How to use ConfiguringOnInit method of Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.ConfiguringOnInit

RaftTests.cs

Source:RaftTests.cs Github

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...81 }82 this.Client = this.CreateActor(typeof(Client));83 this.RaiseEvent(new LocalEvent());84 }85 [OnEntry(nameof(ConfiguringOnInit))]86 [OnEventGotoState(typeof(LocalEvent), typeof(Availability.Unavailable))]87 private class Configuring : State88 {89 }90 private void ConfiguringOnInit()91 {92 for (int idx = 0; idx < this.NumberOfServers; idx++)93 {94 this.SendEvent(this.Servers[idx], new Server.ConfigureEvent(idx, this.Servers, this.Id));95 }96 this.SendEvent(this.Client, new Client.ConfigureEvent(this.Id));97 this.RaiseEvent(new LocalEvent());98 }99 private class Availability : StateGroup100 {101 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(BecomeAvailable))]102 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]103 [OnEventGotoState(typeof(LocalEvent), typeof(Available))]104 [DeferEvents(typeof(Client.Request))]...

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.SystematicTesting;11using Microsoft.Coyote.Tasks;12{13 {14 {15 public ActorId Leader;16 public Config(ActorId leader)17 {18 this.Leader = leader;19 }20 }21 private ActorId Leader;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.RegisterTimer("timer", new Config(this.Id), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));25 return Task.CompletedTask;26 }27 protected override Task OnEventAsync(Event e)28 {29 if (e is Config)30 {31 this.Leader = (e as Config).Leader;32 return Task.CompletedTask;33 }34 if (e is TimerElapsedEvent)35 {36 this.SendEvent(this.Leader, new LeaderUpdate());37 return Task.CompletedTask;38 }39 return Task.CompletedTask;40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using Microsoft.Coyote.Actors.Timers;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote.Tasks;54{55 {56 {57 public ActorId Leader;58 public Config(ActorId leader)59 {60 this.Leader = leader;61 }62 }63 private ActorId Leader;64 protected override Task OnInitializeAsync(Event initialEvent)65 {66 this.RegisterTimer("timer", new Config(this.Id), TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1));67 return Task.CompletedTask;68 }69 protected override Task OnEventAsync(Event e)

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 10;13 configuration.SchedulingStrategy = SchedulingStrategy.PCT;14 configuration.SchedulingSeed = 1;15 configuration.SchedulingFairCycleLength = 5;16 configuration.SchedulingMaxFairSchedules = 10;17 configuration.SchedulingMaxSteps = 100;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnablePhaseInterleavings = true;23 configuration.EnableRandomTesting = true;24 configuration.EnableStateGraphTesting = true;25 configuration.EnableTaskInterleavings = true;26 configuration.EnableUnfairScheduling = true;27 configuration.LogWriter = new ConsoleWriter();28 configuration.Verbose = 2;29 configuration.ReportActivityCoverage = true;30 configuration.ReportFairScheduling = true;31 configuration.ReportHotStateCoverage = true;32 configuration.ReportRandomTestingCoverage = true;33 configuration.ReportStateGraphCoverage = true;34 configuration.ReportTaskCoverage = true;35 configuration.ReportUnfairScheduling = true;36 configuration.ReportDataRaceDetection = true;37 configuration.ReportDeadlockDetection = true;38 configuration.ReportLivelockDetection = true;39 configuration.ReportOperationInterleavings = true;40 configuration.ReportPhaseInterleavings = true;41 configuration.ReportTaskInterleavings = true;42 configuration.ReportCycleDetection = true;43 configuration.ReportBugFinding = true;44 configuration.MaxSchedulingSteps = 1000;45 configuration.MaxUnfairSchedulingSteps = 1000;46 configuration.MaxFairSchedulingSteps = 1000;47 configuration.MaxFairSchedulingStepsPerCycle = 1000;48 configuration.MaxUnfairSchedulingStepsPerCycle = 1000;49 configuration.MaxUnfairSchedulingStepsPerIteration = 1000;50 configuration.MaxFairSchedulingStepsPerIteration = 1000;51 configuration.MaxFairSchedulingStepsPerFairCycle = 1000;

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Runtime.Loggers;12using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Runtime.Scheduling;14using Microsoft.Coyote.TestingServices.Runtime;15using Microsoft.Coyote.TestingServices.Runtime.Loggers;16using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.Runtime.Scheduling;18using Microsoft.Coyote.TestingServices.Runtime;19using Microsoft.Coyote.TestingServices.Runtime.Loggers;20using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;21using Microsoft.Coyote.TestingServices.Runtime.Scheduling;22{23 {24 private ActorId Leader;25 private ActorId Follower;26 private ActorId Follower2;27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 this.Leader = this.CreateActor(typeof(Leader));30 this.Follower = this.CreateActor(typeof(Follower));31 this.Follower2 = this.CreateActor(typeof(Follower));32 this.SendEvent(this.Follower, new Register(this.Follower2));33 this.SendEvent(this.Leader, new Register(this.Follower));34 this.SendEvent(this.Leader, new Start());35 }36 }37 {38 private ActorId Follower;39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 this.Follower = (initialEvent as Register).Follower;42 }43 protected override async Task OnEventAsync(Event e)44 {45 if (e is Start)46 {47 this.SendEvent(this.Follower, new Update(1));48 }49 else if (e is Update)50 {51 var update = e as Update;52 this.SendEvent(this.Follower, new Update(update.Value));53 }54 }55 }56 {57 private ActorId Follower;58 protected override async Task OnInitializeAsync(Event initialEvent)59 {

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Monitor;7using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Monitor.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.Monitor.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;

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ConfiguringOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 1000;14 configuration.TestingIterations = 1;15 configuration.ReportActivityCoverage = true;16 configuration.ReportBugFindingProgress = true;17 configuration.ReportCodeCoverage = true;18 configuration.ReportFailureTrace = true;19 configuration.ReportHtmlTrace = true;20 configuration.ReportJsonTrace = true;21 configuration.ReportStateGraph = true;22 configuration.ReportStateGraphWithGuards = true;23 configuration.ReportStateGraphWithUnfairness = true;24 configuration.ReportStateGraphWithFairness = true;25 configuration.ReportStateGraphWithFairSet = true;26 configuration.ReportStateGraphWithFairSetReduction = true;27 configuration.ReportStateGraphWithFairSetReductionWithGrouping = true;28 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInlining = true;29 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSet = true;30 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairness = true;31 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairnessAndGuards = true;32 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairnessAndGuardsAndFairness = true;33 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairnessAndGuardsAndFairnessAndActivityCoverage = true;34 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairnessAndGuardsAndFairnessAndActivityCoverageAndCodeCoverage = true;35 configuration.ReportStateGraphWithFairSetReductionWithGroupingAndInliningAndFairSetAndUnfairnessAndGuardsAndFairnessAndActivityCoverageAndCodeCoverageAndFairSetReduction = true;

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ConfiguringOnInit

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.TestingIterations = 3;11 config.SchedulingIterations = 3;

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ConfiguringOnInit

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var config = new Configuration();16 config.SchedulingIterations = 1000;17 config.MaxSchedulingSteps = 1000;18 config.LivenessTemperatureThreshold = 300;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnableRandomExecution = true;24 config.EnableStateGraph = true;25 config.EnableUnfairnessDetection = true;26 config.EnableVerboseTrace = true;27 config.EnableWorkStealing = true;28 config.MaxFairSchedulingSteps = 1000;29 config.RandomExecutionProbability = 0.5;30 config.SchedulingStrategy = SchedulingStrategy.DFS;31 config.VerboseTraceLevel = 2;32 config.WorkerThreadCount = 4;33 var actor = runtime.CreateActor(typeof(NotifyLeaderUpdate), config);34 runtime.SendEvent(actor, new NotifyLeaderUpdate.Init());35 runtime.WaitCompletion(actor);36 }37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 static void Main(string[] args)51 {52 using (var runtime = RuntimeFactory.Create())53 {54 var config = new Configuration();55 config.SchedulingIterations = 1000;56 config.MaxSchedulingSteps = 1000;57 config.LivenessTemperatureThreshold = 300;58 config.EnableCycleDetection = true;

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ConfiguringOnInit

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;7{8 {9 public static void Main(string[] args)10 {11 ConfiguringOnInit.Configure();12 Task t = Task.Run(async () =>13 {14 var runtime = RuntimeFactory.Create();15 await runtime.CreateActor(typeof(NotifyLeaderUpdate), new Event());16 });17 t.Wait();18 }19 }20}21using System;22using System.Threading.Tasks;23using Microsoft.Coyote;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;27{28 {29 public static void Main(string[] args)30 {31 ConfiguringOnInit.Configure();32 Task t = Task.Run(async () =>33 {34 var runtime = RuntimeFactory.Create();35 await runtime.CreateActor(typeof(NotifyLeaderUpdate), new Event());36 });37 t.Wait();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.Coyote;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.NotifyLeaderUpdate;47{48 {49 public static void Main(string[] args)50 {51 ConfiguringOnInit.Configure();52 Task t = Task.Run(async () =>53 {54 var runtime = RuntimeFactory.Create();55 await runtime.CreateActor(typeof(NotifyLeaderUpdate), new Event());56 });57 t.Wait();58 }59 }60}

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