteBugFinding\\WaitOperationsTimeoutTrace.log";50 config.WaitOperationsTraceFilePath = "C:\\Temp\\CoyoteBugFinding\\WaitOperationsTrace.log";

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BroadcastVoteRequests

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var config = Configuration.Create();8 var runtime = RuntimeFactory.Create(config);9 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));10 runtime.SendEvent(actor, new BroadcastVoteRequests());11 }12 }13}14var config = Configuration.Create();15var runtime = RuntimeFactory.Create(config);16var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate));17runtime.SendEvent(actor, new BroadcastVoteRequests());18runtime.RegisterEventHandler<VoteRequest>(actor, (actor, e) => {19 Console.WriteLine($"Received VoteRequest event");20});21runtime.SendEvent(actor, new BroadcastVote

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BroadcastVoteRequests

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.SnapshotExecution;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.Tests.Common;16using Microsoft.Coyote.Tests.Common.Events;17using Microsoft.Coyote.Tests.Common.TestingServices;18using Xunit;19using Xunit.Abstractions;20{21 {22 public NotifyLeaderUpdateTests(ITestOutputHelper output)23 : base(output)24 {25 }26 [Fact(Timeout = 5000)]27 public void TestNotifyLeaderUpdateWithFairScheduling()28 {29 this.Test(r =>30 {31 r.RegisterMonitor<NotifyLeaderUpdateMonitor>();32 r.CreateActor(typeof(NotifyLeaderUpdate));33 },34 configuration: this.GetConfiguration().WithTestingIterations(100));35 }36 [Fact(Timeout = 5000)]37 public void TestNotifyLeaderUpdateWithRandomScheduling()38 {39 this.TestWithError(r =>40 {41 r.RegisterMonitor<NotifyLeaderUpdateMonitor>();42 r.CreateActor(typeof(NotifyLeaderUpdate));43 },44 configuration: this.GetConfiguration().WithTestingIterations(100).WithRandomScheduling(),45 replay: true);46 }47 [Fact(Timeout = 5000)]48 public void TestNotifyLeaderUpdateWithProbabilisticRandomScheduling()49 {50 this.TestWithError(r =>51 {52 r.RegisterMonitor<NotifyLeaderUpdateMonitor>();53 r.CreateActor(typeof(NotifyLeaderUpdate));54 },55 configuration: this.GetConfiguration().WithTestingIterations(100).WithProbabilisticRandomScheduling(),56 replay: true);57 }58 [Fact(

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BroadcastVoteRequests

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1using System;2using System.IO;3using System.Net;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;

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BroadcastVoteRequests

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;16 config.EnableActorGarbageCollection = true;17 config.EnableActorTaskInterleavings = true;18 config.EnableFairScheduling = true;19 config.EnableRandomExecution = true;20 config.EnableLivenessChecking = true;21 config.EnableStateGraphChecking = true;22 config.EnableTimerRaceChecking = true;23 config.EnableCycleChecking = true;

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